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Wrestler specific moves?; how?
Topic Started: Apr 21 2006, 02:32 PM (1,302 Views)
Saturn1004
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Perhaps a dumb question, and I searched the forum, but how is this possible?

For instance, I have a DVD for Saturn, but when Cena does it, it's a FU. Any help would be appreciated.
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Alanchiz
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Administrator
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Quote:
 
OK, well using my Jay Lethal suplex code as an example, and assuming that your Jay Lethal replaces say... Tazz :

This is the code:

D106B514 3875
D106B516 0027
8106B520 00C9
D106B514 3875
D106B516 0027
8106B522 96C4
81327A30 5000
81327A32 0055

These are the activators:
D115AF50 xxxx-P1
D115B2A8 xxxx-P2
D115B600 xxxx-P3
D115B958 xxxx-P4

The xxxx's should be replaced by the character ID's found here:
http://users.boardnation.com/~jamstubbs/in...ay;threadid=370

Right, for most codes the Tokis are at the end, to simplify it, most codes go...

D line
D line
8 line

D line
D line
8 line
etc

8 Toki
8 Toki
8 Toki
etc

You want to put an activator before every set of 'D-D-8' and before every Toki line (However remember that not all codes neccessarily have Toki lines)

D115AF50 0303
D106B514 3875
D106B516 0027
8106B520 00C9

D115AF50 0303
D106B514 3875
D106B516 0027
8106B522 96C4

D115AF50 0303
81327A30 5000

D115AF50 0303
81327A32 0055

put in this code, and when P1 is Tazz, and he does the Full Nelson suplex, he will do it Jay Lethal style, however everyone else will do it normally

For the same thing to happen when P2 is Tazz/Lethal, replace the lines that say
D115AF50 0303 with D115B2A8 0303 etc.

Thats about it really.
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Saturn1004
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Looks complicated, but I think I can work this out. Thanks for the reply!
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Grantonic
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PWG : Bringing the fans into wrestling, maybe just a bit too far
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'Chiz, I got a question.

So like, the activator goes beforeevery set of DD8, I understand that. But could I use more than one player's activator? Example :

D115AF50 0303 Player 1 Activator
D115B2A8 0303 Player 2 Activator
D106B514 3875
D106B516 0027
8106B520 00C9
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ICanLevitate
FMW Baby!
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That wouldn't work. Say you want to give Super Dragon the Psycho Driver IV, but let Daniels still do the Spicy Drop.

By putting the Player 1 and Player 2 activators in front of it, you're telling the game that if player 1 is Dragon, then player 1 does the Psycho Driver, and if player 2 is Dragon, then player 1 does the Psycho Driver. So any time Dragon is in the ring, that move would be changed. Works if you want someone to steal his finisher, but doesn't work if you've got two guys in the ring, like Daniels and Dragon, where one has the move replaced, the other doesn't.

Anyway, you have to do 4 player conversions on most everything, and it's just a lot easier to throw the Player 1 activator on the Player 1 conversions, etc.
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Saturn1004
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Sorry for the bump, but I'm @ work now and I'm bored.

So let's say I want Rock to have Matt Morgan's Finisher. It replaces the Reverse Suplex (Front Grapple). So this move would only be hacked when The Rock uses it.

And if I want to make this compatible for all the players, I would have to make 4 different codesets?

Is this the correct code?

D115AF50 0001 <- P1 As The Rock Activator
D106B514 3494
D106B516 004D
8106B520 013A

D115AF50 0001
D106B514 3494
D106B516 004D
8106B522 CC50

D115AF50 0001
D106B514 3494
D106B516 0061
8106B520 00B6

D115AF50 0001
D106B514 3494
D106B516 0061
8106B522 F87C
81326AAC 5000
81326AAE 007F

-------
D115B2A8 0001 <- P2 As The Rock Activator
D106B514 3494
D106B516 004D
8106B520 013A

D115B2A8 0001
D106B514 3494
D106B516 004D
8106B522 CC50

D115B2A8 0001
D106B514 3494
D106B516 0061
8106B520 00B6

D115B2A8 0001
D106B514 3494
D106B516 0061
8106B522 F87C
81326AAC 5000
81326AAE 007F

etc etc for P3 en P4

Just wanted to make sure I got this right.
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ICanLevitate
FMW Baby!
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You also have to do the 4-player conversions on the moves. Otherwise, it ends up being that when Player 4 is the Rock, Player 1 is the one that does the move or something like that.
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Saturn1004
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That I don't get.... can you explain how one would do a 4 player conversion?
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ICanLevitate
FMW Baby!
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It's a lot more simple than it looks. First, you have to know the 2-digit codes for each player.

Player 1 is 45
Player 2 is 51
Player 3 is 5D
Player 4 is 69

So for your move...

D106B514 3494
D106B516 004D
8106B520 013A
D106B514 3494
D106B516 004D
8106B522 CC50
D106B514 3494
D106B516 0061
8106B520 00B6
D106B514 3494
D106B516 0061
8106B522 F87C
81326AAC 5000
81326AAE 007F

You only see the P2 code in there.... which means it's set up for P2 to take the move. This actually kinda threw me for a loop, but I think I've got a handle on it. To make it so that when P2 does the move it does it to P1, all the 51s get changed to 45s. The 52s get changed to 46s (You just add one to the codes I gave above.) So it looks like

D106B454 3494
D106B456 004D
8106B460 013A
D106B454 3494
D106B456 004D
8106B462 CC50
D106B454 3494
D106B456 0061
8106B460 00B6
D106B454 3494
D106B456 0061
8106B462 F87C
81326AAC 5000
81326AAE 007F

Then you add the "When Player 2 is..." where you normally would...

D115B2A8 0001
D106B454 3494
D106B456 004D
8106B460 013A
D115B2A8 0001
D106B454 3494
D106B456 004D
8106B462 CC50
D115B2A8 0001
D106B454 3494
D106B456 0061
8106B460 00B6
D115B2A8 0001
D106B454 3494
D106B456 0061
8106B462 F87C
D115B2A8 0001
81326AAC 5000
D115B2A8 0001
81326AAE 007F

And that covers P2 giving the move to P1.

Hope that helps. If not, reply or PM me or something, I'm glad to lend a hand.
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Saturn1004
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First off, thanks for the help. Much appreciated. So if I understand correctly, I have to make sure that the following interactions are covered:

P2 gives move to P1
P3 gives move to P1
P4 gives move to P1

So, my Cena with the hacked DVD is Player 1. And Saturn with the normal DVD is player 4. That interaction will work because of the conversion.

But what if Cena is Player 3? Or does the conversion also fixes that? Because if not, then I would have to cover these interactions:

P2 gives move to P1
P3 gives move to P1
P4 gives move to P1

P1 gives move to P2
P3 gives move to P2
P4 gives move to P2

P1 gives move to P3
P2 gives move to P3
P4 gives move to P3

and so on.
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ICanLevitate
FMW Baby!
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Unfortunately, you have to cover them all. All the 4-player specific conversions I've done all have

P1->P2
P1->P3
P1->P4
P2->P1
P2->P3
P2->P4
P3->P1
P3->P2
P3->P4
P4->P1
P4->P2
P4->P3

That will cover every possible scenario. So, with the move you have, it's not too difficult, because the hard part is changing the 2-digit addys and for that, you only have those addys for the reciever. It's a real bear when you actually have hacked animation for both ends of the move.
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Saturn1004
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God DAMN! I just picked that hack because it was short. But If I have a very long code, like you said, it's a real time consuming job.

Well, thanks for the help! I got it now ( i think :D )
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