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Assassins of the Caribbean; At Knifes End
Topic Started: Feb 26 2013, 10:33 AM (1,389 Views)
RPGZero
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Break only rules created by men, uphold only what is true and everlasting

They don't do the French Revolution because everyone at Ubisoft is French and the games have a hilariously French POV at times.

Anyway, i'm a big fan of the Assassin's Creed gameplay style and the concept of the underground war, but I do admit they need to heavily revamp the gameplay from game to game at this point. If they do another pirate game, I don't want it to be an AC game precisely because it'd just be this game again with slightly tweaked features. They should do it in another region, at another time, which dictates all new gameplay elements and features that would replace the pirate gimmick.

At the same time, I don't like the idea of leaving too much of what made Assassin's Creed work to begin with. It should never forget it's an AC game, and sometimes I wonder if the pirating stuff was Ubisoft's admission that "We don't know how to take the basic vanilla AC gameplay and take it to the next level." Not everyone is Hideo Kojima in that they can take the basic elements in what made their series work and then make it evolve every three years.

As for me, i'd personally love something during the Japanese civil wars between all the rival clans. It would open up the door for a lot of fun sidequests and tons of new gameplay elements. And it would be interesting to see if maybe one clan was Assassin, but another were Assassins who were in disagreement, and then the same thing for Templars across various clans.
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BadBoiu
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A Nintendrone living a Lie

I like to think cowboys and the mid-west would be good for a future AC installment.
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Posted Image Ovan
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ねぷは..自由だ!!!

Hahah, I was thinking the same thing after reading the 1st part of the post.

Sengoku Kureedoru
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NewtypeS3
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Oh, god. Wild West. That could easily tie in with the Civil War era, seeing how both were in the same span of time.

Riding a train across the nation just to off a mark. Joining in with some Civil War battles on the outskirts, just to kill a general or other soldier. It'd be awesome.
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Lowe Gear
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HNH

A Wild West or Bakumatsu-era AC would be amazing to me. Heck, they're the same time period, so just do one where you go between Japan & the US chasing some Templar.
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Posted Image Ovan
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ねぷは..自由だ!!!

"Freedom Cty" DLC trailer


Freak
Ing
Awesome....
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RPGZero
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Break only rules created by men, uphold only what is true and everlasting

*Gets HD splitter working
*Finally going to play AC4 on his PS4 which he has had and used for other purposes, but is finally going to begin to play a game for it
*Is greeted by a 2.3 GB patch that will take awhile to download.

. . .

UBIIIIIIIIIISOOOOOOOOOOOOOOOOOOOOOOFT!!!!!!
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BadBoiu
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A Nintendrone living a Lie

At least it isn't Dead Rising 3.
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Posted Image Ovan
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ねぷは..自由だ!!!

Coincidentally, was announced today that the Freedom Cry DLC, isn't actually going to be DLC but a stand alone entry for PS3, 4, and PC. So you need the actual ACBF game.

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RPGZero
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Break only rules created by men, uphold only what is true and everlasting

DR3 has a 16 gig patch? I feel sorry for whoever had to download that.

Anyway, i'm loving this game so far. I haven't gotten to do much with the pirate stuff so far as I just got the boat, but it's a better ride than AC3 already. The game has:

-Likable protagonist with a good internal emotional conflict
-The main story begins in a hilarious fashion.
-The control setup feels clunkier than past AC games and it can be quite frustrating because I feel like I can't get Edward to do what I want him to do sometimes, but it's manageable. When it comes to the basic AC gameplay, it's just like I thought: Ubisoft has no idea how to improve the regular AC gameplay. However, they have VASTLY improved the stage design. AC3 had some of the most terrible stage design in a stealth game I had ever seen.
-From what little contact I have had with the ship so far, I like the improvement on ship combat, though they will take some getting used to.
-Assassination side-missions a la AC2 are back! That was one of my favorite parts of AC2, so i'm glad.

I also collected a few songs while in Havannah. I can't wait until the feature to get them to sing is unlocked for me.
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Posted Image Ovan
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ねぷは..自由だ!!!

Haven't played it yet or read much on the story but by Hilarious I assume you mean

Spoiler: click to toggle


Also, please, PLEASE tell me that they did not fix the "holy" glitches



Or physics breaking boats.
http://www.youtube.com/watch?v=ZQobEbphGCA&feature=player_detailpage#t=878
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RPGZero
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Break only rules created by men, uphold only what is true and everlasting

It's not only that. It's what happens after that's even funnier:

Spoiler: click to toggle
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Homeless One
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Veda Terminal

Oh Ed.
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Posted Image Ovan
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ねぷは..自由だ!!!

