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Mass Effect 3; For: PS3, 360, Wii U, and PC
Topic Started: Dec 10 2010, 01:02 PM (9,354 Views)
strabo100
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Chief Junker
the striker just like the falcon has a tendency to fire blanks, unless your hosting.
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gundamtotoro
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Old and Cantankerous
I've only used it with a Soldier class if I happen to land in a Bronze game. I promoted the Soldier class so its at a low level again. Usually I've been playing as an Infiltrator on Firebase White with Geth on Gold.

Actually I found a spot on that map where if you die you will just respawn. In the room on the lower part of the map. On the exit to the room facing the scaffolding directly in front and the ammo crate to the right there is this white band on the floor in the entryway. If you die standing on that you immediately revive. Sometimes you'll revive right there but most of the time it warps you over to the fighter where you start the map. It happened to me and another guy when we were running out of the room when there got to be too many Geth Primes and I've gotten it to replicate consistently.
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strabo100
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that's firebase white. If u die on the back exit, and u have both feet on the floorboard for the door, when u die u will fall through the floor and teleport to the landing pad. It glitched for me on my salarian engineer though... teleported my decoy to the landing pad instead of me XD
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Shadow00X
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Courage Incarnate

working my way through veteran chest drops here...and it drops me an Arc Pistol(Gold)...dammit, I'm kinda wanting to complete the mods and weapons...and give me a freaking Turian Soldier to finish customization options already!
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Posted Image CyborgZeta
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Code: Kirin!

Just finished my second playthrough of the trilogy.

Female Shepard:
- Spacer
- War Hero
- Adept
- Paragon

Adept was pretty fun actually. However, ME2 was the low point for it IMO. Although Singularity + Warp detonations were actually pretty handy in surviving all 5 waves on Arrival.

I did Insanity when I got to ME3. Annoying at times, but otherwise pretty easy for the most past. Adept just trivializes the game. Double Pull + Double Throw for unshielded enemies, Warp + Throw for everything else. Brutes and Banshees were nothing to me. Anyway, by finishing on Insanity I have all achievements for ME3.

I originally avoided playing a female Shepard since I could never settle on a look that satisfied me. Yet I managed to come up with a decent FemShep that looked good throughout the games; she looked great in ME3. I romanced Garrus, which turned out pretty good.

Having played both Shepards, I can't say I prefer one over the other. I will say however that my female Adept was much more fun to play in ME3 than my male Soldier.
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Shadow00X
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Courage Incarnate

So who's been keeping up with these now biweekly(that's what it means for 2 weeks per, right?) operations?

I've drawn an Eagle and a Valiant(missed the brute operation commendation)
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gundamtotoro
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Old and Cantankerous
I guess I misunderstood the last one because I didn't get a commendation pack for it. Last night I was sure to not die at all and everyone in the squad made it to full extraction.

I got a Valiant for the first operation. I got the N7 SMG on the second operation. I would like to get an Eagle and see how my Adepts do with that.

I saw one guy who had a Valiant II which I stared at until the match started. I'm primarily playing a Geth Infiltrator with a Valiant I for Gold matches. I goof off with an Asari Adept if I need something less serious. I do like the Batarian Soldier too though.

I like the hint that Vorcha will be joining. I'm kind of hoping for a Pyro class. >>
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Shadow00X
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Courage Incarnate

the previous operation was gold extraction in any form. Go call up customer support and wrangle up a commendation pack manually.
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gundamtotoro
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Old and Cantankerous
Eh, I can deal. I'm just pissed I have Hurricane II after last weekend. I hate the thing, the recoil is awful and horrible at any kind of distance... chews things up decently close up though I have to admit.
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Shadow00X
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Courage Incarnate

trick with the hurricane is to fire without scoping. sure the bullet spread's a bit nasty, but with a good turian with max stability, you actually can control the weapon while firing from the hip.

In other news, it's promotion weekend. I've dumped all 6 characters here.
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gundamtotoro
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Old and Cantankerous
I dumped the 3 I had at Level 20. My N7 Special Ops squad is at 750 strength in the single player now.
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Posted Image CyborgZeta
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Code: Kirin!

http://blog.bioware.com/2012/05/24/mass-effect-3-rebellion-pack/

I'm curious to see what the weapons are like as well as what powers each new character has.

