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| Itt, movesets | |
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| Tweet Topic Started: Feb 15 2008, 08:36 PM (358 Views) | |
| Robtcee13 | Feb 15 2008, 08:36 PM Post #1 |
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I am a fish.
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I'll make up some random ones, though I will not create basic A button moves. Just Smashes, maybe some throws, and Specials. And a Final Smash. Kratos Aurion (No smashes or throws) N-special: Fierce Demon Fang. He slams his blade down, striking foes 4-5 times with a short-ranged shockwave. >-special: Super Lightning Blade. Stab forward with your sword, then follow with a quick lightning strike. ^-special: Tiger Blade. He'll leap upward, slice, and then slice down, much like Kirby's ^-special. It's only good if you grab the ledge before the 2nd slash. v-special: Guardian. He'll get in a defensible crouch, and shield himself with a green field. This shield is more powerful, and can block any attack. However, it functions only like Super Armor, and if it takes too much damage, it will break, and more easily than a regular shield. Final Smash: Judgement. A large multitude of lasers will strike the field from random locations, like PK Starstorm, but much faster, and a bit weaker. It's, as mentioned, rather fast, and difficult to dodge. It'll even pummel large stages like Hyrule Temple and rarely miss its mark. Kratos stands still, glowing, invulnerable to all attacks during Judgement. |
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| master4sword | Feb 16 2008, 12:16 PM Post #2 |
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Hail Hydreigon
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But in Smash Bros, they'd be called Demon Fang and Lightning Blade, even if they function closer to the stronger spinoff attack. |
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| The Ultramind12 | Feb 16 2008, 12:17 PM Post #3 |
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Fist of the North Star
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>_> You know, I already made a moveset topic a while back. |
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| Robtcee13 | Feb 16 2008, 12:32 PM Post #4 |
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I am a fish.
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Although I'd prefer Kratos to say "Fierce Demon Fang!" when he does that. "Lightning Blade!" can he said during his Lightning Blade attack. And also, I forgot to mention, right before Judgement, Kratos will go into his incantation state (Super Armor), followed by the text "Judgement" and the little icon thingies appearing at the top. That'd be cool. Also: Zelos Wilder N-special: Lightning. Zelos stands still for a short amount of time, then slings a thunderbolt at an enemy. This attack is difficult to dodge, but he is more vulnerable to attack during it. When used during Over Limit, it becomes Indignation. Indignation, though it ends his Over Limit, will cover a large portion of the field in a blue.... field. After a couple seconds of energy gathering, a burst of lightning will come out of the top, flying straight down, easily eliminating many foes. >-special: Hurricane Thrust. I don't care if only Lloyd can get this move, this isn't necessarily going to be the realistic to ToS. He stabs forward, followed by a burst of wind, which will do light damage, but send foes reeling. Becomes Tempest during Over Limit. Tempest creates a massive tornado, which will capture and spin foes around in it, until eventually dropping them, leaving them stunned and highly vulnerable to a finishing blow. ^-special: Hell Pyre. Zelos slices upwards, followed by a fireball slung down diagonally. This attack is particularly dangerous if the first slice hits. Otherwise, the fireball will likely miss. Good for recovery as well. Becomes Explosion during Over Limit. Explosion drops a ball of flame from the sky, which will land and explode in a small area. This area, though small, becomes as dangerous as those banzai bills on Peach's Castle with 2.0 damage ratio. Beware, for during Over Limit, you cannot recover with this move. Not like you'd need to. v-special: Grave. Zelos slams his sword into the ground, causing a rock to rise and impale a nearby enemy. This enemy will be rendered temporarily immobile if struck, able to be combo'd by Zelos. Becomes Ground Dasher during Over Limit. Ground Dasher causes many portions of the terrain to become unstable, causing many of your opponent's steps to be treacherous. In addition to making the entire stage a pitfall, the ground has a potential of simply splitting open at set points, causing your foes to fall straight down to their deaths. Final Smash: Over Limit. Zelos becomes much more powerful, with a black circle behind him, wavering. During this state, he has super armor, takes only 1% damage from all attacks, and moves much faster. This lasts 15 seconds, or until he uses a special attack, which will be far more powerful than normal. |
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| The Ultramind12 | Feb 18 2008, 09:13 PM Post #5 |
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Fist of the North Star
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... Only grabs the edge on the way up? That's stupid, Kirby and Ike both grab on the way down. |
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| Robtcee13 | Feb 18 2008, 09:28 PM Post #6 |
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I am a fish.
