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A Question To Guys Who Know About Toki; 2 lines mod 1 giving me a headache.
Topic Started: Jun 10 2006, 10:06 PM (435 Views)
undertaker 666
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well i made the lung blower over the pumphandle buster, i did all the p1 toki mod 1 lines, it worked, i got to the p2 toki mod 1 lines, one caused my game to crash when loading a wrestler model, the other freezes my game.

my question is why? here are the lines.

812B2554 1E1C
812B2556 2122

please help.
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snesmaster40
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Are the addys right?
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undertaker 666
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yeah made them with the toki tool.
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snesmaster40
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Your base address should be 802B2550, not 812B2550
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undertaker 666
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actaully no, it's 802B2554 plus the 14. and i tried both ways didn't work.
the base is 802B2540.
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snesmaster40
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Sorry what values are we working with?
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undertaker 666
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38A4 P1
38A5 P2.
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snesmaster40
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Hmm... I don't think it's possible to go up to 1E1C frames, that should be the problem

Edit: Wait, what are you trying to do? I don't think you need toki sound/hand/rope effects for P2
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undertaker 666
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yes i do, and yes it's possible, cuz that value isn't what freezes the game, it's the one that causes the model loading crash, the other value is the freezer.

and yes i do need p2 effects.
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HighHolyMe
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Why would you need that? I though toki's were universal?
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undertaker 666
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huh? what do you mean?
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undertaker 666
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weird thing i just found out, every p2 toki mode 1 i do, has a weird effect on my game, i just did a new set of toki 1 for a new move i created, and i pushs the selection in the main menu, to the right.

i have no idea what's wrong with my p2 toki mode 1 codes.
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snesmaster40
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I'm not even sure if you need Toki mods for P2, as I always assume that you'd only need Toki's for the move that P1 does.

Although I wish there was more information about Toki mods (can't seem to find any on Google)
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undertaker 666
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of course i need toki mode 1 for p2, they exist in the game, and mostly they contain the ring effects and sound.
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snyperstyle
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taker from what I understand toki 1's are global. The sound happens at a frame it doent matter what player they are made for. I always use player 1, thats what pimp taught me d2a's tutorial taught me as well as some pointers from alanchiz. See since the desired effect happens with the frame of animation it'll look like its comming from impact.
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