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Theme Team Topic!; Do you have what it takes?
Topic Started: Jul 22 2005, 04:38 PM (367 Views)
master4sword
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Hail Hydreigon
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The rules are simple. All you have to do is create a team. A team with a theme.
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Imano Ob
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I will make you understand
Pikmin theme... Hmm... I'll think about it...
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Drifting Swordsman
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Screw the rules, I have sporks!
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Let's see, it would have to be bugs.... I'll get back to you on this.
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Imano Ob
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I will make you understand
I was thinking on a grass team...
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master4sword
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I'm also trying to come up with a Pikmin team, and I've got 3 Pokemon so far. One is Bug, one Grass, and one is neither.
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dalawman
Despite what Lash says, Ooziums ARE fun to poke.
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Parasect?
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Black_Rose_Doom
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Lowlife of Lexterity. It's a word. Really.
Oddish, Paracect, Sunkern, Nuzleaf, Sudowodo, and Roselia.

Thats what I can think of sparkmin() !fatpik! %poisonpik% (flamepik) &mushmin@ ^aquapik^ %Splashdown* $fathead%
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Master4sword
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Don't forget to give movesets.
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master4sword
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The teams don't need to be good for competitive(sp?) fighting.


I'll make a Pikmin-related team to get you started.
(Impact Site team)

Graveler @ nothing (Mamuta)
Quiet(+Sp Att, -Spd) Nature
Sturdy
252 Sp. Def, 252 Def, 6 Sp. Att
-Dig
-Body Slam
-HP Grass

It's slow, hence the nature. Dig is because it plants your Pikmin, Body Slam is because it doesn't learn Slam, and HP Grass is because it likes flowers(HP Water would also work). Sturdy and the defense EVs... well, have you ever attacked one in Pikmin 1 with a bomb rock!?

Clamperl @ Pearl (Clamclamp)
Quiet (+Sp Att, -Spd) Nature
Shell Armor
252 Def, 252 Sp Att, 6 Att
-Clamp
-Iron Defense

Clamclamps don't move, so another -Spd natured Pokemon. Clamp is obvious, and ID was because it doesn't learn Withdraw.

Shellder @ Pearl (another Clamclamp)
Quiet (+Sp Att, - Spd)
Shell Armor
252 Def, 252 Sp Att, 6 Att
-Clamp
-Withdraw

See above. Withdraw is because it closes it's shell.

Cloyster @ Up Grade (ANOTHER Clamclamp)
Quiet (+Sp Att, - Spd)
Shell Armor
252 Def, 252 Sp Att, 6 Att
-Clamp
-Withdraw

See above. This is the one with the Rocket Part.

Zigzagoon @ nothing (Breadbug)
Serious (neutral) Nature
Pickup
-Thief
-Covet

...Thief and covet steal things. Simple. There's a Breadbug in Challenge Mode, so I included it here.

Golem @ Hard Stone (Bomb rock >_>)
Serious Nature
Sturdy
-Explosion
-Self-Destruct

Boom.


EDIT: I shrunk it.
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master4sword
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Come on. Any one?
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master4sword
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Some one has to have SOMETHING!
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Bob
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Smarter Than J00
...Not for Pikmin...I've got other stuff, but not for Pikmin...
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master4sword
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Fine. Pikmin theme will return later.

NEW THEME: Metroid
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Bob
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Smarter Than J00
...You guys handle that one. I haven't played Metroid...<_< >_>
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rocketracer94
Apprentice
I think thst link would be a good theme. and I could do mario.
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master4sword
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The Legend of Zelda will be next.
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pikminblade
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Cavalier
The theme is The Legend of Zelda.
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Storm
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master4sword,Jul 23 2005
11:20 PM
The teams don't need to be good for competitive(sp?) fighting.


