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| Pedigree 2006; (I applaud RNK for the GIF and name) | |
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| Tweet Topic Started: May 26 2006, 12:15 AM (2,168 Views) | |
| D2A | May 26 2006, 12:15 AM Post #1 |
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Lower Card
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I am not really a Triple H fan but while simming some matches, I felt like overhauling this move. Name: Pedigree Replaces: Pedigree Description: P1 kicks P2 in the gut and pulls him/her into a standing headscissors. P1 looks around a bit before butterflying P2 for the Pedigree. In mid-air, P1 releases P2's arms and pushes his/her face into the mat. Notes: In addition to the usual Toki Mods, I also added height to the move. Thanks to Pimp (and company)'s new addys, adding the kick was easy and adding the height was WAY easier and much more efficient than traditional Height Mods. Further Notes: I released a version of this a few days ago at NMZ, here's the updated version. There are some effects that are only visible during a match (i.e. the Toki 1 Mods that seperate P1 and P2 so that the move looks right). Credit: D2A D106B454 37FC D106B456 0069 8106B49C 41D0 D106B454 37FC D106B456 0076 8106B49C 0000 D106B514 37FD D106B516 0069 8106B55C 41D0 D106B514 37FD D106B516 0076 8106B55C 0000 D106B514 37FD D106B516 0000 8106B560 41D0 D106B514 37FD D106B516 0015 8106B560 0000 D106B454 37FC D106B456 0000 8106B460 008B D106B454 37FC D106B456 0000 8106B462 28F6 D106B514 37FD D106B516 0000 8106B520 00BD D106B514 37FD D106B516 0000 8106B522 EC4E D106B454 37FC D106B456 0010 8106B460 00BA D106B454 37FC D106B456 0010 8106B462 DF04 D106B514 37FD D106B516 0010 8106B520 00BA D106B514 37FD D106B516 0010 8106B522 F8AE D106B454 37FC D106B456 0031 8106B460 00C2 D106B454 37FC D106B456 0031 8106B462 1EB6 D106B514 37FD D106B516 0039 8106B520 00C2 D106B514 37FD D106B516 0039 8106B522 3B70 D106B514 37FD D106B516 0072 8106B522 BBBE D106B454 37FC D106B456 0071 8106B460 0094 D106B454 37FC D106B456 0071 8106B462 4A44 802B0D86 0072 812B0D90 071F 812B0D92 0C18 802B0D94 0040 802B0D96 0075 812B0D98 4F49 812B0D9C 7747 802B0DAA 0072 802B0DB0 0077 802B0DB2 0077 802B0DB4 0077 802B0DB6 0089 812B0DB8 0A10 812B0DBA 1006 812B0DBC 771D 812B0DBE 77D2 802B0DC1 0000 8132784C 0800 8132784E 008E 81327850 99FF 81327852 009D Here's a GIF of the *older* version, the version I posted flows better but the GIF displays the general idea: Credit for GIF: RottNKorpse Posted Image |
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| snesmaster40 | May 26 2006, 08:14 AM Post #2 |
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Legend
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Very nice |
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| undertaker 666 | May 26 2006, 08:16 AM Post #3 |
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Main Event
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hey d2a, you know what the offsets are in the values for the new addys? |
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| snesmaster40 | May 26 2006, 08:23 AM Post #4 |
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Legend
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I'll PM you the new addys |
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| undertaker 666 | May 26 2006, 08:44 AM Post #5 |
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Main Event
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i have the new addys, i need the offsets. i even entered them into the converting tool. so thanks for trying, but i need the offsets for the values. |
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| D2A | May 26 2006, 03:31 PM Post #6 |
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Lower Card
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The offset between players is C0. |
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| undertaker 666 | May 26 2006, 03:42 PM Post #7 |
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Main Event
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did i ask for the offsets between players? no i didn't. i asked for the offsets between values. |
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| Pimpalicious316 | May 26 2006, 06:18 PM Post #8 |
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Jobber
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you are a certified moron. offsets for values? LMAO! ~The Pimpalicious One |
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| D2A | May 27 2006, 12:35 AM Post #9 |
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Lower Card
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Instead of being insolent and petulant, how about trying to employ a bit of clarity and knowledge behind what you ask for? The only *offsets* you need are for the addys between players, hence my reply...the values are fair game, mess around and figure them out yourself. |
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| undertaker 666 | May 27 2006, 06:15 PM Post #10 |
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Main Event
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you can't just change the values to 4 or 3 more than the default, i tried it, doesn't work. i tried the values used in the move hack that explained how to use these so called new addys. as a matter of fact the new is nothing but bullshit. they've been around for a very long time, they are used in the five star frog splash i posted a couple of months back made by either toki or dx or something like that. here's the link as proof. http://s12.invisionfree.com/TheImpactZone/...p?showtopic=858 it wasn't edited or anything, as you can see, and it dates way before you have posted them as new addys. so before you call me a moron get your facts striaght. idiot. and i tried to figure them out my self, i don't get the jumps. so if yyou don't want to help just say so. |
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| Pimpalicious316 | May 28 2006, 02:09 AM Post #11 |
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Jobber
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the addys were presented to me as new by JamStubbs who found them. so get off my sack. i posted how to use them at NMZ and it seems others have figured it out just fine, so what's your issue? ~The Pimpalicious One |
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| undertaker 666 | May 28 2006, 05:34 AM Post #12 |
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Main Event
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my issue is that you attack instead of trying to help. and guess what i read your nmz post, about 30 times, i still didn't find what i need to add to the default value in order for the code to work. i tried dividing the gap between the default and the value you used, didn't work. i tried C0 didn't work, only when i tried the value you used, and the value you wrote for the height of the ring, only then it worked, but it was too high and the distance was too great, much more than i need. so why can't you just say what do i add to the default to get a normal working value, or how do i get one from the gs. |
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| Pimpalicious316 | May 28 2006, 12:37 PM Post #13 |
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Jobber
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jesus! it isn't that fukkin hard dude. default is either bf80 or 3f80. for all intents and purposes, those two numbers are equal. moving higher from 3f80 takes them in one direction. moving higher from bf80 moves them in the opposite directions. i believe (going from memory here), moving higher from 3f80 moves them left/further/higher. moving higher from bf80 takes them right/closer/lower. you don't need huge increases in the values to get them to move. i find moving from 3f80 to 4300 takes them about 4 feet either left/further apart/higher. same goes form bf80. making that c300 takes them about 4 feet either right/closer/lower. just remember to reset the value to the default (3f80 or bf80) before the move ends. ~The Pimpalicious One |
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| undertaker 666 | May 28 2006, 12:58 PM Post #14 |
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Main Event
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dude look, i tried adding numbers i can't see what's so hard to understand. i added 4c nothing happend i added f8 nothing happened, only when i reach certain numbers the code works. numbers like 4268, and the ones you used. so either you really don't want to help, or you're to hard in the head to understand my question. that i explained like a million times. all i want is to move p2 or p1 a few inchs to the right left away or closer thats all, i don't need 4 feet. |
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| Pimpalicious316 | May 28 2006, 09:03 PM Post #15 |
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Jobber
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you are a serious waste of sperm. this is not that hard to grasp. if you are too (note the two o's...) stupid to understand simple (and i meant SIMPLE) move making, then that certainly isn't my problem. i thought maybe this board would be worth posting at...and boy was i wrong :lol: ~The Pimpalicious One |
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12:33 AM Jul 11