| Dark Souls II: Scholar of the First Sin; For: PS4, XBone, PS3, 360, and PC | |
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| Tweet Topic Started: Dec 7 2012, 08:11 PM (868 Views) | |
Hobbes
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Dec 7 2012, 08:11 PM Post #1 |
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Stuffed Tiger / Philosopher
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Freshly revealed during the Spike TV Video Game Awards show (just ignore the random trailer for The Last of Us, haha): http://kotaku.com/5966786/here-is-dark-souls-iis-debut-trailer Famitsu has confirmation for the platforms it will be on: PS3, 360, and PC. Source: http://www.famitsu.com/news/201212/08025317.html Edit: Official site: http://www.darksoulsii.com/ ...and a press release: http://www.businesswire.com/news/home/20121207005785/en/Hopelessness-Despair-Impending-Doom-Arrives-Dark-Souls Edited by Hobbes, Dec 7 2012, 08:18 PM.
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| Homeless One | Dec 7 2012, 08:55 PM Post #2 |
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Veda Terminal
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Cautiously optimistic. |
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| ZetaStriker | Dec 8 2012, 03:40 PM Post #3 |
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It's Like You're Carrying the Weight of the World~
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Same here, but it's hard to get too excited from just a CG trailer. Also, Jessica Alba's speech pained me, and she really didn't seem to want to be there. XD |
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| Zero EXE | Dec 15 2012, 07:01 AM Post #4 |
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I'ma getcha
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New info from EDGE magazine. -This the article source for the infamous "we want the skyrim audience" quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software. -Huge leap in graphical quality. The game is compared to Watch Dogs and Star Wars 1313. Dynamic lighting and smoother animations all around. -Hidetake Miyazaki, the director for Dark/Demon's souls, will not be directing the game and will only be lightly involved in the production. To be perfectly honest it basically seems like his name is there to be there- his involvement is mostly about getting the project started and occasionally checking in on it. -The unknown nature of the games came from Miyazaki's interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks. -Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches. -Server based PVP is back (yay!) -The information about the directors for the game is worrying. Information is unclear whether or not Miyazaki willingly stepped down from the director's chair. Namco calls is a "company decision" and has this disturbing anecdote to share: "For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience. In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving." That **** sounds worrying to me. I could just be paranoid since this is one of the last bastions of hardcore gaming being released, but it sounds too much like PR bull ****. -Miyazaki is working on a new game he can't talk about. -Miyazaki is disappointed he doesn't have a greater role in Dark Souls II -The Graphics are shockingly close to the trailer's quality -According to Shibuya, one of the co-directors, the player's ability to parse meaning from subtle hints or clues will determine the difficulty of the game and the challenges that are there to experience. -The map is roughly the same size, but has more content and more "areas of interest". -The notion that Dark Souls needs to evolve was "common". Edge says not to expect a minor update. -In designing map areas, the main concept was to create areas that had not been in either game. -Talks of implementing a system that will let you reveal the clues you've learned over the course of the game (wut?) -Shibuya talks about "limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience". |
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| Imperial | Dec 17 2012, 07:34 PM Post #5 |
The Rolling Man
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I'm all for EXCITING, NEW FEATURES, but it sounds like they're kicking Miyazaki out the door for...reasons I don't really follow. He delivered a smash hit. Why wouldn't they trust him with the sequel? Sure, he's working on something else, but my more cynical side thinks it's a way for the company to have its cake and eat it, too. He can catch lightning in a bottle again with a new IP, spawning a new franchise, while Dark Souls II will bring a pretty generous crowd by coasting on the first one's popularity even if it isn't that great. But I suppose we'll find out. I wonder if they'll declare one of the two endings canon, make it ambiguous as to what the original PC chose or treat this as a side story so they can neatly side step the issue. |
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Hobbes
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Apr 10 2013, 05:55 AM Post #6 |
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Stuffed Tiger / Philosopher
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IGN's got 12 minutes of gameplay footage incoming today, which will feature:
Two screens can be seen at the source: http://www.ign.com/articles/2013/04/10/dark-souls-2-gameplay-reveal-coming |
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| ZetaStriker | Apr 10 2013, 07:33 AM Post #7 |
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It's Like You're Carrying the Weight of the World~
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It'd be great if they announced this on April 1st, and then as a troll they just showed footage from DMC. |
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| Infected | Apr 10 2013, 07:44 AM Post #8 |
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Legendary Junker
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It's From and Dark Souls, they'll just troll anyway. "No seriously guys, the pendant does something this time, we swear!" |
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XR
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Apr 10 2013, 08:06 AM Post #9 |
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King of Awesomeness
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You could trade it >> |
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Ovan
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Jun 16 2013, 12:31 PM Post #10 |
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ねぷは..自由だ!!!