I'll make a Pikmin-related team to get you started.
(Impact Site team)

Graveler @ nothing (Mamuta)
Quiet(+Sp Att, -Spd) Nature
Sturdy
252 Sp. Def, 252 Def, 6 Sp. Att
-Dig
-Body Slam
-HP Grass

It's slow, hence the nature. Dig is because it plants your Pikmin, Body Slam is because it doesn't learn Slam, and HP Grass is because it likes flowers(HP Water would also work). Sturdy and the defense EVs... well, have you ever attacked one in Pikmin 1 with a bomb rock!?

Clamperl @ Pearl (Clamclamp)
Quiet (+Sp Att, -Spd) Nature
Shell Armor
252 Def, 252 Sp Att, 6 Att
-Clamp
-Iron Defense

Clamclamps don't move, so another -Spd natured Pokemon. Clamp is obvious, and ID was because it doesn't learn Withdraw.

Shellder @ Pearl (another Clamclamp)
Quiet (+Sp Att, - Spd)
Shell Armor
252 Def, 252 Sp Att, 6 Att
-Clamp
-Withdraw

See above. Withdraw is because it closes it's shell.

Cloyster @ Up Grade (ANOTHER Clamclamp)
Quiet (+Sp Att, - Spd)
Shell Armor
252 Def, 252 Sp Att, 6 Att
-Clamp
-Withdraw

See above. This is the one with the Rocket Part.

Zigzagoon @ nothing (Breadbug)
Serious (neutral) Nature
Pickup
-Thief
-Covet

...Thief and covet steal things. Simple. There's a Breadbug in Challenge Mode, so I included it here.

Golem @ Hard Stone (Bomb rock >_>)
Serious Nature
Sturdy
-Explosion
-Self-Destruct

Boom.


EDIT: I shrunk it.

o_O

You made no grass Pokemon. WTF?
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Storm
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Necrofantastic
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And I'll try the Metroid Related one, actually. Seems like a decent challenge.

*boots up dusty copy of Netbattle*
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Storm
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Necrofantastic
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Metroid-Themed Squad

Deoxys @ Scope Lens, Pressure + Modest (Samus)

252 HP, 252 SP. ATK, 6 DEF

Ice Beam
Shadow Ball
Zap Cannon
Shock Wave

Lv100 stats:

HP: 304
Atk: 302
Def: 137
Spd: 336
Sp Atk: 438
Sp. Def: 136

---

Aerodactyl* @ Quick Claw, Pressure + Rash (Ridley)

252 SPD, 252 ATK, 6 SP. ATK

Flamethrower
Bite
Whirlwind
Take Down/Double Edge

Lv100 stats:

HP: 301
Atk: 309
Def: 166
Spd: 359
Sp. Atk: 157
Sp. Def: 186

---

Tyranitar @ Dragon Fang, Sand Stream + Quiet (Kraid)

252 HP, 128 SP. ATK, 130 DEF

Cut/Dragon Claw
Crunch
Fire Blast/Outrage
Iron Tail

Lv100 stats:

HP: 404
Atk: 304
Def: 288
Spd: 142
Sp. Atk: 283
Sp. Def: 236

---

Tentacool @ Lax Incense, Liquid Ooze + Mild (Metroid)

252 SPD, 252 SP. DEF, 6 SP. ATK

Giga Drain
Wrap/Constrict
Double Team
Protect/Toxic

Lv100 stats:

HP: 221
Atk: 116
Def: 106
Spd: 239
Sp. Atk: 137
Sp. Def: 299

---

Golem @ Brightpowder/Nevermeltice, Rock Head + Brave (Thardus)

252 ATK, 252 SP. ATK, 6 DEF

Rollout
HP Ice
Rock Slide
Magnitude

Lv100 stats:

HP: 301
Atk: 319
Def: 297
Spd: 126
Sp. Atk: 209
Sp. Def: 166

---

Armaldo* @ Hard Stone, Battle Armor + Lax (Chozo)

200 ATK, 200 DEF, 110 SP. ATK

Ancientpower
HP Electric
Aerial Ace
Hyper Beam

Lv100 stats:

HP: 291
Atk: 336
Def: 314
Spd: 126
Sp. Atk: 202
Sp. Def: 176

---

o_o

Kickass.
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paws2
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Smiley CRAZY!!
O_o *Megarockman(
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master4sword
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I like it.
Good job.
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master4sword
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Wow, this topic is old.

