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| FFE Sign-Up Topic; Welcome to the Soldier Office | |
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| Tweet Topic Started: Mar 12 2008, 04:31 PM (3,470 Views) | |
AmuroNT1
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May 15 2008, 06:25 PM Post #26 |
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The man who destroys worlds and creates worlds
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Kags: Approved. Thrawn: You should probably cut back on the skills. Smithing doesn't need to be listed as a job ability, since it's not something that'll come up in battle. Plus, remember what I said in the FAQ topic about Chocobo ownership. Otherwise, approved. |
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| Marik_K | Jul 12 2008, 01:34 PM Post #27 |
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Nautical Robot Stand Invading Your Bathroom
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Name: Marik Kashi Race: Hume Nationality: Ziga Age: 29 Appearance: Posted Image Class: Ronin Blacksmith ---> Samurai History: Born on Ziga, has been travelling the world, having little time due to training in both the making of and use of weapons. Due to family history, is currently training to become a samurai. Deciding to hit the road in search of better materials for making stuff, though his first party fell into disarray and disbanded. Personality: Cheery guy with a zeal for making weapons and armor. Known to be extremely... weird when finding rare materials. Doesn't change much on the battlefield, though he is still getting the hang of his weapons. Weapon: Average Grade Bronze Katana, made by himself, the first one he sucessfully crafted. Carries a few other crafted items for sale. Skills: Action: Accumulate, Blitz. Reaction: Weapon Block. Support: Maintanence, First Aid. Limit Break: None for now Ye olde Smithery guide: This chart is a guideline fo having Marik make something for you. Weapons: Grade Weapons: Weapon. . .Junk Bad .Avg .Good Fine Superb Excellent Swords. . .10. .10. .15. .15. .20. .20. . .10 Daggers . .40. .40. . 5. ..5. .10. . 0. . . 0 Axes. . . .10. . 5. .20. .15. .20. .15. . . 5 Spears. . .15. . 5. .25. .15. .15. .20. . . 5 Katana. . . 0. . 0. .20. .20. .20. .20. . .20 Ninjato.. . 0. . 5. .35. .20. .30. .10. . . 0 Polearms. .15. . 5. . 5. .35. .20. .15. . . 5 Armor: Armor . . .Junk Bad .Avg .Good Fine Superb Excellent Helm. . . . 0. .20. .10. .30. .30. . 5. . . 5 Shield. . .40. .20. . 5. . 5. .15. .10. . . 5 Body.Armor. 0. .20. .20. .20. .20. .20. . . 0 Greaves . .40. .20. .10. .10. .10. . 5. . . 5 Gauntlet. .20. .25. .25. . 5. . 5. . 5. . .15 Set . . . .25. .15. .10. . 5. . 5. .15. . .25 A note on affinities, unaffinities familiarities, and family lineage: Affinities are items a smith is really good at, and generally prevent him from making a junk grade sword. Familiarties are items a smith is familiar with and can be counted on being of a somewhat decent qualitiy. Unaffinities are items a smith is poor at making and will never reach the highest grades. Family lineage plays a role in a certain item if a job has been in the family for years. Marik's smithing modifiers: Katana Affinity plus Lineage, unable to make a bad or junk grade katanas. Recieves no other bonuses. Dagger unaffinity, unable to make superb or excellent grade daggers. Ninjato familarity, unable to make junk or excelent grade Ninjato. Body Armor Familiarity, unable to make junk or excellent grade body armor. Helm affinity, unable to make junk grade helms. Also, random chance of making a higher grade helm than one he was previously making. About grades: Junk: Worthless item, breaks easily. Bad: Minor step up from junk, but still worthless Average: run of the mill weapon, offers no bonuses Good: Above average, generally a few points higher. Fine: High quality, often has an attribute to it for a bonus Superb: Very High Quality, loaded with stat bonuses. Excellent: Highest quality, loaded with attributes and stat bonuses galore. Very rare, pricey, but if you get it, cherish it. |
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| KunojiLym | Jul 12 2008, 05:27 PM Post #28 |
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Philosopher of FIRE
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Name: Diana Hypello Race: Nu Mou Nationality: Abuge Job: Black Mage -> Summoner Description: Posted Image History: Diana was born to a family of summoners; she has been learning magic almost as soon as she could walk, much less speak. She is well schooled, therefore, in all the stories and legends surrounding her homeland and her parents' chosen profession. This is the first time she has left her parent's conforting embrace, as she sets out on the coming-of-age ritual that is a requirement for all summoners-to-be. What Diana doesn't know is that she isn't actually her parents' biological child, but was found at their doorstep instead, and subsequently adopted. Even for a Nu Mou, her magic potential is strong, but the reason for that is unknown. Personality: Being both a Nu Mou and born to summoners, Diana is extremely shy of social contact. She has a habit of mumbling her words such that people can barely hear her, and she hardly even makes eye contact with anyone. Her most cherished companion is her magic, and she exhibits a child-like joy and bliss whenever she uses it. Of course, she has never used her magic to harm anyone before... Weapon: A staff that Diana made herself, as part of her summoner training. Skills: Fire, Thunder, Blizzard, Quake, Bio, Elemental Seal Limit Break: (work in progress) |
