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Official SRW 3A Mecha Topic; Time for the FUN stuff!!
Topic Started: Apr 27 2007, 05:25 AM (6,003 Views)
Akujiki
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Forever "That Guy"
Yellow Squadron
Model Number: AS-13
Name: Satsujinki
Unit Type: Assault Scout
First deployment: N/A
Accomodation: Pilot-only, in cockpit mounted in chest
Dimensions: Head height 17.3 meters
Weight: 44.6 tons
Special Equipment: AS Stealth System; Internal Projection System (CPCF Enabler); Direct Motion Link System

Armaments: Projection Emitters x 10 (on fingers), 4x head-mounted vulcans, 2x Sol Emitter (placed in palm of each hand)

Attacks:

The Satsujinki's Internal Projection System is revolutionary in that it allows Keifu complete control of the machine - right down to allow his martial art to infect and disrupt the working of other machines much in the same way that his own infects and disrupts the working of his opponents.

Convulsive Displacement Infection: By releasing a barrage of light punches and manipulating the Projection Emitters, the Satsujinki "infects" the enemy. The "infection" eats away at joints and internal components; given enough time untreated, a unit hit with it may lose all function until it's repaired. Generally, though, the damage runs its course in a matter of minutes.

Divine Spear: Gae Buidhe: The Satsujinki uses the Sol Emitters to project a spear of solid energy, which is then hurled at the enemy, cleaving straight through.

Inner Dragon Unbinding: By surging additional power through the Satsujinki, Keifu can temporarily force the unit into a heightened state of activity. It moves notably faster, though nowhere near as quickly as the Type-X under the affect of the Overboost Engine, and emits more energy, making its Gungnir, Nightless Castle, and Shattering Typhoon techniques more deadly.

Touch of the Wicked Hand: Another Infection technique, the Satsujinki probes the enemy mecha with a flurry of attacks, at each punch discharging energy that warps the construction of the enemy. Areas affected by Touch of the Wicked Hand begin to melt away or warp around on themselves, sometimes greatly disfiguring a machine. Because this technique is harder to unleash in combat situations, Keifu rarely uses it unless he's sure it will hit.

Shattering Typhoon: The Satsujinki makes use of both the Projection Emitters and Sol Emitters here to unleash a deadly barrage. This technique has a curious ability in that the longer the move is sustained, the farther the range becomes. Bolts of projected energy smash into an enemy a short distance away; so long as Keifu continues the attack, the enemy is driven backward further and further under the constant barrage.

Nightless Castle: The Satsujinki melts away into the shadows via the AS Stealth System. After a series of abrupt hits, the Satsujinki reappears with a firm grip on the enemy unit's head. Energy is flooded through the Projection Emitters and Sol Emitters in that hand, turning the energy a bloody red. The enemy unit is consumed in a red, cross-shaped flare of energy, which corrodes or outright destroys the enemy machine.

Technical/Unit History

As Keifu perfected his martial art form, he knew that the Type-X would be too outdated to compete with the enemies they were liable to face. He requested the Satsujinki from the Special Forces, and Selena Restal immediately forwarded the request with a recommendation to their development centers. Keifu's request was something of a tall order, but after studying, they finally figured out a manner with which they could emulate what he asked for.

The head of the project was actually sent out to meet Keifu while he was touring through Barm space attempting to revitalize relations with the Earth Federation government, and she explained to him how his machine worked. When Keifu asked whether or not it would be able to perform up to the standards he needed to defeat the Chaladbolg, she gave him a thin grin and told him that if the Chaladbolg were actually able to defeat the Satsujinki, she would quit her job.

The machine was pushed out the door shortly before the request to return to Dakar went out, and is currently on its way to Earth as fast as the EFSF can get it there.
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Lowe Gear
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SPIDERS GONNA SPIDE

Wow, that's like...3 people with weapons named Gungnir. I may need to go do some research on other ancient spear names. XD

And yeah, it looks fine, Aku.
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Kayurin
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Almost as good as Lowe ^_^
Gungnir\Grungnir should be Wodan\Odin's spear...

One of the 4 divine weapons used in Ragnarock together with Mjollnir, Hundigsbane and Headd...
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Lowe Gear
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SPIDERS GONNA SPIDE

Yeah, and thus far both me, Xion, and Aku have spears named Gungnir.

I'll probably relinquish my claim on it, though, since Norse names are sort of a big part of Fafner, after all.
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Xion Asuka
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Damned maggots...
Savage Hammer
Lowe Gear
Jan 28 2008, 12:08 PM
Yeah, and thus far both me, Xion, and Aku have spears named Gungnir.

