| Assassin's Creed Unity; Viva La Revolution! | |
|---|---|
| Tweet Topic Started: Mar 21 2014, 06:02 PM (736 Views) | |
Ovan
|
Oct 6 2014, 12:22 PM Post #26 |
![]()
ねぷは..自由だ!!!
![]()
|
I never did look into how BF's multiplayer was like. Would have been great if it was just some big open world map where everyone could just pirate everyone else, board their ships, etc. |
![]() |
|
| RPGZero | Nov 10 2014, 06:48 PM Post #27 |
![]()
Break only rules created by men, uphold only what is true and everlasting
![]()
|
I got myself a day early copy. Oh my, this game is BEAUTIFUL. It's downright gorgeous. The trailers did not do the game's visuals any justice at all. I'm completely floored at how good this game looks, probably because I didn't expect it. . . . However, I made the mistake of playing without the Day 1 Patch which is still downloading. As usual, Ubisoft shipped a partially broken game. I was already experiencing mission breaking glitches, pop-in, some texture nonsense, and another animation issues which are all dealt with in the patch. I'll probably start up a new save just to be safe. Fortunately, I only got up to the second introduction when I realized I really should wait for the download to finish. Edited by RPGZero, Nov 10 2014, 06:52 PM.
|
![]() |
|
| Hiromu Shinbo | Nov 10 2014, 08:42 PM Post #28 |
![]()
[Pending...]
|
Got this for the coop as well... but my internet caps if I download it >_< all these full title downloads are horrendously large |
![]() |
|
| RPGZero | Nov 11 2014, 05:58 AM Post #29 |
![]()
Break only rules created by men, uphold only what is true and everlasting
![]()
|
A bit of a technical overview from what I got to play last night: Gameplay: There is a lot of good new stuff and a lot of questionable decisions at the same time. The Good: More manual control in parkour. They did away with AC3's decision to just have you hold R2 in order to do run and climb. Once again, in order to climb the controls are hold R2 + aim the directional stick forward + hold X in order to climb. Once you've started climbing, you can let go of X, but if you need to traverse an obstacle while climbing, you have to hold X again. What's new is parkour descent. In order to descend, you hold R2 + aim the stick in the direction you go in + hold O. This allows you to parkour downwards toward the ground. This will allow Arno to quickly climb downwards. It takes a bit of getting used to, and the idea of doing that while facing the edge of a tall building is daunting at first, but it works. In fact, to show fidelity to this new concept, the leap of faith is no longer R2 + X - it's now R2 + O. That will also take some getting used to. General running controls have been effected by this as well, especially when you are on top of buildings. Holding R2 allows you to run and jump around as usual. Holding O while you do it makes running and jumping towards lower architecture a priority. Holding X allows you to make bigger and faster leaps forward. Generally, when there's a lot of architecture in all directions on top of rooftops, you'll want to let go of X so you're not leaping everywhere. Overall, getting around efficiently takes a tad bit of mastery. Running on the ground has been effected by this as well. Hold R2 to run as usual. Holding R2 + O will allow sliding under obstacles and will allow you to leap into open windows. Holding R2 + X will allow leaping over tables. Overall, it's not exactly Mirror's Edge, but I wholly embrace the more manual gameplay. It makes it feel like less of a passive experience. Combat is now a cross between 3/4's fast paced style and 1/2's slower, strategic style. You move around very freely and attack very freely like you did in 3 and 4. However, you cannot easily cancel your last attack into a counter. It basically means you can't mash attack once you have countered one enemy's advance, and you should probably only deal 2 or at most, 3 blows before stopping to anticipate one of the other enemy's attacks (assuming you are fighting more than one person at a time). Enemies can also now deal hard strikes which cannot be countered. You must use the rolling dodge to avoid these. There are a lot of new combat abilities that I have yet to unlock, but they look fun. There's stuff like shoulder tackles to throw your enemies off balance which is cool because we see one of the assassins Arno is training with do that to him. I said to myself it'd be cool to use that and lo and behold, it was a purchasable upgrade. The new crowd mechanics are sufficient. Rather than just crowds of three or four, you have large groups. Once you're in one, you're incognito. For some reason, it feels kind of simplistic compared to what I would have liked, but it works. The Bad: Whistling is gone. Carrying bodies is gone. Picking up enemy weapons is gone. Disarming enemies is gone (!!!). Unarmed combat is gone. You can no longer manually switch to the hidden blade to use it in combat. It will automatically be used whenever you do a silent assassination. This also means you can't use other weapons to perform air and running assassinations which is disappointing. I have mixed feelings about the upgrade menu. You have multiple forms of "currency" which can be used to gain unlockables. Money for weapons, a point system to unlock clothing, yet another system to unlock skills, and "hacker" points which can unlock stuff faster. The idea of being able to unlock things and have access to all of your weapons everywhere feels strange and not very immerse. I liked how in older games you were limited to doing certain things only at a certain place because it felt immersive and realistic. On another note, I find myself wrestling with the camera at times. I find it way too close to Arno and makes controlling him a bit uncomfortable. While I like the large crowds, walkthing through them can sometimes be a bit of a pain. I wish they'd reintroduce a button to manually move through them. It'd be more useful here than it was in AC1. The Inbetween: I like that we can now manually crouch. You do it by tapping L2. Entering cover is done by tapping X near cover. However, there are three caveats. One is that I feel I really have to hid the X button hard to enter cover. The second is that if you aim the directional stick even slightly away from cover, you can leave it too easily. The third and most annoying is that while crouched, the controls feel very "loose". It makes it a bit hard to control. Graphics: The game is absolutely gorgeous. It's just really beautiful. None of the trailers did the game any justice. In terms of art style, I like how this game is often far more colorful than the previous titles, especially indoors. The lighting is also nice. I especially liked the light entering in through stain glassed windows. I really liked the character models of the main characters. HOWEVER . . . Even after the Day 1 patch, there are a load of issues. Textures sometimes go from being "next gen" to PS2 level, especially when you are a bit of distance away from them. But sometimes, even Arno's clothing can suddenly downgrade to something that looks like it's from Assassin's Creed 1. You can see strange "outlines" around certain objects at times and often in people's hair. The amount of jaggies that can appear is somewhat embarrassing for a PS4 game. The funniest thing I've run into is how Arno's beard in cutscenes can sometimes completely un-render and become this fuzzy mess. It's truly something to behold for oneself. Another thing to note are the crowd NPCs: there are a lot of "clones" in the crowd who often do the exact same animations. It really hurts the experience. There are also noticeable frame rate drops which can cause skipping. Story (Minimal Spoilers): I like Arno. I like him a lot, actually. He's a bit of a troublemaker with no sense of purpose in the world. He means well, but sometimes his actions have consequences. The way Arno is trained to be an assassin is actually pretty original for the series. And his initiation sequence was really well done. It felt like something out of Batman Begins rather than what you'd usually expect from AC. I also really like who his "first assassination victim" is. Finally, for once the Assassins are not a bunch of incoherent losers! They're an organization who actually have their crap together and have been operating extremely well in France for 600 years. What I really loved was the juxtaposition between the time when Arno was young and when he finally becomes an assassin. In the former, the streets of France are peaceful. In the latter, we suddenly get an Arno after his initiation in his outfit for the first time (the editing felt like very effective here in that you can feel what a different person he is and how much the assassin robe represents that), but the streets are now in chaos. It just worked very well. It was storytelling through imagery and editing which is far more effective than dialogue. And I have to say, they did a good job with said chaotic streets. Once I was in control of the newly initiated Arno and saw how bad France had become, I didn't run or do any parkour. I simply walked the streets and took in all the carnage around me. Conclusion: Overall, it's what I expect from Ubisoft. Some really nice improvements with the occasional stroke of genius, but questionable decisions and really strange ideas along with some really bad issues. If any game is proof that Assassin's Creed needs to become a bi-yearly game and not a yearly game, it's AC Unity. The game is good and i'm enjoying myself, but it seriously needed another six months of development to smooth everything out. Edited by RPGZero, Nov 11 2014, 06:07 AM.