BUMP.
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Atomic Inferno
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EDIT: Scrap that idea, I'm going to try a Pikmin-themed team.

Vibrava @ Nothing [Shearwig]
Hasty Nature (+Spd, -Def) (I guess they are kinda fast, and they have barely any defense.)
Levitate (Y'know, Swarm would make more sense. But then again, Vibrava should've been part Bug, part Dragon. =/)
252 Att, 129 Sp. Att, 129 Spd (Sp. Att because I didn't know what else to put >_<)
-Bite (Self-explanatory.)
-Crunch (See EV's, but replace Sp. Att with Crunch.)
-Dig (It comes out from the ground, right?)
-Fly (And it flies into the air for protection, right?)


Ninjask @ Miracle Seed (It replants Pikmin) [Swooping Snitchbug]
Naughty Nature (+Att, -Sp. Def) (Because they piss me off so much.)
Speed Boost (rofl)
252 Spd, 129 Def, 129 Sp. Def (Is it just me, or do they take a while to kill? I got to start using Purple and Red Pikmin more often...)
-HP Flying (Hey, it makes more sense than Aerial Ace and... I dunno, Gust)
-Faint Attack (These things catch me off-guard at times... hey, I was a newb then.)
-Thief (They steal your Pikmin.)
-Screech (I couldn't think of anything else... besides, they make that noise when they swoop down to steal your Pikmin, don't they?


Politoed @ Nugget (They're sometimes holding a treasure) [Wollywog >_<]
Brave Nature (+Att, -Spd) (They're slow. And powerful.)
Damp (Water Absorb doesn't make much sense.)
252 Att, 252 Sp. Def, 6 Def (The elements don't kill them. WTF.)
-Body Slam
-Frustration (I don't know about you, but they sure frustrate me.)
-Dive (Uh, uh, uh... they live in water? Hey, I'm running out of moves...)
-Thief (See Nugget.)


Ariados @ Nothing [Munge Dweevil] (Credit to M4S for this idea.)
Bold Nature (+Def, -Att) (Isn't it invulnerable unless you throw Pikmin on top of it or something?)
Insomnia (Swarm makes less sense.)
252 Def, 129 Sp. Def, 129 Spd (Uh... yeah. This is hard.)
-Thief (It steals stuff.)
-Mimic (According to the Piklopedia, it mimics the item it's holding.
-Sludge Bomb (It doesn't learn Poison Gas.)
-Substitute (You can't hurt a Munge Dweevil until you make it drop the thing it's holding.)


Scizor @ Nothing [Breadbug]
Naughty Nature (+Att, -Sp. Def) (It likes to steal things.)
Swarm (It has no other ability...)
252 Def, 252 Spd, 6 Sp. Def (Sometimes it's moving too fast for me to throw Pikmin on top of it.)
-Thief (Guess what? This one also steals stuff!)
-Pursuit (It's in search of things to steal.)
-Iron Defense (Filler)
-Agility (Filler)


Victreebel @ Nothing [Creeping Chrysanthemum]
Brave Nature (+Att, -Spd) (Powerful, but slow.)
Chlorophyll (Like we have a choice.)
252 Att, 129 Def, 129 HP (It's... kinda hard to take down, I guess...)
-Swallow (It can't learn Bite/Crunch.)
-Mimic (It mimics a harmless plant.)
-Ingrain (It's underground before it pops up out of nowhere and scares the crap out of you during your first playthrough.)
-Stockpile/Body Slam (Stockpile because Swallow's useless without it, and Body Slam because... well, what am I supposed to call that attack where the thing shakes off your Pikmin?)
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master4sword
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Atomic Inferno,Jun 1 2006
09:30 PM
EDIT: Scrap that idea, I'm going to try a Pikmin-themed team.

