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BATTLE SYSTEM MOCKUP!; Opinions needed!
Topic Started: Jun 28 2008, 11:47 PM (3,409 Views)
sawai
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Meatball Head
Oh my gosh! I don't have a word's what to say... It's unbelieveble! Love gif
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Chains Of Fate
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President of Crystal Tokyo
I took what Overcoat said into account and tried something new. Would everyone like something like this better:

Posted Image

(Again, the font is NOT final.)
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ArtemisX
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Moon Fairy
I didn't really see an issue with the other as far as space went so losing the portraits seems rather odd, though I get that way you know which one's active like this, keeping the buttons above the portrait will have the same effect without having to remove the others. But is just that to me, without the other is seems kinda bland, especially since you start with one and then two and three to five senshi's so I don't see what the big deal was with having them there.

That aside, I like the option icons better above each stat panel. Cause you can see the sprites, and also when they get attack or attack the icons aren't in the way while you decide. So that movement is a plus.

And i'm not going to complain about the font, since everyone did completely forgetting you said that was not going to be the final one.


Again, good jod there. VenusPose
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Chains Of Fate
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President of Crystal Tokyo
I like having all the portraits show as well, I don't see where the space is much of an issue.

If having the icons above the status portrait isn't enough indication, then maybe if all of the portraits were shown, if I had their eyes closed until they were active and they opened, or maybe did something else.

(Also, I'm planning on having each party member's box match their main color, and their symbol will be behind the text faded out. For example, Usagi's box would be pink and a crescent moon would be behind the text.)
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ArtemisX
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Moon Fairy
Chains Of Fate
Jun 29 2008, 01:20 PM
I like having all the portraits show as well, I don't see where the space is much of an issue.

If having the icons above the status portrait isn't enough indication, then maybe if all of the portraits were shown, if I had their eyes closed until they were active and they opened, or maybe did something else.

(Also, I'm planning on having each party member's box match their main color, and their symbol will be behind the text faded out. For example, Usagi's box would be pink and a crescent moon would be behind the text.)

Now see those are great ideas, and it'll look colorful, which is how a Sailor Moon game should look like. Which is why the portraits, to me seem important, especially if you'll change them with each status change (injured, ill, powered up? etc)

And I was going to suggest that you just leave the others grey if they weren't active, but closing the eyes might make it look better and you don't lose color.

Though again, you see icon's above it, I don't see how you don't know who's active.

Just so no one feels offended, the reason I think it looks better with the portraits is that most RPG Maker games have such a boring battle system and for the most part you just have to wait for the sprites to move. It can get tedious pretty fast, and I think what you're trying to do here is keep it as fun and with much movement as possible.

Plus, as a gamer, the more a battle screen has, the more I feel like something's happening on my screen. And so far, I see plenty of room left for people who don't like their screen filled. So I don't see what's wrong.
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Daio
Heavenly King
Well, if you could shrink the status box (shown pretty much as a large black bar in the mock-up), I think it'd be a lot more aesthetically pleasing.

Also, I think having the girls' eyes close and open as they're ready to take their turn is a really good idea.
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gamerboy255
Constant Victim
I LOVE it! My only issue is the active time battles. Would it be possible to choose between having it on or off?
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Chains Of Fate
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President of Crystal Tokyo
Allowing the player to choose between "Active" (Enemies attack while you pick commands) and "Wait" (Enemies don't attack while you pick commands) should be possible. I'll ask the coder about it.

I'll prepare to shrink it and whatnot now. So it'll be eyes open when active, eyes closed when not active. Their face will be faded out with black when they're dead. When they have a status ailment they'll change too. Like their skin will be green if they're poisoned, eyes will be swirling if they're confused, etc.
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ArtemisX
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Moon Fairy
Chains Of Fate
Jun 29 2008, 02:20 PM
Allowing the player to choose between "Active" (Enemies attack while you pick commands) and "Wait" (Enemies don't attack while you pick commands) should be possible. I'll ask the coder about it.

Though that option should be "easy" or "hard" mode. Cause I think it would be a bit unfair if you got the same treatment for both.
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sicknpsyko
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Moon Fairy
Chains Of Fate
Jun 29 2008, 01:20 PM
Allowing the player to choose between "Active" (Enemies attack while you pick commands) and "Wait" (Enemies don't attack while you pick commands) should be possible. I'll ask the coder about it.

That would be nice. =]

No one answered my pausing question though LunaDown
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jjasonwrght
Meatball Head
I think the portraits are wonderful, and the idea is great ^_^

One input I'd have to add though, when more then one is active, although having their eyes open, it might not become noticable enough later on in the game when your used to it.

Maybe have like a little symbol or item appear above the portrait so its a little bit on the battlefeild would also grab attention. Plus when you switch between active characters, the little symbols could sort of move up as the battle options appeared.

Dunno, just a rondom though XD Luna P gif
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Chains Of Fate
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President of Crystal Tokyo
A pause feature should be easy enough. ^^
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SailorJem
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Constant Victim
Overall very awesome..
Question will the close up "flinch" when a character is attacked??
I agree the font is boring BUT its appropriate, mainly b/c you want all that info to be very easy to read. Luna_AHH
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Chains Of Fate
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President of Crystal Tokyo
That's not the final font, but the final won't be hard to read.

I was thinking of having their face flinch when they're attacked, I could possibly have it flash, too.
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Cloud
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Sailor Soldier
OverCoat
Jun 29 2008, 08:15 AM
CONSTRUCTIVE CRITICISM TIEM. I'll try to go into as much detail as I can.

My biggest issue is mainly with the party status section. IMO it fills up twice as much screen as it should. The portraits, while nice to look at, don't really need to be there, and the font is kind of large and unelegant, though I probably don't need to point this out. Larger fonts are better for larger screens however, so if someone happens to be playing this on their TV [like I would be], then maybe a font size option for the game would be appropriate.

A neat idea would be to only show the portrait of the party member who is currently selected and about to perform an attack or some other function, allowing the player a quicker recognition of who it is they are controlling at the moment.

You already have a turn meter planned, but some small meters and bars also measuring the HP and MP would show the player what is going on more quickly, and give a better representation of party status than reading large numbers like that. Perhaps have the meters, and then the amount of HP or MP beside it. So the menu would look something like "HP 1455[======---]"... hopefully that will get my point across better :P

Also, while the diamond-shaped action buttons might work well on a control pad, like a SNES controller, there's no real representation for something like that, also hopefully you will shrink those a bit to let us see what the scouts are doing. Once again, screen economy! :) Maybe even move those things into a horizontal, rectangular 4-button menu beside the portrait of the party member that is attacking?

Hope these suggestions help :)

Wow! Finally!!! I'm so excited! UsagiHappy
I like the first picture of the battle screen but I also have to quote OverCoat on what he said, the second picture look way better :) more room for the battlefield is a great idea, also I love the command icons over the char's portraits.

Quote:
 

(Also, I'm planning on having each party member's box match their main color, and their symbol will be behind the text faded out. For example, Usagi's box would be pink and a crescent moon would be behind the text.)


Excellent idea!!!! UsagiHappy Love gif

Quote:
 
That aside, I like the option icons better above each stat panel. Cause you can see the sprites, and also when they get attack or attack the icons aren't in the way while you decide.


Agreed. ArtemisSit

Can't wait for the next mock-up

Overall.....excellent! Love gif
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