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| BATTLE SYSTEM MOCKUP!; Opinions needed! | |
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| Tweet Topic Started: Jun 28 2008, 11:47 PM (3,405 Views) | |
| mindymouse | Jul 1 2008, 07:13 PM Post #76 |
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Constant Victim
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Since I'm not an RPG expert, my husband is and I asked him to review over the mockup and give you some C&C. His comments: - It seems like the system you're using is very similar to Crono Trigger, which is a good thing because I think the CT combat system rocked! Clarification: are the characters and enemies able to move around the combat area like in CT? If so, that will add more tactics in choosing the right attack in the right enemy formation. If not, I'm not blaming you because that sounds EXTREMELY complex to code. ^_^; - As for icons, you could try using the Sailor Senshi's symbol as it will take up less room and you could put it in the top right hand corner of the window to allow more room for the statistics. Else, you could try the symbol and color of the Senshi in the background of the window and have the information on top. Just a couple of ideas for you. ^^ - Since the Senshi have elemental based attacks, will there be an element system where fire is strong against ice (for example)? That could lead to quick battles with the right selection or long battles with a poor selection of team members. His critiques: - Will you consider the option of a somewhat turn-based system, for example: the enemy's will only attack once between your attacks (or whatever metrics you've decided to use), much like the option in Crono Trigger? - I do believe that the portrait pictures don't lend a lot of information to the menu system for the space they take up. I believe it could be better used for more information or a larger combat area. ---- Hope they have helped you and he'll be looking forward to the game as well. ^^ |
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| Chains Of Fate | Jul 2 2008, 11:55 AM Post #77 |
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President of Crystal Tokyo
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I can see you guys didn't look through the rest of the topic. ^^; It's been modified quite a bit since my first post, this being the latest mockup: ![]() (Another team member did this mockup, and the only thing that will be different is the Venus' box shouldn't be blacked out, and icons will only appear for the character you're controlling, and you'll switch through characters that have their bars full by pressing up and down. This and the rest you can find throughout the topic. The main thing being that the faces will change depending on whether the character is active and what status effects are on them. |
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| mindymouse | Jul 2 2008, 01:20 PM Post #78 |
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Constant Victim
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Goodness, I only saw 1 page full of comments when I had hit the 'reply' button. Guess I left it there for too long. Sorry! ^^; |
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| Cloud | Jul 2 2008, 07:58 PM Post #79 |
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Sailor Soldier
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Well, I have to say that I really love the background, is it from the your chrono cross game, Chains?
:) Will the official backgrounds be similar to this one? I'm talking about the style. Just love it. |
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| Chains Of Fate | Jul 2 2008, 08:28 PM Post #80 |
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President of Crystal Tokyo
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That background is a default RPG Maker XP background. XD The battle backgrounds in the game will be sprited maps, just like in PSSM: AS. |
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| +L y n d ii | Jul 2 2008, 08:30 PM Post #81 |
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Astral Senshi of Sagittarius
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Except they'll look way hotter!
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| Chains Of Fate | Jul 2 2008, 08:43 PM Post #82 |
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President of Crystal Tokyo
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Heck yeah they will! And they can be...animated!
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| ArtemisX | Jul 2 2008, 08:52 PM Post #83 |
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Moon Fairy
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SWEET! |
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| Cloud | Jul 3 2008, 05:06 AM Post #84 |
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Sailor Soldier
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Wow! O__O Can't wait!
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| Daio | Jul 3 2008, 05:33 AM Post #85 |
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Heavenly King
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Just don't make things too flashy. |
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| Cloud | Jul 3 2008, 12:50 PM Post #86 |
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Sailor Soldier
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Chains, the "burn" status effect is still missing on the site. ^_- |
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| Chains Of Fate | Jul 4 2008, 06:15 PM Post #87 |
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President of Crystal Tokyo
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I'll fix it soon. ^^ I went on a trip to Busch Gardens yesterday and just got back. ^^; |
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| Cloud | Jul 8 2008, 04:37 AM Post #88 |
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Sailor Soldier
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I have to say that I really love how the bars and portraits are showed here:![]() Maybe because there isn't a real background for the stats.... it's transparent. don't know. Those "spheres" are a nice touch too... P.s. I had another idea regarding the eyes of the portraits, I think they should blink and change their style from a "relaxed" look to an "hungry" look when an action is selected. |
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| sicknpsyko | Jul 8 2008, 02:36 PM Post #89 |
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Moon Fairy
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That game looked really awesome... too bad the production stopped though =/ Oh well, at least we still have this one =] |
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| +L y n d ii | Jul 8 2008, 03:37 PM Post #90 |
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Astral Senshi of Sagittarius
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Yeah, I was looking forward to that one Dx I agree Mermaid, the display is really good ^^ You can see so much of the battlefield, it makes it look huge xD |
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1:52 PM Jul 11

