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FFE FAQ; Fak me?! No, fak YOU!
Topic Started: Mar 12 2008, 10:55 PM (747 Views)
AmuroNT1
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The man who destroys worlds and creates worlds
Museum Refugee
Welcome to the FFE FAQ topic, also known as "Why'd you ask Darlavon a question?! Now we'll be here for hours!" In this topic, I hope to answer some of the questions and/or concerns regarding the RP. I'll start off with stuff that's been asked of me in the earlier stages of the game. If you have a question you would like answered, just post here (or contact me another way) and I'll put it in the main post.

Q: What do I have to know about Final Fantasy to play this game?
A: Honestly, you don't need to know anything, but at least a rudimentary knowledge of the FF-verse will help.

Q: What's with the setting?
A: I decided to use the Ivalice Alliance, which encompasses FF12, its spinoffs, and the Tactics series, as the general basis of the RP. This doesn't mean that the game is set in Ivalice, mind, but rather that it draws inspiration from it.

Q: So I can't be an Elvaan?
A: Nope, none of the races from FF11, or any other non-IA game for that matter, are allowed. Just the main seven from Tactics A2 (Human, Bangaa, Moogle, Nu Mou, Viera, Seeq, and Gria), plus the Feol Viera from Revenant Wings (here adapted as half-Human half-Viera).

Q: Can I have...
A: Before you ask, let me get this established: This game has absolutely nothing to do with any of the other Final Fantasy games; you can't play a SOLDIER or a Garden trainee or anything like that. No Materia, no Spheregrid, nothing. Don't be a bootleg ripoff of Shitty-roth or Kefka or any other character.

Q: Okay, but there's something you forgot that I wanted to use.
A: If there's a class you're interested in, or a more unique weapon you wanted your character to use, then just ask me for permission. I have no problem allowing these things within reason. Wanted a Puppetmaster or Mog Knight? Sure. Wanted to fight with a double-ended sword or an anchor? No problem. Just please, no Keyblades or Gunblades - of any variety.

Q: How do I handle these ability lists?
A: Don't stress over that. FFE started its life as a concept I had for a pen-and-paper game but was adapted into a board RP. The ability lists mainly exist so players know what their characters can do and don't overstep their bounds. Don't worry at all about things like learning new skills. After all, the point is to have fun, right? Just remember that at the start of the game, all our people are supposed to be relatively low-level, so don't give yourself too much right off the bat.

Q: Can I draw inspiration from (game)?
A: I don't have any problem with people being inspired by other RPGs, but please remember that this is Final Fantasy, first and foremost. Therefore, please avoid notions that are more in line with games like Kingdom Hearts, Star Ocean, Dragon Quest, Vagrant Story, the Tales Of series, etc etc.

Q: Can I have a Chocobo?
A: In the interest of role-playing, I have to ask that characters only own Chocobo if they're decently wealthy. After all, owning a pack animal like that is expensive (trust me, my aunt owned horses for decades). There's food and stabling fees, medical fees, not to mention possibly armor if you plan on taking it into battle, and of course there's always the risk of its death.

Q: You've got it all wrong. Feol Viera aren't half-Human, they're half-Aegyl. You mixed up abilities from all the games. Rant rant rant...
A: Don't nitpick me to death. As I've said, this game is only INSPIRED by Final Fantasy, not based directly off of any single game in the franchise. Remember, FF has been going for over twenty years now; limiting this to a single game would be a bit like making a Gundam RP and restricting players to ZZ only. I chose Ivalice because I felt that, since it's had several games set within it, it has the most material and therefore the most room for players to spread their creative wings. The idea is to have fun, not to slavishly adhere to the exact mechanics of a video game.
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