Vibrava @ Nothing [Shearwig]
Hasty Nature (+Spd, -Def) (I guess they are kinda fast, and they have barely any defense.)
Levitate (Y'know, Swarm would make more sense. But then again, Vibrava should've been part Bug, part Dragon. =/)
252 Att, 129 Sp. Att, 129 Spd (Sp. Att because I didn't know what else to put >_<)
-Bite (Self-explanatory.)
-Crunch (See EV's, but replace Sp. Att with Crunch.)
-Dig (It comes out from the ground, right?)
-Fly (And it flies into the air for protection, right?)


Ninjask @ Miracle Seed (It replants Pikmin) [Swooping Snitchbug]
Naughty Nature (+Att, -Sp. Def) (Because they piss me off so much.)
Speed Boost (rofl)
252 Spd, 129 Def, 129 Sp. Def (Is it just me, or do they take a while to kill? I got to start using Purple and Red Pikmin more often...)
-HP Flying (Hey, it makes more sense than Aerial Ace and... I dunno, Gust)
-Faint Attack (These things catch me off-guard at times... hey, I was a newb then.)
-Thief (They steal your Pikmin.)
-Screech (I couldn't think of anything else... besides, they make that noise when they swoop down to steal your Pikmin, don't they?


Politoed @ Nugget (They're sometimes holding a treasure) [Wollywog >_<]
Brave Nature (+Att, -Spd) (They're slow. And powerful.)
Damp (Water Absorb doesn't make much sense.)
252 Att, 252 Sp. Def, 6 Def (The elements don't kill them. WTF.)
-Body Slam
-Frustration (I don't know about you, but they sure frustrate me.)
-Dive (Uh, uh, uh... they live in water? Hey, I'm running out of moves...)
-Thief (See Nugget.)


Ariados @ Nothing [Munge Dweevil] (Credit to M4S for this idea.)
Bold Nature (+Def, -Att) (Isn't it invulnerable unless you throw Pikmin on top of it or something?)
Insomnia (Swarm makes less sense.)
252 Def, 129 Sp. Def, 129 Spd (Uh... yeah. This is hard.)
-Thief (It steals stuff.)
-Mimic (According to the Piklopedia, it mimics the item it's holding.
-Sludge Bomb (It doesn't learn Poison Gas.)
-Substitute (You can't hurt a Munge Dweevil until you make it drop the thing it's holding.)


Scizor @ Nothing [Breadbug]
Naughty Nature (+Att, -Sp. Def) (It likes to steal things.)
Swarm (It has no other ability...)
252 Def, 252 Spd, 6 Sp. Def (Sometimes it's moving too fast for me to throw Pikmin on top of it.)
-Thief (Guess what? This one also steals stuff!)
-Pursuit (It's in search of things to steal.)
-Iron Defense (Filler)
-Agility (Filler)


Victreebel @ Nothing [Creeping Chrysanthemum]
Brave Nature (+Att, -Spd) (Powerful, but slow.)
Chlorophyll (Like we have a choice.)
252 Att, 129 Def, 129 HP (It's... kinda hard to take down, I guess...)
-Swallow (It can't learn Bite/Crunch.)
-Mimic (It mimics a harmless plant.)
-Ingrain (It's underground before it pops up out of nowhere and scares the crap out of you during your first playthrough.)
-Stockpile/Body Slam (Stockpile because Swallow's useless without it, and Body Slam because... well, what am I supposed to call that attack where the thing shakes off your Pikmin?)

Nice. I'm trying to figure out the Breadbug-Scizor connection, but the rest is great.
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Atomic Inferno
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I choose Scizor because it's one of the only bugs that learn Thief and have a high Defense.

Why can't Armaldo learn Thief?