Greatest.Assassins.Ever

There's probably never going to be a BGM that tops "Venice Rooftops" though. Which ironically, didn't actually play in Venice...Ever.
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RPGZero
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Break only rules created by men, uphold only what is true and everlasting

The soundtrack is amazing, though. It's probably the best in the series. It really gives the setting a good atmosphere.

One thing this game has that 3 didn't was freedom. I just can't stress that enough. In so many missions in 3 there was literally only ONE way to do the mission stealthily. Even if many of the core issues at the heart of AC weren't fixed, at least there are much better level designs to offset them. Even just by examining the areas where the Assassin Contract side missions take place you can see there are multiple opportunities for conducting an assassination without entering combat.

The cluster menus from hell that were in 3 have been simplified. Thank God.

Boarding an enemy ship is just one of the most fun parts of the game. And even that has options. Once you've weakened an enemy ship, you must kill a majority of the enemy crew to take the ship. You can use the swivel gun to snipe them, you can jump off and swim to the ship, you can rope swing your way over, or you can even climb to the top of your mast, leap onto the opposing ship's mast, then air assassinate someone and begin your siege that way.

I like how Edward, Blackbeard, and the rest of the pirate heads treat their group more like an independent nation at war with other nations rather than just a band of pirates. The game's direction certainly makes you feel like you're a part of it. It sort of reminds me of Peace Walker.

And the hidden blade tutorial was hilarious:
Spoiler: click to toggle
Edited by RPGZero, Feb 6 2014, 06:03 AM.
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Posted Image Ovan
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ねぷは..自由だ!!!

Yeah the game is pretty much as open world as you can get. It's essentially Grand Theft Auto V, only set on the high seas.
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RPGZero
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Break only rules created by men, uphold only what is true and everlasting

It's not even the open world that really piques my interest (though it is impressive), it's the fact that I now have multiple options as to how to complete a mission due to great area/stage design. For someone who is a hardcore stealth gamer such as myself, this is of utmost importance. I like open world games, but find so many of them are terribly designed or at least are unexciting when it comes to their utilization as places you would play through.

On a different note, one of the things I noticed in this game is that they made the ship stuff more intricate and difficult while hunting (at least land hunting, as I haven't gotten to sea hunting yet) was made far easier. I like that a lot. AC3 was more about the frontier and the sea stuff was practically a side quest, but now the roles have switched, so bringing about that trade off in difficulty and complexity was important.

. . . On the subject of sea difficulty, the difficulty really is fair. When you start out and have no upgrades, you do decently. When you upgrade once, you begin to feel really awesome because mortars take out up to level 10 ships with one hit. But around the time that upgrade is possible, you begin to meet frigates which will happily humble you in every way possible. But I was stubborn and really wanted to beat one since it had a lot of useful goods. A proper strategy of lining my ship up behind theirs with my cannons ready and lining up a mortar barrage and keeping up the pressure while avoiding putting myself in a position to be rammed was able to do it.

That said, the sea stuff feels more like an action RPG or even a real time strategy game, and that just earns a whole lot of high marks.

I also like that Ubisoft's advertising about what Edward's character was like was indeed false advertising. They made him out to be Ezio Mark II, but he's absolutely his own person and I dare say he's a much more complex and deep character.
Edited by RPGZero, Feb 7 2014, 06:49 AM.
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NewtypeS3
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Suddenly, those spoilers make the complaints of "It's a pirate game with some assassination missions tossed in" make a ton of sense. And are also partially invalidated, because of how the game presents itself.

I'm gonna have to play that game, eventually. Still in the middle of AC2, with no AC1 experience beyond some vague "meh" much earlier.
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Posted Image Ovan
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ねぷは..自由だ!!!

Game is 29.99 for all systems minus PS4/XBoned, starting sunday.
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RPGZero
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Break only rules created by men, uphold only what is true and everlasting

Well worth it. It definitely moved up on my last of favorite games from last year.

. . . Even though Ubisoft still has unpolished things in the core mechanics that have been issues since the first two games, but I digress.

I've finally gotten to sea hunting and wow, it's really tense and really fun. It requires a good amount of precision. I captured my first humpback whale which was a really intense experience.
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RPGZero
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Break only rules created by men, uphold only what is true and everlasting

I went offline while playing a few missions and the trophies didn't pop which I really do hate. I think I can get a few back by replaying the last section of each memory, but one of them was the modern day memories and I don't think you can replay those.

