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NEW PIKMIN GAME CONFIRMED
Topic Started: Jul 16 2008, 10:21 PM (223 Views)
dalawman
Despite what Lash says, Ooziums ARE fun to poke.
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http://www.joystiq.com/2008/07/16/miyamoto...-making-pikmin/
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The Ultramind12
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Fist of the North Star
WOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOO!
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master4sword
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Hail Hydreigon
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W00T!

*kick Empress*
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LL2
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Warrior
I'm worried that there'll be too many Pikmin types to handle if they add any more.
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The Ultramind12
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Fist of the North Star
The Wii has a good chunk more power than the Gamecube... Conduit proves that. If there are more colors, we should have plenty more room, as the 100 Pikmin limit would likely be gone now that the system can handle it. Or at least increased. I'm interested to see how it goes.
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Storm
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Necrofantastic
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uhm, I'm seriously doubting that he was talking about processing power
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The Ultramind12
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Fist of the North Star
There's also that, yes. However, being able to have more Pikmin out in turn makes it easier to manage more types, since you can have more of each, instead of compromising and having less of each.

It's my typical plan for such things: Bring some of everything, so you have enough. Make sure you know in advance if something requires a certain number of said color/whatever, so you don't find yourself short on troops to handle it. By extension, don't lose any of said color/whatever. I do well on part one, but at least in Pikmin I continue to struggle with part two. Case and point, BOTH times I've fought the Titan Dweevil, I had about 3 White Pikmin left by the time I friggin' got down there. Everything seemed intent on eating all of my damn white Pikmin... EVEN THOUGH THEY'RE POISONOUS.
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