I'll probably relinquish my claim on it, though, since Norse names are sort of a big part of Fafner, after all.

Not quite so. There's prolly only a handful of references of Norse things in it. It just manages to outnumber the other references it makes, or something.

Trust me, give me one day or something, and i'll find an alternative for m'self.

PLus... it's Norse. Norse fuckin' wins when it comes to cool names. I mean, hell... It spawned Thrudgelmir and them.
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Akujiki
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Forever "That Guy"
Yellow Squadron
Oh, I can change the name. It's a reference to something, but not enough of one that I can't just change it.

EDIT: In fact, I have. There we go. =P
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Xion Asuka
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Damned maggots...
Savage Hammer
Is that name referencing the Gae Bolg? ... Shit, we're gonna get stabbed before we realize it. ._.
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Torii
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Mechanical Bird of Kira Yamato
No, IIRC, its the spear used by the Lancer-class in Fate/Zero or whatever.
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Akujiki
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Forever "That Guy"
Yellow Squadron
One of the two.

Gae Buidhe, the Golden Rose of Mortality, and Gae Dearg, the Crimson Rose of Exorcism.

There's also the aforementioned Gae Bolg, Lance of Longinus, and I would be shocked if there weren't any greek mythological weapons that were spears.
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Raxtenko
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The Maleficent
Gertrude
Something I've been working on in an attempt to fix some of the power issues that I think exist with Tekkamen in a SRW universe, mainly that their primary melee attack is severely limited due to their small size, and their main ranged weapon is far too draining to use regularly.

Name: Spazer Mk III
Classification: Support Unit
Unit Type: Support Unit
Manufacturer: Freed
Height: 0.5m
Weight: 2 tonnes
Accommodation: Pilot Only
Construction: Space Alloy Gren
Powerplant: Photonic Reactor
Max Speed: Mach 9, or Light Speed for intergalactic travel
Special Features: Spin Saucer X4, 15 tube Micromissile pod X2, 20 mm Gatling Gun, Assault Rifle scaled up to Tekkaman size.
Operator(s): Arns Tremere

After some members of the Alpha Numbers were sucked into a strange parallel world Freedian Tekkaman Arns Tremere quickly realized the limitations of her support craft the Spazer, and of her own Tekkaman abilities, powerful as her new body was she had great difficulty fighting things such as Gundams and Super Robots evenly without quickly exhausting herself through repeated Volt Tekker uses.

To that end her commanding officer Kaina Zathras and herself went to work designing a way to bridge the power gap. However their plans could not be put into action given the limited resources available to them. However, upon returning to the 'normal' Earth, Arns was able to submit her proposal to the few Freed Scientists on Earth.

The resulting Spazer was very much the same in performance to her old one, except it included more power anti-gravity drives to compensate for the extra weight that the improvements added on.

First a pair of improved micromissile pods were added to the wing hardpoints to deal with fast airborne threats.

Next a human weapon a hydraulically driven, six barreled Gatling gun was added. It rests on the Spazer's right hand side weapon's rack and is hand carried in use. Improvements to the munitions and Gatling Gun itself, as well as drawing power from the Spazer's Photonic Reactor (lol super science BS) have resulted in a weapon that can easily punch through the armour of a real robot despite the relatively small shell size. Supposedly sustained fire can even damage Super Robot armour to a degree.

The final weapon rests to Arns' left and is nothing more than an Assault Rifle scaled up to her armoured Tekkaman form. Meant to be primarily used in forced entry situations and on foot, this weapons is predicted to see little use.

New Attacks:

Micromissile Pods: The Spazer Mk III spams a liberal amount of micro missiles at a target.

Gatling Gun: Arns picks the weapon up and sprays everywhere. Stuff dies. Pretty simple.

Assault Rifle: It's a big gun. Comes with an underbarrel grenade launcher just cuz. Point, pull the trigger people/stuff dies blows up.
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Yoshi6400
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Yoshi Warrior
Work in progress. I'll say when I've finalized the idea for any part of this.

Caine's new mecha(Pretty much finalized):

Unit Name: Hückebein Mk-IV G
Model Number: RTX-019G
Height: 20.2 Meters
Weight: 53.0 Tons
Powerplant: Ultracompact Fusion Reactor
Propulsion: Tesla Drive x2, one in each backpack binder.
Weapons: Vulcans, Roshe Saber x2, Double Magna Rifle x2, G-Impact Striker

Caine's customized Hückebein delivered early due to urgency. It looks like a standard Hückebein Mk-IV with a red, white, gold, and blue Gundam-like paint scheme. The head of the PT has been changed to resemble that of the original Hückebein.