|
![]() |
|
NewtypeS3
|
Nov 11 2014, 07:47 AM Post #30 |
![]()
The Rejected Spartan
![]()
|
Glitches in the Animus! Seriously, that's how you can excuse every glitch in the main gameplay... for the most part. Even when they're horrible. That said, I'm gonna have to check out Arno's beard glitch. Meanwhile, it's good to hear that the story and characterization are solid, and I'm glad to see the gameplay's evolved to something more involved. I've not gotten into the rest of the AC2 trilogy yet, but AC2 had some maddening design decisions. |
![]() |
|
| Fieryone | Nov 11 2014, 09:51 AM Post #31 |
![]()
"Soiya! Kachidoki Arms: Iza Shutsujin! Ei, Ei, Oh!"
|
So.... what about the World War II stuff? |
![]() |
|
| RPGZero | Nov 11 2014, 10:28 AM Post #32 |
![]()
Break only rules created by men, uphold only what is true and everlasting
![]()
|
I'm not that far into the game. My real romp begins tonight. But wow, the reviews for this game are averaging at around 7.0. Reading some of the reviews, I can't disagree with a lot of the things they are saying (at least, the things they are saying in relation to how far I have gotten). I knew that the hype for the franchise was going to cave in at some point, but I actually didn't expect it to happen here. I think the reason I'm having fun is because there are finally improvements to the core gameplay and because I went into the game with such low expectations. Some of the things complained about are things I've said about for years, but I think because I just accept them at this point and went on to enjoy the parkour, I ended up just going, "eh, i'll go with it". Edited by RPGZero, Nov 11 2014, 10:29 AM.
|
![]() |
|
| strabo100 | Nov 12 2014, 09:08 PM Post #33 |
![]()
Chief Junker
|
[utube]https://www.youtube.com/watch?v=hhl5yjMY0Ws[/utube] |
![]() |
|
| RPGZero | Nov 13 2014, 06:07 AM Post #34 |
![]()
Break only rules created by men, uphold only what is true and everlasting
![]()
|
Up to Sequence 6. I think I like the new format of Sequences having less Memories, but the memories themselves being longer. It cuts out a lot of the nonsense and fetch quests. I want to post some praise and criticism for the story, and i'll keep it as spoiler free as possible: Praise: -I love how they handled Maribeau. In real life (and in the game), he was a politician who agreed there should be a French Revolution, but also believed that it should be done in a completely peaceful and unchaotic manner. He was considered a great leader who tried his best to make that work. In addition to that, he's the current Mentor (leader) of the French Assassins who is working day and night to damage control the country. He also says, "And then bring him peace!" in a dramatic manner which is an Assassin euphemism for "kill the dude we're sending you after". -Again, I enjoy that the Assassins feel like a working organization again, having enjoyed success in France for 600 years, owning an underground mansion/Batcave beneath Sainte-Chapelle, and having an operating council. I sort of understood why they made it so the Assassins had nothing during the time periods you played in other games - it was so you, the player could rebuild it. The game does manage to include some of that, though. The social cafes which operated as information gathering centers as well as a way for Assassins to earn some money have fallen onto hard times and it's up to you to rebuild them. -I like how they deal with internal politics within the Assassins and Templars. Not everyone in the Assassins agrees with Maribeau's desire to end the Revolution in peace and attempt to bring peace with the Templars. And the Templars themselves have multiple factions within them with different Grand Masters among them. Arno, while sympathetic to Maribeau, is also a bit too zealous. There's one mission where he breaks the creed and takes on an important assassination without first receiving permission from the Council. On one hand, you can see his point of view: it really looked like immediate action was necessary due to what the person seemed to be planning. On the other, you can understand why the council would be pissed off - you don't kill someone important without consent because there may be consequences. -I like the side missions, though they feel like they should be more immersive story-wise. One is collecting severed heads for the Madame Toussad so she can base sculptors off of them. Another is escorting a noblewoman whose son has been beheaded home since she fears she will be attacked next. Again, I like them, but they feel like they're missing something and I can't quite put my finger on it. Criticism: -As immersive as the streets of Paris are in conveying that a chaotic Revolution has begun and as good as the internal Assassin/Templar politics are, there's an alarming lack of exposition and involvement within the French Revolution itself. Had I not had prior knowledge of what the Revolution was about, i'd be at a loss as to what was going on and why it was going on other than that "peasants are really, really angry". I wouldn't know why certain people were important to the era if I didn't have prior knowledge as well. And I don't feel like my actions are ones occurring within the Revolution itself. Though the Assassin and Templar politics are definitely the puppet strings behind certain events, I don't really feel like i'm doing anything within the actual conflict itself. I do enjoy that your primary enemies on the street who you constantly deal with are Revolutionary Extremists who create trouble to instigate violence. But in terms of the missions themselves, I don't feel like i'm an active participant within he historical events. I'm only in 1791 and I know the really big events begin the following year, so I hope events begin to pick up by then. Edited by RPGZero, Nov 13 2014, 06:13 AM.