EDIT: OMG SSBM-THEMED TEAM... WITHOUT PIKACHU/PICHU/MEWTWO/JIGGLYPUFF, DUH
(Note: None of these Pokemon will be holding items.)

Shiny Armaldo [Bowser]
Brave Nature [+Att, -Spd]
Battle Armor (Like we have a choice.)
252 Att, 252 Sp. Att, 6 Def
-HP Fire (Fire Breath, doesn't learn Flamethrower)
-Slash (Koopa Klaw)
-Earthquake (Bowser Bomb)
-Rapid Spin (Whirling Fortress)


Swalot [Kirby]
Lonely Nature [+Att, -Def]
Sticky Hold (Better than Liquid Ooze...)
252 Att, 129 Sp. Att, 129 Spd (-_-)
-Mimic/Swallow (Swallow, duh.)
-HP Flying (Final Cutter, learns no other Flying move)
-Dynamicpunch (Hammer)
-Rollout (Stone, doesn't learn Rock Tomb)


Abra [Ness]
Mild Nature [+Sp. Att, -Def]
Synchronize (Uh, made more sense than Inner Focus...)
252 Sp. Att, 252 Spd, 6 HP (Meh, HP because it made more sense than Att.)
-Psychic (PK Flash)
-HP Fire (PK Fire)
-Shock Wave (PK Thunder)
-Light Screen (PK Magnet... there was nothing else I could use...)


Exeggutor [Yoshi]
Hardy Nature [No stat increase/decrease] (Well, there's no outstanding points about Yoshi, good or bad.)
Chlorophyll (Again, no choice here.)
252 Att, 129 Def, 129 Sp. Def (Uh...)
-Protect (Egg Lay, they're both annoying moves)
-Rollout (Egg Roll)
-Egg Bomb (Egg Throw)
-Stomp (Yoshi Bomb, nothing better)


Shiny Zangoose [Marth (bleh)]
Hasty Nature [+Spd, -Def] (Well, it wouldn't make much sense if he was Timid.)
Immunity (>_>)
252 Att, 252 Spd, 6 HP (HP made more sense than Sp. Att/Def/Sp. Def)
-Crush Claw (Shield Breaker)
-Swords Dance (Dancing Blade. Heh, Swords Dance and Dancing Blade... aren't they basically the same thing, meaning-wise?)
-Slash (Dolphin Slash)
-Counter (I'll give you 3 guesses.)


Moltres [Falco]
Hasty Nature [+Spd, -Def] (Wow, I use Hasty a lot.)
Pressure (What do you want me to do, hack Speed Boost onto Moltres or something?)
252 Att, 129 Sp. Att, 129 Spd
-Ember (Blaster. Uh... I couldn't find anything else.)
-Aerial Ace (Falco Phantasm)
-Sky Attack (Fire Bird)
-Protect/Safeguard (Reflector. Moltres can't learn Reflect. WTF.)
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master4sword
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I like that one too. Keep making teams!


You know, the "contest" in the title doesn't make sense anymore. *removes*
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Atomic Inferno
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it's a midnight ride
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I would, but now I've run out of themes to use. Any requests or something?
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master4sword
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The Legend of Zelda, maybe?
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Atomic Inferno
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Hmm, I'm not a big Zelda fan, but maybe I'll give that a whirl later.

I was about to make a Link Pokemon for the SSBM-themed team, but Explosion is kinda overkill for Bomb. >_>
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master4sword
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Here's my Link:

Marowak @ Thick Club
(not sure of nature or EVs)
-Slash
-Bonemarang
-Protect (shield)
-Flamethrower (Fire arrow)

>_> Not the greatest, and doesn't work the same for a SSBM theme...
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Atomic Inferno
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Shiny Marowak is more green. =P

Meh, I think it's fine, but something should replace Flamethrower...

EDIT: Kirby-based team. (Kirby Superstar, to be more accurate.)

