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The curb stomp, a request i did.; please comment?
Topic Started: May 22 2006, 01:05 PM (2,159 Views)
Grantonic
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PWG : Bringing the fans into wrestling, maybe just a bit too far
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undertaker 666
May 23 2006, 10:17 PM
well i tried learning toki mod 1, but i couldn't get them to work, anyone care to show me a normal guide? and not the one d2a made, i read that, didn't work.

or even better, show what i'm doing wrong.

thanks to whoever answers.

4.

Sweet, you thanked me.
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undertaker 666
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i said answered not posted.
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Grantonic
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PWG : Bringing the fans into wrestling, maybe just a bit too far
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Yeah, and that was an answer.

You never said it had to be the correct answer, or even a relavent one.

:)
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snesmaster40
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What don't you understand about Toki 1 mods?

The guide on Stubb's site is what I used to learn.

Quote:
 
The toki mod 1&2 calculator:

http://mysite.freeserve.com/nomercyarchive/Toki_Tool.zip

(more values ands documentation in the .zip)

Guide:

1. get your move value from 8106b454 for player 1 or 8106b514 for player 2

2. Decide which mod set you need (ignore the numbers for now):
Mods 1:
+00 - End of Animation Status
+01 - Type of Animation : Single or Repeating
+03 - Beginning frame for damage ( striking moves )
+04 - Ending frame for damage ( striking moves )
+05 - Mist/Fire effect ( grapple moves only )
+06 - Frame at which Mist/Fire effect occurs
+07 - Beginning frame for Reversal Only
+08 - Frame at which tables break
+09 - Frame at which reversals occur - for Front Grapple
+0A - Breakaway frame ( for grapple moves )
+0B - Frame at which motion effect occurs
+0C - Motion effect
+0D - Frame at which 2nd camera effect occurs
+0E - 2nd Camera effect
+0F - Frame at which replay occurs
+11 - Frame at which ground hold interrupt can occur
+14 - Frame that Sound/Hand/Rope Effect 1 occurs
+15 - Sound/Hand/Rope Effect 1
+16 - Frame that Effect 2 occurs
+17 - Effect 2
+18 - Frame that Effect 3 occurs
+19 - Effect 3
+1A - Frame that Effect 4 occurs
+1B - Effect 4
+1C - Frame that Effect 5 occurs
+1D - Effect 5
+1E - Frame that Effect 6 occurs
+1F - Effect 6
+20 - Frame that Effect 7 occurs
+21 - Effect 7
+22 - Frame that Effect 8 occurs
+23 - Effect 8

Mods 2:
+0000 - End of move animation & facing direction
+0002 - # of frames in the animation

3. Type in your value in the corresponding box on the Toki-Tool. Your starting addy will be displayed underneath it.

4. Take your addy and add the number next to the mod you want to edit



I`ll do an exmple; I want to make it so that after a Sweet Chin Music the player staggers like it was a despiration move:

1. Get the 8106b454 value of sweet chin music - 36ED

2. The mod I need is End of move animation & facing direction, from mod set 2

3. Type the value (36ED) in the Mods 2 section of the Toki-Tool

4. The addy is 81327410. This is your starting addy. Add the number next to the mod you want to this addy, in our case its 00 so we add nothing

Finally put the value for staggering with the code (values are included in the zip file) So we have 81327410 0C00

If you notice the code glitches because the player is facing the wrong way for the stagger. Use the same method to fix the facing direction.
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Grantonic
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PWG : Bringing the fans into wrestling, maybe just a bit too far
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Yay! Now he thanked you too!!
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D2A
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undertaker 666
May 23 2006, 10:17 PM
or even better, show what i'm doing wrong.

Better yet, post what you did and it makes it easier than explaining the guides.
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undertaker 666
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ok, this is what i came up with, i tried to replace effect 1 and 2.
for both players.
802C3E70 0074
802C3E71 0012
802C3E72 0074
802C3E73 0041
802C3E78 0075
802C3E79 0074
802C3E94 0039
802C3E95 0000
802C3E96 0042
802C3E97 0000

ok i know the values don't mean anything, but no matter what value i enter the original effect remains.
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snesmaster40
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802C3E70 0074 - Frame that Sound/Hand/Rope Effect 1 occurs
802C3E71 0012 - Sound/Hand/Rope Effect 1
802C3E72 0074 - Frame that Effect 2 occurs
802C3E73 0041 - Effect 2
802C3E78 0075 - Frame that Effect 3 occurs
802C3E79 0074 - Effect 3

Value 12 - sounds like a punch to the face
Value 41 - Not sure
Value 74 - Not sure

Hmm... looks right, you did put it under a P1 activator right?
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undertaker 666
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what p1 activator? no one said anything about activators, i know mod 2 works fine alone, i thought the same goes for mod 1.

please enlighten me.
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snesmaster40
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I put a P1 activator for when they do their move:

D106B454 377D
802AFBA4 0000
802AFBA5 0000
81327652 0045
802AFBB4 0026
802AFBB5 0015
800ABFA2 0007
D106B514 377E
81327656 0040

Not sure if it's right though (I ain't no expert, but it did work for the hack I made).
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undertaker 666
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i never saw that in any other hack.
also doesn't work.
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snesmaster40
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Ah...

Undertaker 666 I know what the problem is...

It's kinda funny too...

The toki sounds effects only work in matches...

:lol:
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undertaker 666
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but it doesn't matter which effect i write down, the ring still shakes at the same time.
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D2A
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I'll plug it in and take a look.
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HIW
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I just tried this in match, and it doesn't work at all. When P1 is about to lift P2, the animation freezes, then after it's done, it just shows P2 reacting. :-\!
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