When the mecha is eventually completed(Pretty much finalized):

Unit Name: Hückebein Mk-IV G
Model Number: RTX-019G
Height: 20.2 Meters
Weight: 55.5 Tons
Powerplant: Black Hole Generator with Safety Limiter
Propulsion: Tesla Drive x2, one in each backpack binder.
Weapons: Vulcans, Roshe Saber x2, Double Magna Rifle x2, G-Impact Striker, G-Territory Arc Laser Cluster, G-Impact Cannon, Black Hole Cannon

A Hückebein Mk-IV customized and refitted by the Tesla-Leicht Institute to allow use by a non-Psychodriver. The Tronium Drive and T-Link systems have been taken out and replaced with a Black Hole Generator and a fine tuning of Gravity Control system to work better with it. T-Link Homing Laser system has been removed and replaced by an arcing laser system where a curve is added to the beam by passing it through manipulated gravity. The Mk-IV G-Impact Cannon has also been modified and reinforced, allowing it to be connected directly to the Black Hole Generator and used as a Black Hole Cannon.

In order for the Black Hole Cannon mode to work, the pilot must have permission and access to unlock the safety limiter on the Black Hole Generator.

I might not use the following stuff. Just jotting down ideas. If I want to use it, I'll be sure to ask first.

A partner mecha that can combine with the Huckebein(Unapproved):
Posted Image
Unit Name: AM Lyovern
Model Number: XRAM-B08
Length: I'm working on it.
Weight: I'm working on it.
Powerplant: Black Hole Generator with Safety Limiter
Propulsion: Tesla Drive x4
Weapons: Micromissiles, Rip Missiles, Railcannon, G-Impact Claw, G-Territory Arc Lasers, "Dragon Heart" Black Hole Cannon

A mecha built with a similar loadout to the XRAM-B01 Busterlion to be a partner to the Huckebein Mk-IV G. Despite sharing many internal components from its Busterlion cousin, the AM Lyovern has a dragon-like appearance and has had all the psychodriver-based weaponry replaced with non-psychodriver weapons. Has the ability to combine with the Huckebein Mk-IV G.

In order for the Black Hole Cannon to work, the pilot must have permission and access to unlock the safety limiter on the Black Hole Generator.

Of course, there must be a combined form(Unapproved):
Posted Image
Unit Name: Lyovern G
Model Number: XRAM-B08RTXG
Height: I'm working on it.
Weight: I'm working on it.
Powerplant: Double Black Hole Generator
Propulsion: Tesla Drive x4
Weapons: Micromissiles, Rip Missiles, Railcannon, G-Impact Claw, G-Territory Arc Lasers, Graviton Crush[MAP], Graviton Wave, "True Dragon Heart" Double Black Hole Cannon (Yeah... Overkill.), "True Dragon Heart" Double Black Hole Cannon [MAP], Graviton Spiral Wave Break

The combined mecha: Lyovern G. However, unlike the Busterlion, the Huckebein Mk-IV G is incased fully within the frame of the AM Lyovern, allowing a more direct integration of the two Black Hole Generators. Because of this, the weapons of the Huckebein Mk-IV G cannot be used while combined, but the cost pays for the bonus of significantly faster energy generation and more powerful gravity-based attacks.
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Yoshi6400
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Yoshi Warrior
Okay, I'm done with the Hückebein design. Originally thought of adding a few more extra things and take some existing things out, but in the end, it's not that much different from the T-Link model.

Busterlion on the other hand will need work... Or I'll just make a different mecha altogether.
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Yoshi6400
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Yoshi Warrior
Might as well post the Saberlion in here and its slight modification:

Mecha: Saberlion S
Model Number: XRAM-Sa01S
Posted Image
Height: 19.0m
Propulsion: Twin Tesla Drive, mounted on legs; Mini Tesla Drive x2, mounted on arms. Boost Drive capability activated.
Armament: Breaker Field Generator x2, mounted on arms; 'Heartbreaker' Remote Attack Pod x3, stored on recharge racks on back; G-Impact Lancer x1, mounted on support brace on right arm; Double Magna Rifle x2, clipped side of left skirt armor, hand carried in use.
History: An uncovered mecha that to borrows elements from the designs of the Fairlion and the Ashsaber. Aside from its extreme speed and the special remote pods, it isn't too special, having only a Breaker Field, Assault Blade, and Burst Railgun as its main weapons.

The unique weapon pods that it carries, dubbed the 'Heartbreakers', fire gravity shockwaves that seem to do little to no damage, but in actuality cause major structural integrity faults. Also, they capable of generating Breaker Fields to use as smashing weapons or remote shields.

