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| Sonic Unleashed? | |
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| Tweet Topic Started: Mar 22 2008, 02:20 PM (1,910 Views) | |
| Robtcee13 | Oct 30 2008, 10:06 PM Post #201 |
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I am a fish.
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It wouldn't load at all if it were an issue with my flash player. >_> |
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| The Ultramind12 | Nov 1 2008, 11:12 AM Post #202 |
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Fist of the North Star
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Mazuri! You know, the level from the initial leak. Also Holoska, the ice level. Unfortunately the video has no sound. And here's the trailer from the site that Rob couldn't see. |
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| Robtcee13 | Nov 1 2008, 12:52 PM Post #203 |
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I am a fish.
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I only watched the trailer. I'll tell you this: The part I see that appeals to me is the side scrolling. Werehog reminds me of God of War, so it's probably going to end up be a button mashing fest. 3d areas? Enemies look pathetically easy. Side scrolling seems to be the most challenging, what with, you know, platforms. >_> |
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| The Ultramind12 | Nov 1 2008, 12:57 PM Post #204 |
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Fist of the North Star
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Also, for shits and giggles, SEGA's halloween themed animated film. It's merely a little movie that goes somewhat with Sonic Unleashed; this won't actually happen in the game. Also Werehog can combo cancel. Just thought you might wanna know. |
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| The Ultramind12 | Nov 2 2008, 10:32 AM Post #205 |
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Fist of the North Star
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Here's what hub stages are like, as well as what a competent player can do in Mykonos. THE INTRO CINEMATIC! |
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| Robtcee13 | Nov 2 2008, 11:28 AM Post #206 |
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I am a fish.
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Looks fun to watch, fundamentally boring to play. Still seems like a big "hold right-fest" to me. >_> |
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| The Ultramind12 | Nov 2 2008, 12:49 PM Post #207 |
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Fist of the North Star
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Yeah... You try that hold-right thing, see how that goes in the 3d portions. Be sure to post a video. |
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| Robtcee13 | Nov 2 2008, 02:04 PM Post #208 |
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I am a fish.
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What I meant is the 2d portions don't seem to have completely dickish spikes that pop up out of nowhere if you try to just run through. They seem really easy and more based upon looks. And the 3d portions look more like "watch as everything dies as you run through it and avoid pits that come once every 3 seconds" portions. Although the game itself is pretty. >_> |
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| The Ultramind12 | Nov 2 2008, 02:11 PM Post #209 |
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Fist of the North Star
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Pits? I see a distinct LACK of bottomless pits. May change when you get to Empire City, though. |
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| Robtcee13 | Nov 2 2008, 02:57 PM Post #210 |
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I am a fish.
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I saw a pit or 2 in some other gameplay video. Seemed really easy to dodge, and really rare. >_> |
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| The Ultramind12 | Nov 2 2008, 03:08 PM Post #211 |
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Fist of the North Star
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Indeed. Also, uh... At the end of the level? You can upgrade your speed and ring energy meter... HOW THE HELL CAN HE GO FASTER THAN THAT?! You know which part I'm talking about. The part where you can barely see anything because he zooms through so astronomically fast. |
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| Robtcee13 | Nov 2 2008, 03:29 PM Post #212 |
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I am a fish.
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Ring Energy = dash-y power, right? Remind me that, if I ever play this, not to upgrade it. I imagine it'd break the game. >_> |
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| The Ultramind12 | Nov 2 2008, 03:36 PM Post #213 |
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Fist of the North Star
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How can you break the game by being able to go fast when the point of the game is being able to go fast? ... And platforming. Though actually that's more relegated to WereSonic. |
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| Robtcee13 | Nov 2 2008, 04:01 PM Post #214 |
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I am a fish.
