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| HyperSniper's Smudge tutorial; supa l33t | |
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| Topic Started: Oct 10 2006, 05:21 PM (749 Views) | |
| +HyperSniper | Oct 10 2006, 05:21 PM Post #1 |
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BOOM! HEADSHOT!
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All right, in this tutorial I will show you how I do smudge signatures. This isn't a nub tutorial, I expect you to already know your way around photoshop by now if you're reading this. So I'm not going to post pictures of where buttons are and stuff.... First, I start off with a gray. It really doesn't matter the EXACT gray but in case you're wondering the gray I used was: #797979 ![]() Next, paste in your render, only don't resize it. Desaturate it, and then use a distort filter on it. I chose Ocean ripple with default settings. You can just leave it on normal, but most of the time you'll want to take down the fill on it to about 40% ![]() Now, my render didn't take up the whole sig, so I added some brushing. You also might want to do this if you don't think your background has enough contrast. ![]() Now drop your render in and duplicate it a bunch of times. About 3 to 8 is usually about right, depending on how much smudging you feel necessary. ![]() and smudge away! My settings are: Brush Tip Shape: Chalk: 23 pixels Shape Dynamics: Size Jitter: 100% Minimum Diameter: 71% Angle Jitter: 64% Roundness Jitter: 79% Scattering Scatter: 313% Count: 2 Count Jitter: 98% Smoothing Is checked For this sig, I chose to put the smudge on the blending mode Linear Dodge but you may choose another blending mode, or you may choose not to do it at all. ![]() Now, reveal another render layer, and smudged it again. I also put this layer on linear dodge. ![]() ...and again I left this layer on normal. ![]() I added I color balance mostly towards red, with a little yellow and magenta in there. ![]() Now I revealed my final render layer, and to help blend it in, I smudged the outsides of it, changing the size of the brush to something like 3 pixels. ![]() Now for some lighting. create a New layer, and do a radial gradient from where you want the light source to be, I put this layer on overlay. ![]() I add a c4d rende to make the background a little bit more detailed. ![]() Now, I added a whole bunch of adjustment layers: I added a Black and white gradient map on darken at 28% opacity. I added an orange and purple gradient map on overlay at 37% opacity. I added a curves layer and a levels layer. ![]() [size=7]******FROM HERE ON OUT IT IS GOING TO DIFFER FOR EACH PIECE YOU ARE WORKING ON, USE THIS AS A MODEL, BUT GO WITH WHAT YOU FEEL IMPROVES YOUR SIG!******[/size] Next I CTRL+ALT+SHIFT+E to do apply image, and did a sharpen filter on this layer. I lowered the opacity to 23% and erased some spots. ![]() I added some c4d layers on overlay. ![]() I noticed his chest wasn't blended very well so I smudged it a little. ![]() I added a levels layer to brighten things up a bit. ![]() Did some brushing near his face with a soft round brush and lowered the opacity to 65%. ![]() Then I just added some text and a border and I'm done!
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| xYunaxFantasiesx | Oct 10 2006, 05:29 PM Post #2 |
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My avie pwns yours.
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Thank you fro submitting the tutorial. I like the result minus the text
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| jon_boy921 | Oct 17 2006, 04:32 PM Post #3 |
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Realgfx's designer!
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Nice I like how you did the Colorization and the absract brushes. thanks for posting it up cause i am getting into abstract alot U KNOW:] Also i like how you made the render(Spider-man) look like a vector a little. I like how you put the filters:] |
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5:14 AM Nov 25
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5:14 AM Nov 25