With the help of GEAR mechanics, Alice managed to pull together a melee weapon to use out of various weapon parts she managed to find. The new weapon, the G-Impact Lancer, takes the long reach and stabbing potential of the shot lancer and backs it up with the massive force of the G-Impact Stake.

With the arrival of Caine's Huckebein Mk-IV G, the TLI mechanics recognized the Saberlion as a test mecha that they had lost in an XN warp a number of months ago. After a quick call with the people at TLI, programming code was sent over to finally complete the OS of the machine, allowing it to maneuver much faster than it had in the other world. Also, since Alice is not a human and can stand much stronger forces than a human, the safety limiters on the drives are now set to the point where the mecha may break apart rather than the point where the acceleration would kill a human.
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The Golux
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Part Magician, Part Logician, Part Idiot
FAITH
Yoshi: Why not go with tradition and just make it AM Draco or Dragon, and the Huckebein Draco/Dragon for the combined form?
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Yoshi6400
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Yoshi Warrior
Probably shouldn't use Draco because Kay used it for the Dracolion earlier. Was thinking of Dragonlion.

Also, for the combined form, technically, it would be the other way around (Ex: If it was called the Dragonlion, it would become Dragonlion G instead of Huckebein Mk-IV becoming Huckebein Mk-IV Dragon) since the Huckebein can't be seen at all once it is incased inside.
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The Golux
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Part Magician, Part Logician, Part Idiot
FAITH
I don't think it's significantly more so than the Boxer - certainly the parts of the Huckebein that are visible aren't important. And I still stand by "AM Dragon," since of all the support frame AMs, only the Vegalion has Lion in the name (and it's essentially a gigantic Calion that combines with the Altairlion, and not even technically an AM); compare that to AM Gunner, AM Boxer, and AM Servant that all attach to Huckebeins (or were designed to, in the case of Servant).
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Xion Asuka
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Damned maggots...
Savage Hammer
Hm... Wings, but no arms or legs... Serpent-like body... Quetzalion?

... Okay, I suppose that was a bad attempt... Gimme some time to think.
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The Golux
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Part Magician, Part Logician, Part Idiot
FAITH
Was pointed out in chat that it's kind of Wyvern-like, so maybe AM Wyvern/Huckebein Wyvern...

Edit: As was suggested to add: Part of the reason I don't like the -lion name is because it really doesn't look or seem like a member of the Lion series (which really does have a reasonably consistent aesthetic that that dragon doesn't match). I'm almost tempted to suggest it not be called an Armored Module at all, but rather a separately-created support unit. The decision is yours, but I suppose I should share the rationale behind the suggestions I'm making.


...Also, how big is the support unit? Where does the Huckebein go inside it?

Edit: Thrawn suggested "Lyovern" in chat, and I like the sound of that. Even Lyovern G.
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Yoshi6400
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Yoshi Warrior
Well, the mecha I got the picture of is Dragliner from Godannar. The thing is a heavy fighter-bomber aircraft that transforms into the dragon-like thing shown in the picture. There is a humanoid mecha that fits within its chest cavity and that's where I planned on hucking the Huckebein. If the Huckebein was holding out its arms, its elbow joints would line up with the middle bolt of the three vertical bolts in each wing of the first picture.

As for the name...

Was waffling over the idea of keeping it simple with Dragonlion... Then AM Dragon sounded better because it doesn't look much like the usual like a Lion-type mecha. Lyovern sounds neat too. >_< Dammit, I wish I was able to join the chat and actually see all the suggestions. But I'm logged in to AIM through Gmail at work and after work, I have to go to class and I have a midterm tonight. >_< *Bangs head on desk.*

Thanks for the help. I'm sure a good name (and a finalized weapon set) for the thing will be figured out eventually.

Edit: Reworded size comparison.
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Shinigami Grahf
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The Fat Comet
Imperium of Man
The redone Koukijin. Lots of design work thanks to Dai.