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http://i.imgur.com/1DqOroL.jpg |
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| Marik_K | Jul 7 2013, 10:25 AM Post #11 |
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Nautical Robot Stand Invading Your Bathroom
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http://www.vg247.com/2013/07/04/dark-souls-2-accessible-my-bleeding-aunt/ |
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| Homeless One | Jul 7 2013, 10:33 AM Post #12 |
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Veda Terminal
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Definitely sounds true to the first game. |
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| Marik_K | Jul 7 2013, 10:44 AM Post #13 |
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Nautical Robot Stand Invading Your Bathroom
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I like to think more accessible just means it'll be prettier |
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| ZetaStriker | Jul 19 2013, 12:13 AM Post #14 |
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It's Like You're Carrying the Weight of the World~
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I tried it on the Comic Con show floor. I . . . didn't have a great experience, really. I tried out the new dual wielding class, and the guy running the demo didn't bother explaining what was new about them . . . and I didn't figure it out through play. I didn't feel any stronger or faster than normal, and certainly didn't have any more stamina to power attacks. I just couldn't block, which got me killed when I was at full health and a hit away from finishing the first big turtle enemy. It's fun, and feel authentically "Dark Souls", I just wish I knew what was special about the new character option. |
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XR
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Jul 19 2013, 02:07 AM Post #15 |
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King of Awesomeness
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You get to die faster, that's what's special. |
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| BadBoiu | Jul 19 2013, 02:51 AM Post #16 |
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A Nintendrone living a Lie
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They expect you to roll to avoid all attacks. It's the price you pay for 2-handing and dual wielding. I like to use a shield most of the time because I'm not exceptionally good at it either and like the insurance it brings. Of course I say this when just the other day the Taurus Demon impacts my shield and I get sent flying backwards from the impact off the cliff. Wasn't sure whether to laugh or hold my head in shame from dieing to the Taurus Demon, probably both. I'm sure the dual wielding shines in PVP being able to bleed the hell out of guys that much faster and guard break from rapid fire hits. I wonder if you can parry with your offhand though. Edit: I forgot you could already parry with your offhand. Edited by BadBoiu, Jul 19 2013, 07:50 AM.
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| ZetaStriker | Aug 21 2013, 12:19 PM Post #17 |
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It's Like You're Carrying the Weight of the World~
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Looks like they're offering a PS3 closed beta of this, due to start October 5th. It's supposed to feature an area as of yet unseen in the convention demos, and while they haven't announced how to get into the beta they have said to watch their Facebook page for further details starting September 5th. |
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| Homeless One | Sep 18 2013, 06:43 PM Post #18 |
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Veda Terminal
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http://www.youtube.com/watch?v=vjZvXpOMGxY Nice theme. Beta impressions from good ol' EpicNameBro: http://www.youtube.com/watch?v=1CGvXh_pEWs Edited by Homeless One, Sep 18 2013, 07:06 PM.
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| Homeless One | Nov 4 2013, 10:53 AM Post #19 |
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Veda Terminal
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By a friend: http://www.toonzone.net/2013/11/toonzone-mcm-london-comic-con-october-2013-interview-dark-souls-light-writer-andi-ewington/#.UnfsBD52CIU |
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Ovan
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Jan 6 2014, 03:09 PM Post #20 |
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ねぷは..自由だ!!!
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http://www.famitsu.com/news/201401/06046081.html |
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| ZetaStriker | Jan 6 2014, 03:32 PM Post #21 |
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It's Like You're Carrying the Weight of the World~
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I wouldn't trust a Dark Souls cafe. I wouldn't expect to walk out of there alive. |
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| BadBoiu | Jan 6 2014, 03:38 PM Post #22 |
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A Nintendrone living a Lie
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You'll probably just get ganked by a couple of assholes invading your booth. |
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Ovan
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Jan 14 2014, 09:51 PM Post #23 |
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ねぷは..自由だ!!!
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| Homeless One | Jan 14 2014, 10:09 PM Post #24 |
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Veda Terminal
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Very nice. |
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| ZetaStriker | Jan 14 2014, 10:32 PM Post #25 |
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It's Like You're Carrying the Weight of the World~
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They flashed that goddamn Chariot boss from the network test. Bastard one-shotted me the first time I ran into him. =___= Yeah, this is going to be great. |
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Hobbes







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XR
Ovan






11:08 AM Jul 11