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Given that the dashy power makes you invincible... |
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| The Ultramind12 | Nov 2 2008, 04:04 PM Post #215 |
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*Looks at the missile-firing robots* Oh really? Even if the boost DOES protect you from missiles, I seem to recall them being at a point in the China level where boosting would be suicidal. |
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| The Ultramind12 | Nov 2 2008, 04:40 PM Post #216 |
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NYARG. The videos of the intro and first stage were removed because of a copyright claim by Sega of Europe. Bastards. Oh well. On the subject, here's Abadat. |
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| The Ultramind12 | Nov 3 2008, 10:41 PM Post #217 |
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Fist of the North Star
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>.> Just an FYI: Yoshihisa stated that the goal for visual quality was to be on par with pre-rendered CG. At all times. Even while Sonic is at top speed. Taking a look at all the videos we've seen thus far, I'd say they managed it. Quite well. Then again, that was pretty much the entire purpose of the Hedgehog Engine. The ability to render beautiful graphics at never less than 30 FPS. No matter what. |
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| Robtcee13 | Nov 3 2008, 10:43 PM Post #218 |
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I am a fish.
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So it's a game whose goal is to provide fantastic graphics? |
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| The Ultramind12 | Nov 4 2008, 12:17 AM Post #219 |
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Fist of the North Star
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And fantastic gameplay. And fantastic story. |
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| Robtcee13 | Nov 4 2008, 12:33 AM Post #220 |
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I am a fish.
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lol ...Seriously, fantastic story... In a SONIC game? That's never gonna happen. You and I both know it. |
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| The Ultramind12 | Nov 4 2008, 09:49 PM Post #221 |
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Eggman has a Dreamcast! |
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| Robtcee13 | Nov 4 2008, 10:49 PM Post #222 |
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I am a fish.
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Easter eggs are always enjoyable. |
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| The Ultramind12 | Nov 10 2008, 05:52 PM Post #223 |
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Fist of the North Star
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Tails and the Tornado! The Tornado has an X-wing form? Remember: The Tornado 1 is red, the Tornado 2 is blue. Looks like Tails gave the Tornado an X-wing form just like the Tornado 2 from Sonic Adventure. |
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| The Ultramind12 | Nov 10 2008, 07:27 PM Post #224 |
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Aaaaand the achievement list. EGGMANLAND, WOT? Full Mazuri daytime stage; also, behold Sonic's English voice. Is that actually Griffith? |
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| The Ultramind12 | Nov 25 2008, 01:33 AM Post #225 |
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Fist of the North Star
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Dude. You can buy Eggman's goggles in Eggmanland. Speaking of which, holy fuck Eggmanland is psychotic. Longest Sonic level ever. And I think Eggman has taken lessons from Wily in death course making. EDIT: Oh yes, I nearly forgot. Spoilers for the final boss fight... TEMPLES, COMBINE TO FORM... VOLTRON! :lol: |
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| Robtcee13 | Nov 29 2008, 12:41 AM Post #226 |
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I am a fish.
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http://www.yoyogames.com/games/show/48820 |
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| The Ultramind12 | Dec 21 2008, 04:59 AM Post #227 |
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And now, Yahtzee is officially a dumbass who exists solely to bitch about every tiny little flaw in video games, like a horrible little troll. |
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| Maltese | Dec 21 2008, 10:04 AM Post #228 |
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Fire 1, fire 2, fire 1, fire 2....
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Aha. Ha ha. Ha ha, ha ha, ha ha. To quote the much maligned aussie. "I'm sorry. I'm a game critic. You know, critic as in criticize? Not critic as in giving oral sex to games because they have fanboys." |
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| Robtcee13 | Dec 21 2008, 01:46 PM Post #229 |
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I am a fish.