|
![]() |
|
| Orochi Kusanagi | Nov 13 2014, 06:46 AM Post #35 |
|
Unlimited Blade Works
|
Is Maximilien Robespierre an important character in the game? I haven't really kept up with the pre-release info, or the series in general, but this one sounds right up my alley.
Edited by Orochi Kusanagi, Nov 13 2014, 06:47 AM.
|
![]() |
|
| RPGZero | Nov 14 2014, 11:47 AM Post #36 |
![]()
Break only rules created by men, uphold only what is true and everlasting
![]()
|
Robespierre is only an important character in Sequence 11. I would have loved it if he had played a much larger role in the game. Though, they do make good use of what happened to his jaw. Anyway, I completed the campaign today. I should also mention how assassination missions during the campaign are done. There's a lot more freedom in this game, and the areas in which the kills occur are typically expansive and sometimes filled with a lot of people and a lot of guards. It plays out like a Hitman mission where you really have to plan your infiltration and you can build it any way you like. And like Hitman, you can trigger certain things to your advantage. For example, you can free a bunch of prisoners, allowing them to attack guards that would normally be in you way. There are a greater number of entryways to enter wherever your target is located such as sewers and catacombs. There's also a bit of Deus Ex: Human Revolution's DNA in here in terms of earned skills allowing for better mission advancement. Getting the lockpicking skill (I recommend getting these ASAP everytime they become available) allows you to get through doors that will allow you to bypass large groups of guards. And because the areas are expansive, escaping after getting the kill is much more tense. I think this game embraces the spirit of the first game the best, and evolves it very well. Storywise, the game was fantastic in terms of how it gave a fictional account of how two underground organizations played their part in history. But as a game about the French Revolution? It's seriously really, really weak. Whereas AC3 was on the opposite end and felt as if you were too involved to the point of parody, this game feels too distant to the events. I would have loved more involvement and for the events to have been dramatized better. We barely see anything from the Reign of Terror aside from hearing a few lines about it and one assassination. And Robespierre, as I mentioned earlier, is reduced to only one chapter. I don't feel as if we felt the full impact of what was going on and sometimes the game barely divulged what was happening. Often, the game expects you to open up the datalogs to find out who a person why or why they were important or what particular event during the Revolution was going on. What am I playing, Destiny? As a game about assassinations gameplay and being an actual assassin? It's the best in the series. As a game about Assassin and Templar politics and their roles in major historical events? It's excellent. As a game about the French Revolution/a fictionalized take on an actual historical event? It's a bit of a letdown. I'll probably order Rogue on Black Friday. Edited by RPGZero, Nov 14 2014, 11:48 AM.
|
![]() |
|
AmuroNT1
|
Nov 14 2014, 12:16 PM Post #37 |
|
The man who destroys worlds and creates worlds
![]()
|
They're just excited about the Mario Kart DLC is all. |
![]() |
|
| RPGZero | Nov 19 2014, 08:02 AM Post #38 |
![]()
Break only rules created by men, uphold only what is true and everlasting
![]()
|
http://www.gamespot.com/articles/assassin-s-creed-unity-criticized-by-former-french/1100-6423667/ Head ----> Wall I don't know what's worse, this French politician who only received 11% of the vote while trying to become French President last election attempting to claim that Robespierre was a hero or people in the comments' only argument being, "Well, it's just a game" and not being "Forty thousand people died!" Granted, Robespierre was not the only one at fault. The assembly at the time was just as responsible. Robespierre just ended up taking the blame for all of them. But still, he was responsible for a good many of those deaths. Also, he stated this before the game came out, meaning it would have been impossible for him to play. It's also worth mentioning that you do not side with the King or Marie Antoinette in this game. You're mainly after the Templars who are instigating the revolution. |
![]() |
|
| Fieryone | Nov 19 2014, 09:09 AM Post #39 |
![]()
"Soiya! Kachidoki Arms: Iza Shutsujin! Ei, Ei, Oh!"
