| Dark Souls II: Scholar of the First Sin; For: PS4, XBone, PS3, 360, and PC | |
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| Tweet Topic Started: Dec 7 2012, 08:11 PM (871 Views) | |
| Homeless One | Jan 21 2014, 09:44 AM Post #26 |
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Veda Terminal
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Watching the trailer again, I swear the Abyss gets name-dropped. |
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| Marik_K | Jan 21 2014, 07:42 PM Post #27 |
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Nautical Robot Stand Invading Your Bathroom
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Oh boy |
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| Akito10 | Mar 6 2014, 01:04 PM Post #28 |
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Norman freakin' Jayden
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It does more than get name dropped. Found out some fun spoilers out there in the wild with early copies getting out there. Huge spoilers and stuff
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| Homeless One | Mar 6 2014, 01:08 PM Post #29 |
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Veda Terminal
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lol, if true. Confirmation: http://imgur.com/a/hkrGA Edited by Homeless One, Mar 6 2014, 01:39 PM.
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| Deadzaku | Mar 11 2014, 09:03 AM Post #30 |
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Chief Junker
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was I close? |
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| ZetaStriker | Mar 11 2014, 11:00 AM Post #31 |
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It's Like You're Carrying the Weight of the World~
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I ended up deciding to wait for the PC version, so I'll have to keep away from this thread for a bit to avoid spoilers while everyone else digs deep into the game. |
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| BadBoiu | Mar 11 2014, 02:20 PM Post #32 |
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A Nintendrone living a Lie
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The enemies gank the fuck out of you right out the gate. It's like the forest from Dark Souls only everywhere. |
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| Homeless One | Mar 11 2014, 07:39 PM Post #33 |
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Veda Terminal
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I am annoyed by how enemies seem separated into two groups: "longer reach than you" and "a whole fucking mob". Things feel really stacked against melee-reliant players in the first few hours. That said, I've made a lot of progress already. The Ruin Sentinels are a colossal pain in the ass though, for the same reason Ornstein and Smough were. |
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| Akito10 | Mar 11 2014, 09:42 PM Post #34 |
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Norman freakin' Jayden
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I feel like a hipster for thinking this, but I wish this franchise was still small. Like, I can't go anywhere atm online without hearing about it, and while I don't care about spoilers, the total media flood from everyone having it makes me feel bad I won't for awhile. I literally can't even look at twitter today. :( |
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| BadBoiu | Mar 11 2014, 11:18 PM Post #35 |
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A Nintendrone living a Lie
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I'm doing my best to avoid all info too. I have seen my brother play a bit so I understand a bit of the style they were going for. Can't say I enjoy the look of the changes too much. I'll spoiler wrap some gameplay thoughts in case you want to go in truly blind. Spoiler: click to toggle
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| BadBoiu | Mar 13 2014, 05:31 PM Post #36 |
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A Nintendrone living a Lie
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Wow these fucking bosses man. Were they even trying with them? |
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| Homeless One | Mar 13 2014, 06:03 PM Post #37 |
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Veda Terminal
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What about 'em? Also, regarding rolls: fast/slow roll is determined by being under/over 70% equipment burden, while roll distance and invincibility frames are evidently tied to how far under/over 70% you are and your "agility" stat which is somewhat nebulous. I have Adaptability at 15, and I definitely feel it is safer than before. |
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XR
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Mar 13 2014, 06:04 PM Post #38 |
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King of Awesomeness
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Ironically bosses are much easier compared to a room with 4 hollows now >_> Mostly thanks to the stupid dodge change... |
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| BadBoiu | Mar 13 2014, 09:13 PM Post #39 |
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A Nintendrone living a Lie
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Spoiler: click to toggle
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| Homeless One | Mar 13 2014, 09:36 PM Post #40 |
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Veda Terminal
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Just wait for Spoiler: click to toggle
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| Akito10 | Mar 13 2014, 10:05 PM Post #41 |
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Norman freakin' Jayden
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Armored Spider a love |
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| BadBoiu | Mar 13 2014, 10:32 PM Post #42 |
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A Nintendrone living a Lie
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AHAHAHA at the Rat Covenant. Truly a Ganksters Paradise. |
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| Homeless One | Mar 14 2014, 07:09 AM Post #43 |
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Veda Terminal
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I'm having a blast with that covenant. The Bell guardians are also a goddamn riot. |
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Neko
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Mar 16 2014, 02:28 PM Post #44 |
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Noir
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I'm stuck on the 3 Sentinel fight, but the borderline cheap Life Protection Ring is keeping me from fretting too much. |
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| Homeless One | Mar 17 2014, 10:29 PM Post #45 |
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Veda Terminal
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I have to wonder what happened in the last 1/3rd or so of the game; the Shrine of Amana and on feel downright mean-spirited, with very anti-player room setups and "gotcha" scenarios. It's like it shifted from skill and careful player to requiring multiple deaths to work out the intended solution. |
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Ovan
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Mar 19 2014, 07:08 AM Post #46 |
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ねぷは..自由だ!!!
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Game debuted as #1 in moonland. Probably as well in NA.
lulz that GTA is still up there, and ExVS is barely up there, and apparently has not really sold anything after it's 1st week. |
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| Anata | Mar 19 2014, 08:08 AM Post #47 |
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Almost as good as Lowe ^_^
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It's a pretty shitty PS3 game by its own judging from how the additional content for the port is not worth mentioning. |
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| Akito10 | Mar 21 2014, 01:23 PM Post #48 |
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Norman freakin' Jayden
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Started the game yesterday and I've been enjoying it quite a bit after my first few negative impressions. Once I got in to the meat of the first area it felt like I was playing Demon's Souls again. I'm pretty much running a carbon copy of my DaS perfect run character but male right now, loving the greatsword moveset. Summoning and being summoned is a helluva lot easier than it ever was on 360 for me, as well. Just cleared out the Lost Bastille. |
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Neko
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Mar 21 2014, 02:09 PM Post #49 |
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Noir
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Kinda strange how what was a poison trap in my game turned into the arrow trap when I get summoned to other peoples games. I can't help anyone in Earthen Peak because they keep dying to that trap chest right before the Jabba boss fight. |
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| Ideon | Mar 23 2014, 04:25 PM Post #50 |
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a bottle a day keeps Yog-Sothoth away
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The Mimics in this one sure got fuckin' weird, too. |
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XR
Neko

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11:08 AM Jul 11