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TUM, the day levels suck, by Sonic standards. It's more like a really bad racing game rather than a platformer. I can't judge the night levels, because I haven't seen any, but I wouldn't buy this game, because I don't like racing games. Which is what this is. And don't bother posting an argument. I'm not replying. |
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| The Ultramind12 | Dec 21 2008, 02:07 PM Post #230 |
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There is a line between "Game critic" and "troll". Yahtzee just sprinted over it at speeds that'd have Sonic impressed. Ironic considering he thought the day levels were too fast. I'll agree on one point; some of the levels seem to have been designed by romhackers, but really I don't consider this a bad thing. Would you prefer some challenge, or would you prefer the lame-fest that was Unleashed Wii? Though he's going to have to direct me to the level here you need to press a button as soon as the level starts to not die. If this level is one of the extra, optional levels, then that doesn't count as those were very deliberately designed to be like romhacks. Again, this is not a bad thing. I'm not saying Unleashed is flawless, but seriously, why all the bashing? It's a good game. |
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| Robtcee13 | Dec 21 2008, 02:24 PM Post #231 |
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I am a fish.
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Romhacks are designed by amateurs. This is why romhack-like level design is bad when it comes from a professional. That's like saying it's okay for an office worker to use notepad to design tables. They have fucking Excel, and if they don't have the skill to use it, they need to get it before they work with it before putting anything out there. Nobody seems to understand this. Romhacks may be challenging, but they usually aren't fun. If a game isn't fun, it sucks at being a game. |
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| Maltese | Dec 21 2008, 08:29 PM Post #232 |
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Fire 1, fire 2, fire 1, fire 2....
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Well, you and he have different opinions. That's what we call a "Good" "Thing". |
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| The Ultramind12 | Dec 21 2008, 11:58 PM Post #233 |
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Certainly we have different opinions. The thing here is that his opinion sucks. Though I found it strange that he liked the nighttime levels better. Perhaps he's just insane. The bad kind of insane, the one that makes you an idiot. Or, on second thought, maybe he's just an idiot. Sure, Sonic Unleashed has it's flaws, none of them overly large, which are excusable by the game's MERITS. You remember those? The fun parts of the game that you don't have to bitch about because they're good? Notice how Unleashed is FUCKING FULL OF THOSE? ... Know what? I'd like Sonic Team to make a Sonic 3 & Knuckles remake. Just to show all you retards how BADLY the formula has aged. Just like Megaman 9. |
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| Robtcee13 | Dec 22 2008, 02:00 AM Post #234 |
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I am a fish.
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It's because the nighttime levels are fun and don't have retardedly romhack-esque level designs. Me, I'd take mindless combat over a halfhearted racing game any day. Also, you telling them to make a remake just to show us how badly the formula aged will only prove you wrong. The formula HAS aged badly. It was good, but then it turned into RACE TO THE FINISH. |
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| The Ultramind12 | Dec 22 2008, 09:31 AM Post #235 |
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You mean it wasn't just RACE TO THE FINISH in the fir- Oh wait, nevermind. There's no way in hell S3&K was designed to condone speed. |
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| Robtcee13 | Dec 22 2008, 06:50 PM Post #236 |
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I am a fish.
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Sonic games do urge you to go fast, but they reward players who take the time to look off the beaten path. The only rewards you get in Unleashed are faster paths to take, with which to get S ranks. Other Sonic games might stash extra lives or shields or bonus stages off to the side, but never required them. You could rush, or you could explore. Heroes required you to take some time and do stuff, and "required" is the shock here. Unleashed doesn't really allow you to wander, and doesn't reward you if you do. You get punished with a bad rank. Listen, you're one of two people I know who actually like Unleashed. Everybody else I know has the sense to see the flaws. Though I'll say that some of them hate it a disturbingly large amount. |
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| Maltese | Dec 22 2008, 07:19 PM Post #237 |
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Fire 1, fire 2, fire 1, fire 2....
