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Pixel Movement; Recently coded into the game
Topic Started: Mar 27 2008, 09:32 PM (2,998 Views)
Chains Of Fate
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President of Crystal Tokyo
The game will now feature pixel movement as opposed to square by square movement. As an example, walking around will feel like it does in Chrono Trigger or Zelda: ALTTP as opposed to SM: Another Story.
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OverCoat
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ROW, ROW, FIGHT DA POWAH
Great!
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Sailor Neptune
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Constant Victim
Fantastic!! UsagiHappy
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Cloud
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Sailor Soldier
Excellent! VenusPose
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Squirrel3D
Sailor Soldier
It's about NEGAVERSE FLUNKY time....I was hoping this would happen at all, but now you made it reality.

Thank you. Really...I mean that from the bottom of my heart.
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Daio
Heavenly King
Am I the only one who doesn't quite understand why this is so fantastic?
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Chains Of Fate
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President of Crystal Tokyo
I can't really speak for everyone, but it creates a much more fluid, less boxy gaming experience. That and I have yet to see another RPG Maker project use it.
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Sailor Neptune
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Constant Victim
Since the pixel movement has been established, do you have an idea when the arc will be done?
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sicknpsyko
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Moon Fairy
Daio
Mar 31 2008, 04:48 AM
Am I the only one who doesn't quite understand why this is so fantastic?

No, no you are not xD

Although... I don't really know what pixel movement is, for I haven't planned Chrono in several years... and can't seem to figure it out =/ So we may have different reasons for not being quite as excited as everyone else o.O LunaDown
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Chains Of Fate
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President of Crystal Tokyo
I'll try to explain it. XD

In the game, pieces of the map are broken into boxes that are 32 pixels wide and 32 pixels tall. By default, when you step in a direction, you step onto the next box depending on what direction you press.

With pixel movement, you can step only one pixel at a time, as opposed to 32 pixels.
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sicknpsyko
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Moon Fairy
I still dont think I get it u.u UsagiSneaky

I think the first one is where when you step forward in the game, then the bottom row disapears and a new top row appears... or something? Is that right?

and then I know there's games where you just walk around in a rectangle of map and when you reach an end [Top, Right, Bottom, or Left] it will take you one rectrangle of map over in that direction... I think this might be the type with Zelda games... if I remember correctly...

Do either of those make sense... and/or are either of them what you're talking about? x.x
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Chains Of Fate
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President of Crystal Tokyo
Ah, no. XD I don't really know how to explain it any other way, either. ^^;
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sicknpsyko
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Moon Fairy
Darn... =/

Can you think of any other games of either style... or both... o.O
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Chains Of Fate
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President of Crystal Tokyo
Name some SNES RPGs you've played and we'll go from there. XD
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OverCoat
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ROW, ROW, FIGHT DA POWAH
Think of like, the very first Dragon Warrior vs. Secret of Mana in terms of character movement. In Dragon Warrior, the world is basically a big square grid that you move around in rigidly, in only 4 directions. In SoM, you can move diagonally or in whichever direction you please. And the game's art is a lot better :3
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