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I never said that. I said it's only GOOD if you grab the edge before the 2nd slash. On the 2nd slash, you're on your way down, which makes grabbing ledges, or recovering period, nothing but a dream. I'm saying, this is more or less exactly like Ike's up special as well. You slash up, you slash straight down and fall. >_> |
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| The Ultramind12 | Feb 18 2008, 09:38 PM Post #7 |
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Fist of the North Star
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You can actually DI Ike's Up-B to get a little horizontal distance... In any case, again, Kirby and Ike, who have similar Up-B's, only grab the ledge on the way DOWN from their Up-B's. Slashing up, they pass it, then slash down and grab. Saying it's only good for grabbing ledges on the way up is... well... Heck, I mean, common edgehogging strategy, here. |
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| Robtcee13 | Feb 19 2008, 05:57 PM Post #8 |
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I am a fish.
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Think of it as badly translated. It's only good if you reach the ledge before the 2nd slash. Otherwise, you just fall down and are screwed. >_> You think Zelos is a bit overpowered? He's basically got 4 FSs. >_> |
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| The Ultramind12 | Mar 8 2008, 12:31 PM Post #9 |
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Fist of the North Star
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NECROBUMP LAWL Laharl (You know he'd kick so much ass in a Smash Bros game) B: Overlord's Wrath - Laharl charges up a flaming ball overhead. When fully charged, he holds it there, and when you press B again, it spawns a bunch of flaming balls all around, which zoom together at a point some distance ahead of him. KABOOM. Side-B: Dimension Slash - Very powered down from the one you see in Disgaea. Laharl hoists his sword over his shoulder, charges a long energy beam on it, and slashes. Kinda slow, horrifically powerful. Up-B: Blazing Knuckle - Ala Disgaea, he does a flaming uppercut, spins in midair a few times, then rockets to the ground, flaming fist first. Down-B: Winged Slayer - Laharl jumps up, then swoops forward in a wide downward, then upward curve. Causes explosions and such if he touches the ground during the swoop. Final Smash: Meteor Impact - Laharl shouts "Prepare to die!" then jumps off the top of the screen, which initiates a cinematic where he lands on a meteor, backflips further up on it, lets out his signature laugh, and rides it down to the stage. Mass destruction ensues. You can't tell me that wouldn't be frickin' AWESOME. |
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| Storm | Mar 8 2008, 02:15 PM Post #10 |
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Necrofantastic
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neko-san from Azumanga Daioh would be the best character in existence |
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| Maltese | Mar 8 2008, 05:25 PM Post #11 |
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Fire 1, fire 2, fire 1, fire 2....
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Travis touchdown: B: Deathblow- Travis puts his sword behind his head ajnd charges. After letting go of the button, travis performs a spinning blow. Damage is constant, but the longer you charge, the more knockback. Down + B: Charge battery- Travis recharges his Katana's batteries. This motion cannot be stopped by the player, but can be interupted by an enemy. For the next 20 seconds, Travis' attacks have 1.5 times the knockback, and his charge moves charge at double speed. Up + B: Jump slash- Travis Jumps up in the air and lands with blade extended. He moves in a triangle shape: Straight up then diagonal. He can charge the move for more damage. Side + B: Blueberry cheese brownie- Travis shoots an energy ball type of thing. If you've played the game you know what I mean. This attack can be charged to shoot a bigger, slower, more powerful shot. Final Smash: Cranberry Chocolate Sundae- A sphere, similar to luigi's FS, extends from Travis. Everything in the sphere appears grainy. 1 second after the sphere appears, Travis says a randomly selected insult, then hits all the enemies with a very strong deathblow move (Not his B move). |
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| Keotalf | Mar 8 2008, 07:13 PM Post #12 |
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Lord of Phantasms
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Storm speaks the truth. His Final Smash would be to use his government-funded Santa transformation. |
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| Robtcee13 | Mar 30 2008, 12:21 PM Post #13 |
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I am a fish.