Pelipper @ Nothing [Kirby, it was the only one who could learn Swallow and Fly)
Hardy Nature [No stat increase/decrease] (Kirby doesn't go flying when he's hit with a heavy move like in SSBM, though it may take off a bit more HP.)
Keen Eye (No choice here.)
252 Att, 252 Sp. Att, 6 HP (Uh...)
-Swallow
-Spit Up/Stockpile
-Mimic
-Fly


Scyther @ Thick Club/Stick [Metaknight] (As for the item, choose whichever you think is more swordlike.)
Adamant Nature [+Att, -Sp. Att] (Well, Metaknight isn't very Jolly...)
Swarm (Locked)
252 Att, 252 Spd, 6 HP (...)
-Slash
-Swords Dance (In Kirby Superstar, Metaknight gives Kirby a sword to duel him with. I'd figured that'd be enough.)
-Pursuit (When Kirby beats Metaknight, he chases after Kirby.)
-HP Flying (During the duel, Metaknight can attack Kirby with a cyclone.)


Zapdos @ Nothing [Kracko]
Hardy Nature [No stat increase/decrease] (Meh.)
Pressure (>_>)
252 Sp. Att, 129 Att, 129 Spd
-Shock Wave (Beam Whip attack)
-Thunder (Thunder attack, heh)
-Substitute (In the fights with Kracko, Kracko can summon Waddle Doos, but they don't exactly protect him from damage.)
-Double-edge (Zapdos can't learn Body Slam.)


Quagsire @ Thick Club/King's Rock [King Dedede] (Thick Club is closest to a hammer, and King Dedede is, supposedly, a king.)
Adamant Nature [+Att, -Sp. Att] (All his Kirby Superstar attacks are physical.)
Damp (Better than Water Absorb.)
252 Att, 129 Def, 129 Spd (You'd be surprised.)
-Mega Punch (Hammer attack)
-Slam (Dash attack)
-Swallow (Inhale attack, Kirby's not the only one who can do that.)
-HP Flying (Fly attack...)


Tropius @ Lucky Egg [Dynablade] (Lucky Egg because it turns out that Dynablade has children to take care of)
Lonely Nature [+Att, -Def] (Really, Dynablade leaves herself open a lot of times.)
Chlorophyll (Meh.)
252 Att, 252 Spd, 6 Whatever
-Stomp (Stomp attack, duh.)
-Fly (Dive attack)
-Gust (According to the guides, Dynablade creates puffs of air that apparently hurt Kirby.)
-Aerial Ace (I could've sworn there was an attack where Dynablade pecks Kirby. If she doesn't, oh well, this is filler then.)


Shiny Kingler @ Nothing [Heavy Lobster] (Must... resist urge... to make... giant enemy crab jokes...)
Hardy Nature [No stat increase/decrease] (It's been forever since I've played Kirby Superstar, I can't remember its strengths/weaknesses.)
Shell Armor (Makes more sense compared to Hyper Cutter.)
252 Att, 129 Def, 129 Spd
-Stomp (Crabs can't jump...)
-HP Fire (Heavy Lobster has a flamethrower attack.)
-Substitute (Heavy Lobster can create mini-lobsters, but they don't protect him from damage.)
-Body Slam (Dash attack)
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Atomic Inferno
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Uh... Xiaolin Showdown? >_> What? It's an amusing show, as illogical as it is.

Poliwrath [Omi] @ Mystic Water [Orb of Tournami]
Naive Nature (The guy who can't use slang >_>)
Damp (What, is Water Absorb supposed to make sense?)
252 Spd, 129 Att, 129 Sp. Att
-Surf (Orb of Tournami, Water)
-Ice Beam (Orb of Tournami, Ice)
-Counter
-Brick Break

Hariyama [Clay] @ Lucky Punch [Fist of Tebigong]
Brave Nature (Meh.)
Guts (Meh.)
252 Att, 129 Def, 129 Spd
-Mega Kick ("Seismic Kick!")
-Dynamicpunch (Fist of Tebigong)
-Bulk Up ("It's not your weight, it's how you throw it around.")
-Earthquake (Well, his element IS Earth...)