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Fuck you, your opinions, and the horse you and your fucktarded opinions rode in on. Thank you. |
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| The Ultramind12 | Dec 22 2008, 08:35 PM Post #238 |
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Fist of the North Star
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I can't see why anyone defends MM9 except for the nostalgia factor. It is a colossal step backwards from everything established in the previous games. Usually this is called out and derided, what makes MM9 so special? I mean you could call it a remake of the older games with newer characters but don't try to market it as an entirely new game. Especially when you're only going to release it on Wiiware and Xbox Live. That's just insulting the Blue Bomber, that. Though I'll admit the ending had merit. Right up until Megaman firmly grasped the Idiot Ball and choked it to death. Anyway: The romhack-esque levels are usually only the extra, optional stages... and Eggmanland, but I found that refreshing as far as Eggmanland goes. I think Eggman took level design lessons from Wily and then applied an extra layer of "evil" to it. The other levels can be INFURIATING, but it just massively increases the sense of satisfaction when you finally manage to beat it. Except for the one where you need to find that girl lost in the desert. That one, that one is bad. Excuse me, I do not have the reaction time to dodge so many spikes while RUNNING ON A WALL. I doubt SONIC HIMSELF has that kind of reaction time. Also, lack of exploring? Wot? Nighttime levels hello? Tapes, art books, CDs, sun and moon medals, are these things ringing any bells? Anyway, it's impossible to please both crowds; the adrenaline pumping speed freaks won't be happy until Sonic goes so fast you can't see anything, but the "purists" that are convinced S3&K was the greatest thing ever won't be happy with linearity... even though S3&K was actually pretty linear. No less than the Advance and Rush games, at least. At least in Rush you're allowed to go more than five feet without running into a wall of spikes or a random enemy. Then again you're capable of running into an enemy, because you can just boost clean through it. Running into every possible obstacle because you can't see it coming on a 2d plane is not remotely fun. Hell, Sonic will always have whiners. You add characters, people whine that they should focus on Sonic. You have only Sonic (Which they've done TWICE NOW, Secret Rings and Unleashed) and they whine that you can only play as Sonic and want to play as other people. Maybe Black Knight can reach a happy medium, the story focuses on Sonic, but you can play as others if you so choose. Watch them find a way to whine about that too. You give them a bit of exploration, they want it to be faster. You make it faster, they want more exploration. Hell, half of the complaints about the Werehog would be gone if the part were played by, say, Knuckles. Though I can't imagine it being as fun as Knuckles, considering he doesn't have stretchy limbs. The main thing I see is people whining that "this doesn't belong in a Sonic game". Praytell, define to me exactly what constitutes a "Sonic game". Define that in a way that everyone can agree on, and THEN I'll admit Sonic Unleashed is a bad game. I will never have to own up to this, because none of you can give me a satisfactory definition of what a Sonic game really is. Do not say S3&K; I've played it. It's not that great. Without the nostalgia goggles, I can see clearly that S3&K is actually pretty mediocre. Like with Twilight Princess and Ocarina of Time, so the argument goes... I played the more recent one first and the more recent one is BETTER. Except Sonic 06, but anyone with a smidgen of a brain can see that was a colossal screw-up. Kinda wish Silver was introduced in a better game, like Rivals, would probably make half the hate go away. Then again, remembering that anything established in Sonic 06 didn't actually happen because someone on the writing team was smart enough to have it retcon itself away should have gotten rid of half the hate, but again Sonic's fans are totally unpleaseable. Sonic will never return to his prime until his fans can stop being such whiny little faggots. Makes me wonder how Mario the sellout still has such loyal fans after he's been whored out in every conceivable way. I mean they've done Recycled IN SPACE, they can't go back to the planet, so they make MARIO GALAXY TWO. It's Recycled IN SPACE... AGAIN. Not to mention the first Galaxy wasn't all that amazing in the first place. Really pretty, sure, but not an amazing game. |
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| The Ultramind12 | Dec 22 2008, 09:18 PM Post #239 |
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Fist of the North Star
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While I'm on the subject, why did the Wii version get better scores than the PS360 version? Watch a video of Spagonia Day from the Wii version. Then watch Spagonia Day from the 360 version. If you can honestly tell me the Wii version is better with a straight face, then I'm going to tattoo "Retard" on your forehead. |
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| Robtcee13 | Dec 23 2008, 01:59 AM Post #240 |
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I am a fish.
