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vandimanator kick replaces jump spin back kick
Topic Started: May 29 2006, 09:57 PM (1,449 Views)
snyperstyle
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this replaces jump spin back kick strike


D106B454 3B19
D106B456 0009
8106B460 00E4
D106B454 3B19
D106B456 0009
8106B462 A99A
D106B454 3B19
D106B456 001C
8115AF52 0000


need help making p1 stay on the ground a little longer after the move
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snyperstyle
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gif added any feed back and suggestions on how to make rvd stay on the ground longer after the move would be appreciated
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robbie
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Dude this rules, great hack man
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mattjetfan80
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You need to use tokis to extend the amount of frames.

Credit to Dochappy for guide

If understood D2A's guide then you should do this

first go and preview the rikishi driver . get p1 and p2's value . Input those values into the toki 2 calculator this will give you theRikishi Driver toki 2 addys for p1 and p2. Write these down somewhere and label them we'll need them later.

Now you have to get the toki 2 address for the move from which you got the last p1 and p2 splice .

D106B454 381A
D106B456 0008
8106B460 0093
D106B454 381A
D106B456 0008
8106B462 7C20

So go into smackdown mall and find the move you used to get the above bolded values . now get p1's for that move and put it in the toki 2 calculator . do the same for player two
with the following bold lines

D106B514 381B
D106B516 0008
8106B520 0093
D106B514 381B
D106B516 0008
8106B522 92BA

now you should have 2 new toki 2 addys now change teh 81 to 80 in the newly acquired toki 2 addy's and search each . the values you get for for p1 and p2 can now be added to the first set of toki 2 addys you found. That should do it for the ending position.

Now how to stop the glitching . First thing to know if the players scatter everywhere it means thees too many frames . if the move doesn't finish it means theres not enough.

Take both toki 2 addys you found at the start for the rikishi driver and add 0002 to each addy thats the toki 2 animation stat addy for p1 and p2 .

now you cna go the advacned way and add the total frames and such explained in D2a's guide or you can put ht eframe values as 0050 for each. test it out if it glitches start lowering the frame value . it be best to start and focus on one player at a time once you fixed one player from glitching do the same for the next.


. thats the way i think you do it . your best bet would be to pm d2a or ask Spicy fetus on nmz . tokis are a pain in the rump to learn the above might work for you though if not i'd definetly consult d2a or spicy
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snyperstyle
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thanks for the feedback and the toki values thing. as soon as i can make sense of it ill try to add more frames.
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snyperstyle
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as promised new and improved

Vandaminator strike V2
Credit me and pimp for teaching me about toki mods
this is my new version it looks sick i luv it so will you lol. i hope.

D106B454 3B19
D106B456 0012
8106B460 00E4
D106B454 3B19
D106B456 0012
8106B462 A99A
813284C0 5300
813284C2 0030

Posted Image
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Saturn1004
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I think this would be great if you choose this as a counter move. Nice job dude!
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