Even though Desmond is dead, his presence can be felt throughout the game. It's pretty fascinating how they managed to pull that off. I actually like the present day plot a lot. I hope our silent protagonist becomes an assassin. I also like the hilarious semi-jerkish assassin that's constantly in contact with you. And of course, a few old friends return. Ubisoft did a good job of making the modern day assassins feel like pirates in this one.

The underwater/diving bell missions are really interesting. I don't like the swimming controls, but the missions are overall very interesting. I like how they''re stealth missions in that the sharks have a general path and in order to stop them from detecting you, you must use the seaweed and ship wreckage as hiding spots. Very original, and I like it.

Also, Sequence 8 was really sad, as it had . . . (0UBER MAJOR SPOILERS ahead):
Spoiler: click to toggle
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Posted Image Ovan
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ねぷは..自由だ!!!

Yeah a couple of the PS4 trophies awe really glitched. And the only way to really deal with them is to entirely delete your save data and restart the game.
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RPGZero
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Break only rules created by men, uphold only what is true and everlasting

I don't think mine are glitched, I just think everything has become so internet dependent that nothing popped while I was offline. The patch was supposed to fix a lot of trophy issues, so i'm hoping mine will pop somehow. Some people have stated that if you replay the last section of a main mission if you didn't get the trophy, you should get it now. I'll probably have to replay the game to get the two present day trophies, though.

Glitched trophies are the reason I still have yet to platinum Assassin's Creed III, by the way. I have one trophy left which is to get 100% and the game will not credit me for completing a certain side mission.
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Posted Image Ovan
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ねぷは..自由だ!!!

That's why I have so many save files. I look up of the games has any known glitches, and then TRY to plan accordingly.

Though some times it ends up being wasted effort.

Also just noticed PS3 is having the same issue it used to with Vita.

I'm playing GTA:O right now, and on my PS3 I see only Orochi online, but on my Vita right now I see both him and You, playing AC4.
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RPGZero
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Break only rules created by men, uphold only what is true and everlasting

Here's something fun. During one of the modern story missions, one of the hacked computers reveals a list of the ancestral lines in Desmond that Abstergo found the most interesting in terms of what memories could be used by Abstergo Entertainment:

Patrilineal Line:
Fifteenth Century: Italian Renaissance
Sixteenth Century: Ottoman Empire
Eighteenth Century: American Colonies/War for Independence
Nineteenth Century: New England and American Midwest

Matrilineal Line:
Twelfth Century: Holy Land/Crusades
Thirteenth Century: Egypt and Northern Africa
Fourteenth Century: Ashikaga Shogunate in Japan
Eighteenth Century: French Revolution
Nineteenth Century: Napoleonic War; Taiwan
Twentieth Century: "Summer of Love" American Pacific Coast

Of course, you can add the era of pirates to the patrilineal line. The file also said that Desmond had numerous ancestors who fought in both World Wars and one ancestor who fought in the Civil War.

I imagine the Ottoman Empire ancestor must be one of Ezio's children. The list also confirms what people already figured, which was that Altair and Ezio are not blood related. I do wonder how Ezio and the Kenways are related, though.

I didn't expect Desmond's Japanese ancestor to come from the 14th century. I expected someone form the years considered to be the Sengoku period from the 15th to 17th centuries. I don't know what Assassin's Creed's Japanese sales are like, but don't they revere the Hojo clan which the Ashikaga turned on? Regardless, i'm very interested in seeing what they could do with this era. I remember that there is no recorded historical reason as to why the Ashikaga turned on the Kamakura and Hojo which are the exact kinds of situations Ubisoft tends to pick up on because it leaves room to play with the era. There is also a lack of historical data on ninjas, but some were said to be found in this era, so Ubisoft very easily could use them and say, "the Templars censored their history because of their part in the Assassins' history".

The Wild West would be tough to do because contrary to popular belief, there is a lack of huge violent upheavals on the west. Sure, there was the whole Wyatt Earp ordeal, and Carson City and a few others had a statistically higher rate of violence than some cities today, the entire Wild West era as a whole was tame. It's called the Wild West myth for a reason. The problem is that we've taken popular media as truth when in reality there was a total lack of bank robberies, train robberies, and even frontier violence to the point that the entire era was actually rather tame and peaceful. Some call it "the not so Wild, Wild West" due to more statistical evidence of peace being made than any violent statistics. Most violence that ever happened in that era typically occurred between the US military and the Indians, so unless Ubisoft wants to go that route again, there actually isn't much in terms violence or special events to speak of.
Edited by RPGZero, Feb 10 2014, 07:22 AM.
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