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Ozma. Yes, Ozma. Necrobump, too. Appearance: A giant swirly ball of many different colors. When hit, or when attacking, his appearance rarely changes unlike most other characters. A-Combo or A-Hold: Shoots a short range magical missile type thing, which combos. Very easily. Low damage, no knockback, however, causes foes to flinch. UP-A: A swirl of energy comes from front and sweeps above Ozma. Hits multiple times. Low damage, decent knockback. SIDE-A: Ozma fires a couple short range spikes of himself straight ahead. Ranged, low damage, low knockback. DOWN-A: Ozma degenerates into the ground, and spreads out sprawling trails of himself to hit multiple times. Medium damage, low knockback. SMASH-UP: Ozma turns into a spike, which fires lightning upwards. Decent damage, high knockback. SMASH-SIDE: Ozma releases a short-ranged fire blast. This blast explodes if it connects. High damage, decent knockback. SMASH-DOWN: Poisonous gas swirls around Ozma. This rapidly hits, and has the same effect as Lip's Stick. Low damage, no knockback. B: Death- Ozma fires a slow moving ball of pure darkness straight ahead. This is very slow, non-reflectable, and does purely massive damage. It rapidly hits, consumes people inside it, and does no knockback. It also will not carry people to the edge of the stage to kill them. B-UP: Doomsday- Ozma carries himself slowly into the air. This leaves behind trails of darkness, which have a 50-50 chance of healing or harming anyone within it, and Ozma himself. These trails, afterwards, fire as bullets straight ahead a moderate distance. Can cause or heal 20% damage. Effect is doubled to Ozma, if it damages. B-SIDE: Star Flare- Fires a bright orb straight ahead. This orb explodes on contact, moves relatively quickly, and doesn't do much damage. This is the only attack of Ozma that has these properties. >_> B-DOWN: Holy- Ozma surrounds himself in holy light, sending any nearby foe flying. Good for getting some space, I suppose. Still, relatively weak. Final Smash: Meteor- Meteors fall from above, very quickly, very rapidly, rather difficult to dodge. Ozma, however, can be damaged during this attack. If he is, the FS ends immediately. However, if he's not attacked, you're in trouble. Each Meteor does, completely randomly, damage from 1% to 999% damage. The knockback is just what you'd expect from a Meteor. Think of it as a more useful version of PK Starstorm. Taunt 1: A laugh is heard from everywhere, as swirling colors swirl more within Ozma. Taunt 2: Ozma fires off a salvo of magic which does no damage, and serves only to scare the hell out of people. Laughing is also heard. Taunt 3: Ozma blends in to the background until he moves. Gradually, the blending effect fades. Throws: Ozma can't grab. Then again, he also can't shield. I was bored and like making overpowered people. |
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| The Ultramind12 | Mar 30 2008, 12:28 PM Post #14 |
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Fist of the North Star
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>.> <.< Giygas: All attacks: You cannot comprehend the true form of Giygas' attacks! Everything is random random random. >_> |
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| Robtcee13 | Mar 30 2008, 12:33 PM Post #15 |
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I am a fish.
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Actually, for Giygas, he wouldn't appear onscreen anyway, and all of his attacks would have no clear appearance. He'd be the most broken character. >_> |
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| Robtcee13 | Mar 31 2008, 05:17 PM Post #16 |
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I am a fish.
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Ratchet and Clank (Orig) A-A-A: Triple strike with the wrench. Simple enough. A (Hold): He repeats the first two strikes of the above attack. All other A attacks, including Aerials: Some sort of brandishing of the wrench in the respective direction. nB: Blaster: He pulls out a blaster and fires a quick stream of bullets. If struck during the move, he drops it, and other people can pick it up as though it were an item (Watch out, elitists!). ^B: In the air, he'll use a high jump with the Helipack, followed by gliding. On the ground, he'll use a Taunter to do things. The Taunter makes nearby CPUs focus on you. It also destroys crates, barrels, and capsules nearby, so if one explodes... >_> >B: Walloper: He quickly equips the fake fist, and charges forward with a devastating punch. It doesn't go far, but it's strong. Falcon Punch, with a little more knockback, basically. vB: On land, he'll use the Devastator to fire a rocket ahead. Same rules as Blaster. In the air, he does a hyperstrike (Slamming attack) straight down. It's rather powerful, but also quite slow. Final Smash: R.Y.N.O.: He does things much like Mario. He says "Here we go!", and pulls out a very large rocket launcher. This fires around 30-40 mini-missiles all over the field, prioritizing in front of him. These seek and juggle foes very easily and are quite difficult to dodge. Really, only well-placed invincible frames will keep you alive. Then he tosses aside the R.Y.N.O., which is out of ammo, and returns to the fight. The ammo-less R.Y.N.O. can be thrown like Wario's bike. Or eaten by Wario. >_> |
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| Robtcee13 | Dec 11 2008, 03:53 AM Post #17 |
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I am a fish.
