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Post your AW:DS maps here!
Topic Started: Dec 7 2006, 06:18 PM (218 Views)
master4sword
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Hail Hydreigon
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Fortress Isles:

This map was not made to be balanced. It was designed to give OS the advantage...to alter the difficulty, add pre-deployed units. For a real challenge, face Javier/Kanbei as OS, you as BM, GE, and YC. Give them pre-deployed units of all kinds, and you shouldn't have it easy!

BM, GE, and YC need to start with pre-deployed Infantry and Mechs near OS cities. YC should get a piperunner(or three) next to YC's HQ.
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Atomic Inferno
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it's a midnight ride
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Sorry, I'm not too much of a cartographer... and when I do make maps, it's for something stupid like a FoW 50-Oozium-for-each-army map.
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The Ultramind12
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Fist of the North Star
50 Oozium for each army? Geez, man, it'd be a slaughterfest...
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dalawman
Despite what Lash says, Ooziums ARE fun to poke.
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http://www.advancewarsnet.com/designmaps/u...ser=OoziumSquad
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master4sword
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Trial

A couple of notes before I get into predeployed units:

That is a pipeseam above the BM HQ.
YC's HQ is next to the bases at the top right of the map.



Predeployed units:

OS: In the box at the top left are two missles (S), a Megatank (M), and an Infantry (I) aranged like this:

SM
IS

BM: One infantry, located on OS HQ. Also, subs on all three BM ports.

GE: Two Megatanks, one on GE HQ, the other on the GE city. All three GE ports hold subs as well.

YC: All three YC bases have Piperunners on them. The YC port surrounded by towers has a sub.


You play as OS. There are no teams. The enemys are as follows:

OS: CO select/CO select
BM: Koal/Jugger tag
GE: Adder/Flak tag
YC: Lash/Hawke tag

You are not allowed to delete any units. If you want to get rid of one, you have to find a way not called "delete."

My best time is 19 days with Jake/Rachel.

I'll upload the map later.
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master4sword
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Hail Hydreigon
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Air Fortress

This map is designed to be the second front of a map with airports. Only send air units to the second front, as it's supposed to be in the air. If you are BM, it doesn't matter what you send. (The forests are to represent clouds...and to make it more than just a giant mass of blue.)

Predeployed...four BM infantries...fighters and stealths for both...maybe a Black Bomb or two...a BM Piperunner on each neutral base.
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master4sword
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That's odd...the first post. There's an extra city if you view the expanded one by clicking on it...

EDIT: Since I don't want to post another message without someone between, I'm editing the next map in here.

The Hunt

OS has 13 mechs and 37 infantry, scattered around the map.
BM has 20 Oozium, mostly in the northern and northwestern parts of the map.
GE has 10 Neotanks, found in the east.

Play as OS. Use a Sami/Sensei tag, or you will die. Hachi is banned. BM and GE can be anyone. Jess as GE hurts. Really. Oh, and FoW is fun here. >_>
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Robtcee13
I am a fish.
master4sword,Dec 18 2006
10:34 PM
OS has 13 mechs and 37 infantry, scattered around the map.

omgwtfh4x.

Besides that point, I'll summon up one of my maps here in a bit. I just have to... make it. It shall be based on Castlevania: Portrait of Ruin, just for fun. It'll also be finished when I know enough about the beginning -> the first portrait. Just know this: You can't afford to sacrifice too many units. Jonathon (Orange Star) Is deployed Direct units and 2 Artillery for subweapons. He also has 2 Mechs and an APC. You need at least 1 infantry type unit to win.

Charlotte (Blue Moon) has a few air units, an Oozium, which cannot be used until a certain spell is acquired, and Infantry. A transport copter to round it out. She can fly (Owl), and transport in a less vulnerable fashion. She's also the only person who can destroy Air units, if they are placed, so guard that Fighter well.
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Tronn_Bonne
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Queen of the Servbots
This topic needs more maps although the ones that have been posted are interesting.
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Atomic Inferno
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it's a midnight ride
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http://awbw.amarriner.com/prevmaps.php?maps_id=24009
http://awbw.amarriner.com/prevmaps.php?maps_id=23944
http://awbw.amarriner.com/prevmaps.php?maps_id=23933

I made all those. They're all sprite maps since that's the only type of map I can make properly. All the maps are best viewed when you click on Map Analysis.

...I'd post a link to my profile, but the maps don't seem to be showing up there. If someone would tell me how to fix that, that would be much appreciated.
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Imano Ob
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I will make you understand
I'd post one or two maps, but I still have to make them on my computer and upload them somewhere. I'll do it later.

By the way... It would be awesome if you made any of those maps playable, AI. >_> Or almost playable, at least. <_<
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master4sword
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Imano Ob,Jan 7 2007
01:21 PM
I'd post one or two maps, but I still have to make them on my computer and upload them somewhere. I'll do it later.

By the way... It would be awesome if you made any of those maps playable, AI. >_> Or almost playable, at least. <_<

I think I've seen a couple of your maps...I forget where.
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Imano Ob
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I will make you understand
Are you sure? I don't think I have more than two maps around... One at WWN and one at AWBW, I think. And, if I remember well, they're the same map. <_<
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master4sword
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Those sound right...I think one was a revision of the other...I only saw yours at one site, IIRC...
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Imano Ob
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I will make you understand
http://www.warsworldnews.com/maps/data/med...2nd_version.png

Would it happen to be this one?
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master4sword
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Yeah. The other had pipes.
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Twilight
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Darkness? Or Light?
You say that the Metaknight one sucks.

I disagree. Heavily.
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