| Welcome to The Impact Zone. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| The curb stomp, a request i did.; please comment? | |
|---|---|
| Tweet Topic Started: May 22 2006, 01:05 PM (2,159 Views) | |
| Grantonic | May 23 2006, 10:21 PM Post #16 |
![]()
PWG : Bringing the fans into wrestling, maybe just a bit too far
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
4. Sweet, you thanked me. |
![]() |
|
| undertaker 666 | May 23 2006, 10:29 PM Post #17 |
|
Main Event
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
i said answered not posted. |
![]() |
|
| Grantonic | May 23 2006, 10:44 PM Post #18 |
![]()
PWG : Bringing the fans into wrestling, maybe just a bit too far
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Yeah, and that was an answer. You never said it had to be the correct answer, or even a relavent one. :) |
![]() |
|
| snesmaster40 | May 23 2006, 10:48 PM Post #19 |
![]()
Legend
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
What don't you understand about Toki 1 mods? The guide on Stubb's site is what I used to learn.
|
![]() |
|
| Grantonic | May 23 2006, 10:50 PM Post #20 |
![]()
PWG : Bringing the fans into wrestling, maybe just a bit too far
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Yay! Now he thanked you too!! |
![]() |
|
| D2A | May 24 2006, 04:40 AM Post #21 |
|
Lower Card
![]() ![]() ![]() ![]()
|
Better yet, post what you did and it makes it easier than explaining the guides. |
![]() |
|
| undertaker 666 | May 24 2006, 05:50 AM Post #22 |
|
Main Event
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
ok, this is what i came up with, i tried to replace effect 1 and 2. for both players. 802C3E70 0074 802C3E71 0012 802C3E72 0074 802C3E73 0041 802C3E78 0075 802C3E79 0074 802C3E94 0039 802C3E95 0000 802C3E96 0042 802C3E97 0000 ok i know the values don't mean anything, but no matter what value i enter the original effect remains. |
![]() |
|
| snesmaster40 | May 24 2006, 09:34 AM Post #23 |
![]()
Legend
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
802C3E70 0074 - Frame that Sound/Hand/Rope Effect 1 occurs 802C3E71 0012 - Sound/Hand/Rope Effect 1 802C3E72 0074 - Frame that Effect 2 occurs 802C3E73 0041 - Effect 2 802C3E78 0075 - Frame that Effect 3 occurs 802C3E79 0074 - Effect 3 Value 12 - sounds like a punch to the face Value 41 - Not sure Value 74 - Not sure Hmm... looks right, you did put it under a P1 activator right? |
![]() |
|
| undertaker 666 | May 24 2006, 12:23 PM Post #24 |
|
Main Event
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
what p1 activator? no one said anything about activators, i know mod 2 works fine alone, i thought the same goes for mod 1. please enlighten me. |
![]() |
|
| snesmaster40 | May 24 2006, 03:08 PM Post #25 |
![]()
Legend
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I put a P1 activator for when they do their move: D106B454 377D 802AFBA4 0000 802AFBA5 0000 81327652 0045 802AFBB4 0026 802AFBB5 0015 800ABFA2 0007 D106B514 377E 81327656 0040 Not sure if it's right though (I ain't no expert, but it did work for the hack I made). |
![]() |
|
| undertaker 666 | May 24 2006, 03:12 PM Post #26 |
|
Main Event
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
i never saw that in any other hack. also doesn't work. |
![]() |
|
| snesmaster40 | May 24 2006, 05:01 PM Post #27 |
![]()
Legend
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Ah... Undertaker 666 I know what the problem is... It's kinda funny too... The toki sounds effects only work in matches... :lol: |
![]() |
|
| undertaker 666 | May 24 2006, 05:52 PM Post #28 |
|
Main Event
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
but it doesn't matter which effect i write down, the ring still shakes at the same time. |
![]() |
|
| D2A | May 24 2006, 07:16 PM Post #29 |
|
Lower Card
![]() ![]() ![]() ![]()
|
I'll plug it in and take a look. |
![]() |
|
| HIW | May 24 2006, 08:48 PM Post #30 |
|
Upper Midcard
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I just tried this in match, and it doesn't work at all. When P1 is about to lift P2, the animation freezes, then after it's done, it just shows P2 reacting. :-\! |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Move Hacks · Next Topic » |






![]](http://z2.ifrm.com/static/1/pip_r.png)




12:33 AM Jul 11