That said, I'd only be interested in playing the Ex-Cerberus dudes. Although I fear for the Adept since he has, ugh, Singularity.
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strabo100
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Chief Junker
http://social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-News-and-Announcements/New-Mass-Effect-3-Patch-103-coming-this-week-12276459-1.html

New patch with the rebeillion DLC

Patch 1.03 Notes:

Common to all Platforms:
-Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
-Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
-Fixed Action mode so it will now respect difficulty if set in the main menu
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
-Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
-Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
- Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
-Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
-Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
-Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
-Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
-Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
-Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
-Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
-Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
-Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
-Fixed Host migration that would sometimes cause players to start on an incorrect wave
-Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
-Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
-Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
-Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
-Fixed game hitching of 1-2 seconds at start of waves
-Fixed clients occasionally seeing nonstop firing visual effects
-Fixed evaded projectiles having an erratic course
-Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
-Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
-Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
-Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
-Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
-Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
-Fixed an issue so Drell Adept Reave audio plays at full volume for all players
-Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
-Fixed a crash in conversations after Investigate Sanctuary mission
-Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
-Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
-Fixed the Memory Leak going in and out of Multiplayer Menus
-Added feature to remove AFK players after a set amount of inactivity
-Added a cooldown to Ops Survial consumable
-Made ammo consumables insta-reload and damage bonus

PS3 Only:
-Fixed wrong DLC Text in the Trophy File
-Added Downloadable Content option to PS3 Main Menu

Xbox Only:
- Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at “Checking downloadable content…” after accepting an invitation from multiplayer menu

PC Only:
-Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
-Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
-Fixed an issue where users could not scan on galaxy map when right-click is rebound
-Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active


Edited by strabo100, May 28 2012, 03:39 PM.
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gundamtotoro
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Old and Cantankerous
Quote:
 
-Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended


Yay, this happens all the time to me.

Now if they could fix a Vanguard becoming unattached from the ground...

Disappointing reading about the Atlas bonus damage being lost because I suspect I was doing that with my Infiltrators. >_>
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strabo100
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Chief Junker
that and Prime, I guess their buffing all the boss creatures by getting rid of their weakpoint, cause the banshee has no headshot bonus.
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Shadow00X
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Courage Incarnate

I pulled off my commendation run with a Male Quarian armed with a Hurricane I and Eviscerator X, Disruptor Rounds II, and I think SMG Rail Amp II(forgot which armor bonus I brought) on Geth Firebase White.

Wave 9 and I was running from cover to cover trying to gather enough grenades to destroy two Geth Primes since everyone else bled out holding the standard long snipe area off from the landing pad.(Thank God I skipped Incinderate and specced Shields, because I literally used all of my available 5-8)
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Torii
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Mechanical Bird of Kira Yamato
I have a Vorcha Sentinel. His name is Charizard.
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gundamtotoro
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Old and Cantankerous
I've only gotten a male Quarian Engineer and a Vorcha Soldier so far out of the new classes. I swear I have horrible luck on unlocks. I wish I could get a Krysae since people are beating my scores consistently now using those things and they seem pretty effective.

The Vorcha Soldier seems okay. I wish its heavy melee had some better homing ability on it since I whiff with it all the time. Normal melee swipes seem to work well though. The Flamer skill is also pretty fun.

I don't really like the Quarian Male Engineer other than Arc Grenades are neat.
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Posted Image CyborgZeta
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Code: Kirin!

Getting characters has been harder lately because they adjusted the packs. Weapons drop more than character cards now; apparently because many fans complained they kept getting characters they already have.

I myself have all the characters unlocked save for the Asari Justicar.
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gundamtotoro
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Old and Cantankerous
Well, I'm tired of seeing people at a 1/4th of my N7 Ranking with Krysaes. >_>
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Shadow00X
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Courage Incarnate

Time to see what this weekend will bring.

Commendation pack req: Extract on any difficulty using a team mix of only Krogan, Batarian, or Vorcha.
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Posted ImageHobbes
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Stuffed Tiger / Philosopher

The Extended Cut DLC will hit XBL, PSN, and PC on June 26th. (NOTE: While PSN in North America will get it on the 26th, it will be up for PSN in other regions on July 4th).

Source: http://social.bioware.com/forum/1/topic/324/index/12690832

It'll be 1.9GB. More info can be found in the FAQ linked here: http://masseffect.bioware.com/agegate/?url=%2Fabout%2Fextended_cut%2F
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gundamtotoro
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Old and Cantankerous
Found a group using Krogan and Vorcha pretty easily but a Krogan Vanguard in the group did a Charge right before extraction which lead to a partial extraction. I was paranoid and eventually found another group that stayed together for full extraction.

I really like the Reegar Carbine, particularly after seeing it destroy a few Atlases in a handful of seconds.

I still don't have a Krysae though. >_<

I managed to get two killstreaks with just lift grenades tonight from my Krogan Sentinel. It seems like there are more grunt enemies with this weekend's event and I lucked out running into a couple of large groups that fit just right into a grenade radius. I had just assumed killstreaks were for missile launchers only.
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Shadow00X
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Courage Incarnate

I killstreak'd before with Tech Armor packing a lvl 2 power damage boost against bronze cerberus.

To quote Kamen Rider Kabuto

PUT ON
CAST OFF
PUT ON
CAST OFF
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Posted Image CyborgZeta
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Code: Kirin!

The EC is hitting this soon?

I highly anticipate the endings going from shit to slightly less shit.
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