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can i has necrobumpz? Dark Samus A-A-A: Dark Samus doesn't use melee attacks. These are little short-range phazon bursts. The latter one has a short charge, and some decent knockback, while the others only cause minor flinching. A (Hold): This is similar to the stream of phazon she frequently uses in battle. Of course, not a very long range. Uptilt: She swings her cannon into the air. lulz. Downtilt: She does a sweeping kick with glowy blue energy. Yay. Again, she doesn't touch any enemies... Forwardtilt: She fires the half-charged phazon shot that's the trademark end of her combo. Upsmash: She holds a ball of phazon above her, which does damage depending on how close to the center you are. Rather large range, rather weak knockback. Downsmash: She fires her cannon into the ground, causing a sharp wave of spikes in front of her. Not a very long range, but fairly powerful. Forwardsmash: She fires a wave of phazon particles, similar to her combo attack. The difference is that these hit much harder, and are slower. nB: Charge Shot: I know, I know... She charges up a shot. The only difference is that instead of a single ball, she's charging up an increasingly bright glow. From this a wave of deadly (ha) shards are fired. Yeah, these aren't THAT deadly... ^B: Fly: She can fly. She glows blue, and allows phazon to carry her away, much like Pit's ^B. The difference is that any foe near her gets damaged by the radiation. Doesn't last as long, though. Just don't be around when it ends... >B: Phazon Missile: A Phazon-charged missile of epic proportions. It's slow, it seeks, and it's very powerful. Thanks to it being slow, it can be dodged it you aren't too distracted. But if you don't dodge it... vB: Dark Wave: She slams the ground (Gasp, physical contact?!) and surrounds herself with a blue shockwave. This attack also has Dark Samus' little gimmick. What is it? Well, every time she uses this attack, she swaps between 3 modes. If she isn't glowing, she's equally vulnerable to all attacks. If she's glowing blue, she takes double damage from regular attacks, and is immune to special attacks. If she's glowing red, it's just the opposite. Of course, "immune" means she just doesn't take damage. She still gets knocked around. Final Smash: Phazon Images: This attack causes Dark Samus to split into 3 identical clones. The other 2 do more damage than the main one, have 150 HP, and are exactly the same as the original. Even player or name icons will appear above them if they'd be above the original. The only way to tell the original apart is if you're the original, or if you manage to hit the original. In which case, her damage meter goes up. After some time, the clones will disappear on their own. Until this happens, Final Smashes cannot be used. Note: She never touches the ground while moving. The only time she actually will touch anything is when she uses Dark Wave. Keep that in mind. Even when knocked down, she floats just above ground. Also, a new FS for Samus, scrapping ZSS. Final Smash: Hyper Mode: Samus enters Hyper Mode, with a computer voice saying "Energy Tank Injected" for an extra touch. In this mode, Samus' attacks become ridiculously powerful. However, if you stick around long enough, you will either instantly die, or become Dark Samus. Or maybe you'll instantly die, then respawn as Dark Samus. I don't know. >_> Controls are: nB: Hyper Beam: Fire off powerful streams of phazon. Very fast, but it doesn't really knock people back. It more makes them flinch. Did I mention it's very fast? ^B: Flight: Shroud yourself in a deadly cloud of phazon, then fly freely. Of course, the cloud is indeed deadly... >B: Hyper Missile: Fire off a very hyper missile indeed. It's fast and very strong, yet it does not seek enemies. VB: Hyper Bomb: Lay a bomb with a wide blast radius, and functions like a Smart Bomb. Yes, its radius is larger than a Smart Bomb. Z: Grapple Beam: ...Or is it? The Grapple Beam is a tiny bit different, as it is not a grab anymore. What does it do? It allows you to alter the flow of energy, transferring damage between you and whoever you hit it with, even allies. The big difference is the fact that you could also keep them attached to the end and send painful shocks straight into them... Even allies. A: Withdraw: Return to normal mode. And let's get into corruption: The longer you stay in Hyper Mode, the redder you (Samus) will become. By default, she's in new black armor, but she gradually turns red. She can stay in Hyper Mode, assuming she doesn't take any damage, for 30 seconds before becoming fully corrupted. For every 10 damage she takes, this time is reduced by a full second. Measured by her color, of course. If she becomes fully corrupted, one of 3 things will happen. 1. She'll explode (Right there. Explode. Dead.) in a cloud of phazon. This does actually cost you one of your lives. She reappears as normal Samus. 2. She'll explode as above, but respawn as Dark Samus. 3: She'll transform into Dark Samus on the spot, and be stunned as though shield-broken. Of course, I haven't decided yet. I'm pretty sure she'd just respawn as Dark Samus, so we can still have a second Metroid character. Of course, if you don't lose a life, it wouldn't be much of a penalty, right? I'd like a ridiculously overpowered FS which has risk+reward. |
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| LL2 | Dec 11 2008, 03:10 PM Post #18 |
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Warrior
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Dark Samus's FS should be Metroid Prime. Also, DS = Metroid Prime, not corrupted Samus. Also, ZSS has a better moveset than normal Samus. Scrapping her would be dumb. |
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| Robtcee13 | Dec 11 2008, 03:21 PM Post #19 |
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I am a fish.
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I know, Dark Samus is Metroid Prime. But obviously you haven't played Metroid Prime 3. If you succumb to the corruption, you become another Dark Samus and get a game over. Thus... Besides, Metroid Prime is a wuss, in all honesty. *Creates 4 easily dodged shockwaves* *Summons 2 instantly killed Metroids* *Sits there waiting for Samus to attack* Also, I mostly meant getting rid of the idea that you would become ZSS with Samus' FS. Maybe make her standalone? |
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3:50 AM Jul 11