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I was talking ONLY about the day levels because that's all I've experienced. And that's what Sonic REALLY is at heart anyway. Well, they fucked all that up thanks to it being a racing game now. As I've said, all there are to find are shortcuts. You COULD redo levels and try to get more rings, but there are no bonus stages, nor incentives to getting rings. That, and why would you subject yourself to the same day level again? I'd avoid playing them at all if I could help it. While we're on that, thanks for painfully slow yet still somehow required hub areas. Real nice job. Sonic Team needs to stop trying to improve Sonic. They need to go back to SA2, or better yet, the original side scrollers, scrap all the furries, and make a game based on gameplay. Not story, nor running as fast as possible. I like the games where you could either run as fast as possible, explore, or stare at the graphics. I liked the options you had. Now we have complete bullshit storylines, terrible NEW gameplay ideas (Hello Heroes), and somehow they screwed up the speed sonic was about. So, Sonic Team, just give up. Give up on making new games. You just aren't cut out for it anymore. With that, I leave this topic. For real this time. |
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| The Ultramind12 | Dec 23 2008, 04:12 PM Post #241 |
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How is it a racing game? Are you racing against other super fast hedgehogs? Exploration does you good in this game; it finds you those helpful shortcuts, does it not? I mean, what else are you supposed to explore for in a 2D game? Missing chao needed to unlock the ability to find some obscurely hidden key to unlock the retarded special stage? Also, you are a fucking classic case of the unpleaseable fanbase. "We want Sonic to go faster!" "Now he's too fast, we can't do any exploring!" "TOO SLOW AGAIN WAAAH" "WANT MORE EXPLORING WAAAAH" The poor guy can never win because no matter what Sega does, it is completely impossible to please any significant part of Sonic's fandom, as they all have their own very different opinions on what Sonic should be, and Sega quite simply cannot institute ALL of these changes in one game. Unleashed, whether you're intelligent enough to see it or not, was a large step in the right direction. Now they simply need to improve on it a bit, maybe give us the whole "optional extra characters" bit from Black Knight. I mean if you like playing as Shadow or Knuckles and whatnot, you can play as them, but you don't HAVE to. There, now you've pleased everyone's fans. Except the ones who want the extra characters to have an actual story surrounding them... unless you can surround them with, like, backstory or something and give them their own unique ways to get through the levels. Not impossible. Going back to the style of S3&K will NOT work. Too many more recent fans who will not like that, and the older fans will simply say they're repeating themselves in an attempt to bring Sonic back to past glory... even though they specifically asked for that, because SONIC'S FAN ARE UNPLEASEABLE, WHINY FUCKING TROLLS. |
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| Maltese | Dec 23 2008, 06:48 PM Post #242 |
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Fire 1, fire 2, fire 1, fire 2....
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Wow. I was going to insult you about MM9 again, but you just did it for yourself. Thank you, Sonic Fan. |
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| The Ultramind12 | Dec 23 2008, 08:22 PM Post #243 |
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With the exclusion of a very, VERY select few. And I mean VERY select few, because holy shit is this fandom full of whiners. Whiniest, most unpleaseable fanbase on the planet, but dammit there are SOME who aren't retarded, not blinded by the nostalgia goggles. Me? I've LIKED all of the recent games, 06 aside. I'm not unpleaseable; I take what I'm given and have fun with it. Unless it's Sonic 06. Even there I wrung what little enjoyment out of it that I could. Let me emphasis how little enjoyment there was to wring out. Fuck you, Raid: Evil Monster. ... It was one of Silver's missions... most psychotic time restraint I ever saw. I came within ONE FUCKING POINT of an S rank one time, and no matter what I did I could not beat that. Anyone who has 1000/1000 in that game is a fucking psycho, sheerly because of that shitfest. Anyway, me? I don't whine about all that stuff. I make quite complaints about things that ACTUALLY need a bit of fixing, like the step dodge, which is unresponsive at times. Times when failing to step dodge makes for death. At least the wall running section in the skyscraper level who's name escapes me is kind enough to not outright kill you if you hit a mine. I'm not sure if there's SUPPOSED to be an invisible wall blocking you from rocketing off into nothingness but god damn I'm glad it's there. Although Sega should really, REALLY take notice of the presence of Xbox Live and release some GODDAMN PATCHES and EXTRA CONTENT. Though Unleashed is flagged for extra content on it's Live page so OOOOOOOOOOOOO. Deliver this time. I don't need Super Sonic in normal levels though it'd be nice... if broken considering he can fly... Oh, one last thing about Unleashed: You can buy EGGMAN'S GOGGLES in this game. They have a "Goggles do nothing" reference in the description. There is no conceivable way that can fail. Ever. EVER. |
