| AC Verdict Day; For: PS3, 360 | |
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| Tweet Topic Started: Jan 11 2010, 02:04 AM (5,405 Views) | |
Ovan
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Feb 3 2010, 12:34 AM Post #26 |
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ねぷは..自由だ!!!
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Trailer http://www.armoredcore.net/ac5/asx/ac5_tokuho.asx |
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Ovan
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Feb 1 2011, 12:18 AM Post #27 |
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ねぷは..自由だ!!!
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God damn it never is this thread on page 10. Anyways according to this weeks famitsu, - Bandai Namco Games is publishing this outside of Japan - The gameplay will involve the player forming teams with other players and fighting it out online - The objective in the game is territorial conquest - The My Garage system allows you to upgrade you mechs - The mech part designs are brand new - The main component of the game is online play - The online play here is different from normal online multiplayer because it has no separate modes. By being a single seamless online mode, it makes it much easier for players to get online and start playing. - There is a single player option. - The main objective of the game is for your team to capture the territory of another team. - You can set up defenses in your territories beforehand. If no players are online in a team, the defenses become the enemies for other players trying to take it. - Teams are made up of 5 players. In combat there will be 4 players controlling mechs, while the remaining player serves as the commander and operator for the team. - There will be something similar to Overweapons from AC4. - There is a huge amount of content in the game. - Release date is 2011. http://www.neogaf.com/forum/showthread.php?t=420444 |
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| BadBoiu | Feb 1 2011, 01:21 AM Post #28 |
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A Nintendrone living a Lie
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Well that's certainly different. I'm hoping for a true mission based single player still because it sounds like it's all team based land grab. Since it looks almost entirely online based I'm already dreading having to play against crazy sword laggers. |
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Ovan
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Feb 1 2011, 01:59 AM Post #29 |
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ねぷは..自由だ!!!
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That's why you stake them in the face. Posted Image |
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| BadBoiu | Feb 1 2011, 03:48 AM Post #30 |
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A Nintendrone living a Lie
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Not on laggers you don't. Non-lag pro blade users are scary in their own right, the maneuvers I was trying to do against you doesn't compare. Bladers aren't the end all though, not like how missles were in AC2:AA or anything. By the way was Tower City Blade ever translated? |
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| Fieryone | Feb 1 2011, 06:20 AM Post #31 |
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"Soiya! Kachidoki Arms: Iza Shutsujin! Ei, Ei, Oh!"
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Wow, that sounds both awesome and Frustrating, kinda sounds like How I've wanted a Mech MMO to play. I'll have to pick this up and see how well they can accomplish it. |
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Ovan
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Feb 1 2011, 05:06 PM Post #32 |
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ねぷは..自由だ!!!
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Not that I know of. As to laggers, I just used the stake in advanced and it always seemed to work. Even if all hits didn't connect, Blade ACs are always light armored to it didn't need to. Posted Image Posted Image Posted Image |
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CyborgZeta
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Feb 1 2011, 05:31 PM Post #33 |
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Code: Kirin!
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So its been confirmed to be coming over to the US? Excellent. I wish the scans were clearer but it looks good. Can't wait. EDIT: By the way, for you guys who end up getting it what version are you looking at? Probably PS3 for me. |
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Ovan
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Feb 1 2011, 05:46 PM Post #34 |
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ねぷは..自由だ!!!
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Ditto. I just hope the achievements aren't as retarded as they were in For Answer. I still never made it to A-Rank online. |
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| BadBoiu | Feb 1 2011, 05:46 PM Post #35 |
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A Nintendrone living a Lie
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360 since I don't have a PS3. |
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Ovan
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Feb 1 2011, 06:04 PM Post #36 |
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ねぷは..自由だ!!!
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That Ditto was before I saw his Edit. As to which system, it's up in the air. =/ Depends on which version people get more. Though I heard 360 FA always had better online. Custom tracks would also make or break my decision. But if the difference in release dates between regions is longer than 6 months, I might just pre-order the JPN PS3 version. And if it's online is good enough to warrant it, I'll get the US version for 360 later on. |
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CyborgZeta
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Feb 1 2011, 06:20 PM Post #37 |
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Code: Kirin!