|
I still want to know what was up with the World War II stuff. I suppose that is a DLC thing for later. |
![]() |
|
| RPGZero | Nov 19 2014, 09:13 AM Post #40 |
![]()
Break only rules created by men, uphold only what is true and everlasting
![]()
|
Oh, basically whenever Absertego sweeps the servers, the Assassins make you go through a few "bridges" which cause you to end up in random eras. The first is the mid- to late- 18th century (you get to climb the Statue of Liberty before it was shipped to America), the second is World War II, and the last was the Middle Ages. Gameplay-wise, they're pure parkour sections which we haven't seen in an AC game in awhile. |
![]() |
|
Ovan
|
Nov 30 2014, 10:15 PM Post #41 |
![]()
ねぷは..自由だ!!!
![]()
|
http://kotaku.com/assassins-creeds-paris-vs-paris-2014-1664926658 |
![]() |
|
| Orochi Kusanagi | Nov 30 2014, 10:25 PM Post #42 |
|
Unlimited Blade Works
|
http://www.gamespot.com/assassins-creed-unity-bug-and-glitch-fixes-incoming/ LOL@those glitch faces. Scary as hell. XD |
![]() |
|
Ovan
|
Nov 30 2014, 10:31 PM Post #43 |
![]()
ねぷは..自由だ!!!
![]()
|
Mother of god....XD |
![]() |
|
NewtypeS3
|
Dec 1 2014, 02:07 PM Post #44 |
![]()
The Rejected Spartan
![]()
|
Best glitches since the rising boat of the dead in AC4. |
![]() |
|
Ovan
|
Nov 30 2015, 11:42 AM Post #45 |
![]()
ねぷは..自由だ!!!
![]()
|
If anyones interested in this for some reason, it's 9.99 on Amazon right now. http://www.amazon.com/gp/product/B00J48MUS4?ref_=gb1h_tit_m-4_0462_24d5302c&smid=ATVPDKIKX0DER |
![]() |
|
| Homeless One | Nov 30 2015, 12:01 PM Post #46 |
|
Veda Terminal
![]()
|
Because it was bad. |
![]() |
|
| Zero EXE | Nov 30 2015, 12:29 PM Post #47 |
![]()
I'ma getcha
![]()
|
Still mad that the giant French publisher messed up the game about the French Revolution in a franchise that it would be kind of perfect for. Oh well, I'll probably never play an AssCreed again and that's okay. |
![]() |
|
| RPGZero | Nov 30 2015, 02:25 PM Post #48 |
![]()
Break only rules created by men, uphold only what is true and everlasting
![]()
|
To be fair, the French Revolution itself in the game was one of the few things they nailed properly. The atmosphere of absolute chaos and carnage and the mob mentality of the people was crafted quite well. Too bad it was buried in too many frame rate issues and glitches for anyone to tell, especially if you were on PC. Edited by RPGZero, Nov 30 2015, 02:47 PM.
|
![]() |
|
Ovan
|
Nov 30 2015, 03:03 PM Post #49 |
![]()
ねぷは..自由だ!!!
![]()
|
Now I feel like I over payed by 9.98. |
![]() |
|
| Hiromu Shinbo | Nov 30 2015, 03:25 PM Post #50 |
![]()
[Pending...]
|
I was still a bit salty about the accents. I'd have accepted pseudo-French accented English, but there was very little effort for this. And they're a bloody French company |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Video & Games · Next Topic » |


Ovan







NewtypeS3



AmuroNT1


12:15 AM Jul 11