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| angry123 | Jul 15 2008, 09:21 PM Post #29 |
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The mirror never lies
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Posted Image Name: Xun Yuki Race: Human Nationality: Shurna Age: 24 Job: Ninja Apprentice (Thief/Black Mage)>>>Ninja Description: See above picture History:Born to a small village in the southern region of the Shurna nation, Xun has lived most of her life in secret out of the eye of the main world. From a long like of Ninja, she has been training to become one herself, to take on the job many before her had, taking whatever, they deemed needed for themselves from whoever they could, be it a person, a highly valued item, or a life, so commonly a great ninja's skills could be bought by anyone who managed to find them and keep his or her life There was a rule set up between the others in the village as not to case distraught and destroy themselves. One is never to commit these acts upon another villager within the village, and to never speak of it in the outside world, several of them were wanted for several 'criminal acts' But due to the expedition operating out of Shurna into the South Pole, where most of one ninja's training went, she decided to take her training elsewhere... Personality: Extremely haughty and commonly talks down to others, especially those she'll be taking anything from. Although this is mostly a front, she has a kinder more soft spoken side. Weapon: Yoroi Tôshi(Dagger), Various throwing weapons Skills: Blizzard/Thunder/Fire, Sneak Attack, Steal Weapon, Steal Accessory, Catch, Hide Limit Break: ??? Learning: Drain, Mug, Steal Armor |
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| Zero EXE | Jul 17 2008, 05:11 PM Post #30 |
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I'ma getcha
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Name: Signi Osane Race: Hume Nationality: Sasun Job: Red Mage Description: Posted Image History: From a long line a Red Magi from the city of Egroa, Signi decided at an early age to follow in her family's illustrious footsteps. Though not overwhelming talented, she worked hard to succeed in the college's difficult program. Currently, she is employed by a band of some of the younger mages in the country to investigate world events in secret. Personality: A well-mannered person, she's eager for adventure and knowledge. She has a whimsical side to what she tries to pass off as a serious personality. Recently, Signi seems to be suffering from a streak of bad luck... Weapon: Joyeuse, a light and well-made rapier that is made by a special smith for each member of the Osane family that proves themselves as worthy of their name. Skills: Fire, Ice, Thunder, Cure, Protect, Blink, Sleep. Limit Break: Chainspell. A rapid casting technique that allows multiple spells to be cast repeatedly as long as Signi has the energy to use them. |
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| Akito10 | Jul 17 2008, 11:10 PM Post #31 |
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Norman freakin' Jayden
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Posted Image Name: Wallace 'The Wall' Rosencrantz Race: Human Nationality: Pinish, born in Rikad in the Delfa region Job: Knight (Mastered) > Beastmaster offshoot 'Fiendologist' Description: ( See character picture) History: Born to a womanizing father who relished more in the bloodsports of Rikad than actually raising his child, Wallace considers his actual parent a kindly old Nu Mou who would teach him various trades to help him make his own income due to his neglectful father. Once he had amassed enough wealth and his mentor passed away, the young Wallace relocated to the Oria continent, finding himself a niche as a workhorse for hire. Numerous small odd jobs led him to eventually become a Knight in the Glasno army. Despite Glasno's humiliating defeat, Wallace earned himself a reputation as a defensive powerhouse on the battlefield, earning him his trademark nickname. With Glasno's defeat came him looking for a new calling. He found this calling through remembering the habits and hobbies of his old mentor, a researcher in the various monsters and fiends of the land, and decided to spend his waning age in the same vein as his mentor, and maybe, hopefully, save a young person from the clutches of despair like he himself had been in his youth. Personality: With little loyalty for any one nation, Wallace is a bit of a wanderer. Outside of a random girlfriend here or there, he rarely holds a relationship of great importance, his last stab at it having been over five years ago. Nonetheless, despite his failure with personal relationships, he is a markedly kind individual, always ready to offer information or guidance to one who needs it. Weapon: Small Dagger left to him by his old master, usually fights with fists Skills: Cover, Power Break, Mind Break, Body Break, Hellcry Punch, Gauge Limit Break: Research Assault (name pending) - Scanning his memory of Fiends, Wallace realizes the attack patterns and tell-tale signs of attack of the monster he's battling, as well as their weak points, greatly enhancing his ability to dodge and his chance of landing critical blows. Monsters not previously recorded in his memory are studied and increased dodge remains, but he loses his critical hit abilities. |
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AmuroNT1











11:14 AM Jul 11