Model Number: YMD-03PF
Unit Name: Koujaku Kai Full Spec
Unit Type: Phoenix-Type Transformable Koukijin
Height: ~30 m
Weight: ~130 t
Powerplant: ???
Armor: ???
Equipment & Design Features: Wing Mode transformation, T-Link System, Nendou Field

Attacks:

Normal Mode
Machine Gatling SB - Improved version of Raiko Kai's rapid-fire gun
Claw Boost Knuckle - Rocket Punch, assisted by Koujaku's Wing-Mode claws (mounted on the forearms in Normal Mode)
T-Link Slash - TK-charged forearm claw beatdown
Flare Smasher - Kind of like Goryu/Raiko's Lightning Smasher, only more fiery

Wing Mode
Machine Gatling UC - Machine Gatling, Under Cannon mode
Air-to-Air Missiles - The usual
Napalm Rockets - Midair carpet-bombing, rockets mostly for making it less useless for space missions
Spiral Flare - High-speed ramming attack, boosted by both the Nendou Field and energy from the Flare Smasher

Model Number: YMD-04TF
Unit Name: Ranbu Kai Full Spec
Unit Type: Tortoise-Type Transformable Koukijin
Height: ~30 m
Weight: ~180 t
Powerplant: ???
Armor: ???
Equipment & Design Features: Lander Mode transformation, Gravity Border (evolved G. Territory), forearm shields

Attacks:

Normal Mode
Machine Cannon LB - Longer-range handheld gun, similar to Goryu Kai's
Anchor Boost Knuckle - Shield-mounted anchor-assisted Rocket Punch
Boost Hammer - Upsized massive tethered ball of doom
Blast Launcher - Massive shoulder-mounted cannon, can double as an oversized depth charge launcher underwater

Lander Mode
Shield Anchor - More useful for keeping Lander Mode stable for firing, can be used as a close-range weapon in a pinch
Blast Launcher - Splits into 2 forward-mounted guns, for closer-range and faster firing
Drill Charge - Barrier-assisted ramming attack
Siege Buster - Very hueg cannon, based partially off Goryu Kai's. Uses barrier field in place of TK energy for shot focusing

Technical & Historical: The full specification versions of the new Koukijin Kai series. The original models were made to be cost-effective machines with a basis on the Huckebein Personal Trooper series. After gathering combat data, it was deemed these machines were insufficient, and due in part to the massive funding most laboratories recieved due to the current crisis facing Earth, these new machines, based on designs drawn up over a decade ago, make use of several expensive technologies, like the Nendou Field, and transformation abilities. Both retain their general colors; Kojaku sports reds and oranges, while the Ranbu sports greens and browns. While sleeker than the origianl Kai series thanks to their upscaled Personal Trooper basis, they're both still rather enduring of most forms of punishment, and seem closer to the Grungust series like their predeccessors. The Kojaku is meant for air and space superiority, whereas the Ranbu is meant for more Earthly engagements.
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Raxtenko
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The Maleficent
Gertrude
Well. Since the RP is dead right now I might as well post this idea that I had for later, so it can actually see the light of day. Blame Machine Robo, or alternatively the Hulk Buster Armours, for the design. << Also I didn't want a Blastor solution to the upgrade problem, knowing what it did to D-Boy. But yay that's where alien super science comes in.

Model Number: GF-04
Unit Name: Tekkaman Harken Full Armour
Unit Type: External Armour add on
Height: 6.2 Meters
Weight: 2 Tonnes
Powerplant: Photonic Reactor and two 'liberated' Tekkaman Crystals
Armor: Lightweight Space Alloy Gren Hybrid Armour
Equipment & Design Features: Wrist Mounted Photonic Blades

Attacks:

Palm Volt Tekker: Mounted in each palm is a small Volt Tekker emitter that can emit a blast roughly on par with a beam rifle.

Tekk Harken Lancer: The good old Tekk Lancer. It's a bit small now due to Arns' increased size, but it still does the job.

Photonic Blades: Channeling Photonic energy into the wrist emitters two largish, relatively speaking, energy blades are formed.

Chain Reaction Volt Tekker: A ball fired from both palm emitters. Through the application of mysterious Freedian super science the ball actually gains kinetic energy as it travels farther. Of course it's all expended when it impacts against something.

Final Volt Tekker: The full power of Arns' crystal along with the other two in her armour are brought to bear and fired in a massive Volt Tekker blast from the shoulder emitters.

The fourth in the GF line of machines from Freed that started with the original Grendizer and continued on with it's two successor units. This add on appears to be a scaled up Tekkaman suit roughly seven feet in height. In reality the inside is mostly hollow as it accommodates a body cavity that looks like it would fit another Tekkaman inside.

The armour add on boasts increased performance, speed, and maneuverability as well as extra defense and added offensive punch over the original design of the Radam. Flight, life support and motor functions are all powered by an ultra compact Photonic reactor. The unit also contains two crystals from slain two Tekkamen slain during the Radam invasion of Freed. These two mysterious power sources provide power solely for the suits two Volt Tekker emitters as well as an extra pinch Tekkaman Harken's two shoulder mounted ones.
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