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| The Ultramind12 | Dec 23 2008, 08:30 PM Post #244 |
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I'd also still like to know why the Wii version gets better scores than the 360 version. If everyone hates the werehog so much, surely they should be hating the crap out of Unleashed Wii, with it's three-times-as-many Werehog levels and boring as hell daytime levels. Oh I see. Wii gets better scores because it's easier and the stupid fucks don't want to put in the effort to play the actual game. Professional reviewers are dumbasses. |
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| thegamer275 | Dec 23 2008, 10:24 PM Post #245 |
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THE GAME
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Unleashed looks okay. Not a must-have game for me like Brawl was, but it still looks good. Megaman 9, however, is awesome. I thought they did a great job with it. |
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| The Ultramind12 | Dec 24 2008, 01:56 AM Post #246 |
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Every day I thank nonexistent god that I don't have nostalgia goggles. |
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| LL2 | Dec 24 2008, 11:39 AM Post #247 |
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Warrior
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TUM, I like how you said "Sonic has an unpleasable fanbase" and that it was full of whiners and then turned around and acted like your opinion was the right one. Not contradictory at all. |
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| The Ultramind12 | Dec 24 2008, 08:19 PM Post #248 |
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As I said, I'm not one of the unpleaseable whiners, now am I? I take the great game I am presented with and I have some goddamn fun with it, something most of the fanbase seems to be incapable of doing. And I hold my opinion above others because mine is yet to be solidly proven wrong. |
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| Maltese | Dec 27 2008, 01:59 AM Post #249 |
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Fire 1, fire 2, fire 1, fire 2....
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Your problem is this "Nostalgia goggle" bullshit. Okay, let's face it. A lot of new games kick the old game's ass. Repeatedly. With Megaton boots. I'm not a gibbering blind idiot who wears bell bottoms and only listens to oldy stations. But just because a formula is old doesn't mean it sucks. Hell, Megaman has remained damn near unchanged for it's entire lifespan. The best role playing game of all time is Live-A-Live. (Does that make me an Import Asshole with Nostalgia Goggles? Inquiring minds want to know!) Is Sonic and Knuckles better than SA2? They can't even compare. S&K would never work as a 3-D game. But MM9 was excellent for what it is, a 10$ or so Megaman game. |
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| The Ultramind12 | Dec 29 2008, 07:43 PM Post #250 |
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The problem here is that the vast majority Sonic fans really do have nostalgia goggles grafted onto their heads; all they want Sega to do is remake S3&K. Which they're not going to do, because in this day and age making a 16-bit ancient ass game is frowned upon. Thus why I don't like MM9; sure, it works and is playable, but they could have done so much more with today's technology that it just comes across as them being a bunch of lazy fucks out to make a quick buck. So no, Sega isn't going to make "Sonic 4" because it would be a phenomenal step backwards. Not to mention I can't see why the 2D games get all the praise... a character who moves that fast does not loan itself to 2D games, where you'll run into each and every obstacle for not being able to see it until you've completely memorized the level. Thus why the Sonic Boost is so awesome, because it means you don't have to worry about running into any obstacles except spikes, because the boost lets you just blow through them. Makes the game easier? Maybe, but who cares when I get to blaze through the level, uninterrupted by every single fucking enemy I see? Or don't see, as the case may be. |
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3:50 AM Jul 11