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Well if enough people get it for the 360 then I'll get that version. I have no preferences, I just want to at least have a couple people to play multiplayer with. |
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CyborgZeta
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Feb 2 2011, 07:31 AM Post #38 |
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Code: Kirin!
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Double post, but check this: http://www.neogaf.com/forum/showthread.php?t=420591
Oh boy, 2012! And suddenly importing it just got a whole lot more tempting. |
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Ovan
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Feb 2 2011, 08:51 AM Post #39 |
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ねぷは..自由だ!!!
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Screw that I'm importing. Um...I don't like the fact that I'm seeing nothing but heavy class ACs where....Also same color of gray everywhere. Posted Image Posted Image Posted Image Posted Image Conquest Mode's Menu Posted Image Posted Image commander's view in conquest games Posted Image |
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Ovan
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Feb 2 2011, 04:18 PM Post #40 |
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ねぷは..自由だ!!!
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Ton of new screens http://kotaku.com/5750243/we-got-armored-c...coming/gallery/ |
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Ovan
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Feb 3 2011, 02:33 AM Post #41 |
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ねぷは..自由だ!!!
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[YOUTUBE]http://www.youtube.com/watch?v=zYKvphbB_Js[/YOUTUBE] Movie voiceover guy from the 90's: IN THE CITY, YOU MUST FIGHT TO SURVIVE |
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| BadBoiu | Feb 3 2011, 04:06 AM Post #42 |
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A Nintendrone living a Lie
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Looks great, but I'm still not importing. No PS3, no HDTV, East Coast, Final Destination. I also wonder how practical light-weight ACs will be since you really do only see heavies. Could be that it's just big guns = more badass trailers, but there's also the squad based multiplayer going on. A single light-weight per team could work if he just zipped around picking off weakened heavies or something though, but I'm getting way ahead of myself assuming so much here already. |
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Ovan
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Apr 6 2011, 02:16 AM Post #43 |
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ねぷは..自由だ!!!
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Oh god damn it it took forever to find this damn thread. Mercenary system http://www.andriasang.com/e/blog/2011/04/0...re_v_mercenary/ -Enter battlefield -Begin shooting wide area explosives and beam weapon at all teams -Insert Celestial Being line -Quit out of game
****ING SOLD ON DAY ONE. EVEN IMPORTING. |
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Ovan
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Apr 11 2011, 05:20 AM Post #44 |
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ねぷは..自由だ!!!
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Newer screens. http://www.famitsu.com/news/201104/11042251.html |
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Ovan
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May 10 2011, 09:41 PM Post #45 |
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ねぷは..自由だ!!!
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Famitsu confirms the release date for october. |
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CyborgZeta
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May 11 2011, 12:44 AM Post #46 |
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Code: Kirin!
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Hmm, well if it releases that late into the years I might wait the extra couple months for the NA version. Assuming the 2012 release date for NA is early 2012. |
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Ovan
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May 12 2011, 09:06 PM Post #47 |
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ねぷは..自由だ!!!
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There was a live demo tonight. Though I was in class so I missed it. http://www.andriasang.com/e/blog/2011/05/1...live_broadcast/ It'll most likely be on Nico soon though, as always. |
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Ovan
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May 12 2011, 10:42 PM Post #48 |
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ねぷは..自由だ!!!
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Correction, It hasn't started yet. http://www.famitsu.com/live/acv/ |
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Ovan
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May 13 2011, 06:55 AM Post #49 |
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ねぷは..自由だ!!!
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http://armoredcoreonline.com/news/featured...ore-v-live-demo The main parts of the presentation, But HOLY ****. This game is freking awesome! Easily an instant buy and import! |
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CyborgZeta
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May 13 2011, 09:30 AM Post #50 |
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Code: Kirin!
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I didn't watch the whole thing, but it looked pretty good. I'm going to need a timeframe on the US release before I decide if I'll import it. |
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11:19 AM Jul 11