Charizard [Rai] @ Stick/Thick Club [Sword of Storms]
Rash Nature (nt)
Blaze (>_>)
252 Att, 252 Spd, 6 Def (Def because yes.)
-Aerial Ace (Element = Wind.)
-Brick Break
-Swords Dance (Uh... Sword of Storms?)
-Rage (He gets angry. A lot.)

Typhlosion [Kimiko...] @ Thunderstone [Eye of Dashi]
Bold Nature (Rai already has Rash.)
Blaze (Again, >_>)
252 Spd, 252 Att, 6 Sp. Att
-HP Electric (Eye of Dashi... as if Thunderpunch is any better...)
-Thrash (No Rage moves, surprisingly.)
-Flamethrower (Element = Fire.)
-Covet (Uh... it's from a specific episode. Don't ask.)

Rayquaza [Dojo. The irony is killing me.] @ Scope Lens [Uh... he can sense Shen Gong Wu? Hey, I dunno...]
Docile Nature (You name five instances where Dojo has battled, and I'll dig a hole to the other side of the earth.)
252 Spd (...>_>... What?)
-Bulk Up (Change size.)
-Fly (Uh, yeah. Duh.)
-Ancientpower (He is really old. Yeah.)
-Flamethrower (Uh... it's from another specific episode. Don't ask.)

Skarmory [Jack Spicer] @ Upgrade [You got a better idea for a flying machine?]
Impish Nature (If you ask me.)
(Jack is a sissy. No EVs here.)
-Fly
-Thief
-Substitute (Always sends his Jackbots to attack.)
-Taunt
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pikminkiddy007
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the DESERT PUNK
pikmin theme

lapras @ nothing: water dumple

metagross @ nothing: man at legs

scizor @ nothing: swooping snitchbug

omanyte @ nothing: segmented crawbster

skarmony @ nothing: pileated snagret

kecleon @ nothing: emporer bulblax



i dont know poke-attacks so please dont get mad
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Atomic Inferno
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AW based team... I guess...

Dunsparce @ Quick Claw [Nell]
Careful Nature [+Sp. Def, -Sp. Att] (I... guess...)
Serene Grace (HELL YEAH.)
252 Att, 252 Sp. Att, 6 HP (Uh...)
-Ice Beam
-Headbutt
-Body Slam
-Rock Smash (This selection of moves is intended to get the greatest amount of H4X possible. Hey, it's Nell.)


Charizard @ Leftovers [Rachel] (Notarairehashwhat?)
Rash Nature [+Sp. Att, -Sp. Def]
Blaze
252 HP, 129 Att, 129 Sp. Att (*shrugs*)
-Rage (DAI KOAL >_>)
-Ancientpower (Lucky Lass. We'll go with that.)
-Seismic Toss (...Covering Fire?)
-Heat Wave (Filler)


Persian @ Amulet Coin [Sasha]
Calm Nature [+Sp. Def, -Att]
Limber
129 Att, 129 Sp. Att, 126 Def, 126 Sp. Def (Yeeeeaaah....)
-Pay Day (War Bonds)
-Spite (Market Crash...?)
-Assist (You saw it coming.)
-Slash (Filler, I guess.)


Scyther @ Scope Lens [Grimm]
Naughty Nature [+Att, -Sp. Def] (Because I didn't want to do Lonely)
Swarm
252 Att, 252 Sp. Att, 6 Nobody Cares (>_>)
-Leer (Knuckleduster... sorta...)
-Swords Dance (Haymaker)
-Agility (filler)
-Silver Wind (filler)


(Work in progress)
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SaturosVhazon
Connor McDavid
Hmmm...I'm going to try a NES theme (with Dark Oil and Roli)...
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