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Official SRW 3A Mecha Topic; Time for the FUN stuff!!
Topic Started: Apr 27 2007, 05:25 AM (5,960 Views)
Lowe Gear
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SPIDERS GONNA SPIDE

Since it was requested, and since it amuses me to do so, I'm gonna ask everyone who has been approved to post their mecha stats in this topic for ease of reference. Placeholder posts are fine if you're still working on the specifics, just post what you DO have in the meantime.

Name: GaoRaiGar
Classification: J-Jewel driven Yuusha Robo
Unit Type: Super Mechanoid
Manufacturer: Gutsy Galaxy Guard - Japan Branch
Height: 32.5m
Weight: 635.2t
Accommodation: Pilot(s) Only, in J-Fusion Space apparatus
Construction: modular super monocoque frame
Powerplant: Hybrid Ul-Tech/J-Generator system, 2 x Plasma Turbine Drives, located in forearms
Max Speed: Mach 5 in GaoRaiGar form, Mach 25 in Lightning Phoenix form
Special Features: 4 x ES missiles, located in firing tubes mounted in Phoenix Gao, Generating Armor defense system, Protect Spiral barrier system, Variable Head Driver system
Operator(s): Gabriel Alistair MacKendrick & Maki Kojima-MacKendrick; Gina MacKendrick & Tomoro-119 "Tomo"

Unit History: Created as an attempt on the part of the 3G to unify the technology they had received from the alien mechanoid Galeon with data collected from Soldato J-002's King J-Der, GaoRaiGar was the first J-class mechanoid created by the 3G's mechanoid division. The intent was to design a hybrid Super Mechanoid that combined the attributes of a J-class mechanoid with those of the Gao-class.

The core unit - designated Lightning Gao - is designed in a similar manner to both Galeon and Phantom Gao, serving as a high-speed aerial combat mecha-fighter. It is also capable of transforming into a close-range combat mechanoid called RaiGar, which serves the same function as it's predecessors GaiGar and GaoFar. RaiGar possesses incredible maneuverability superior even to a J-Der unit, and comes equipped with a pair of Plasma Swords for use in combat.

Rather than use the traditional 3 Gao Machines, GaoRaiGar employs only one; a large support mecha-fighter called Phoenix Gao, which is piloted separately and equipped with it's own weapon systems. These two mecha are capable of combining into a single, large craft called the Lightning Phoenix for long-distance travel, as well as the customary Final Fusion into their Super Mechanoid form.

Once combined, GaoRaiGar possesses greater mobility than previous Gao-type mechanoids, as well as tremendous offensive capabilities stemming from the twin Plasma Turbine Drives located in each arm. This power source gives the mecha extensive control over Plasma Energy, as well as making it especially well-equipped to handle enemy mechanoids thanks to it's numerous EM-based attacks.

In the time following the Big Fire incident, Alistair made several additional modifications to GaoRaiGar, further customizing it to reflect his unique combat style by integrating parts from the decommissioned J-Kaiser into it's superstructure. Chief among these are the addition of several Maser and Anti-Meson cannons concealed across GaoRaiGar's body that can be deployed at a moment's notice, as well as a pair of Radiant Ripper plasma blades that have been integrated into the arms as a way to increase it's close-combat potential. In addition, Alistair has further expanded his development of ES Window technology by creating a new tool called the Dimensional Vacuum, which is designed to improve upon the Eraser Head concept by creating a localized ES portal capable of absorbing enemy attacks of nearly any magnitude. However, Alistair vanished shortly after completing these modifications, and so the current maximum capabilities of this mech are unknown.

Weapon List:
Plasma Hold - Essentially the same attack as the one employed by previous Gao units, the nodes on the left arm generate a bolt of raw electromagnetic energy that can be used to disable a target.

Plasma Thunder - A stronger, more directly offensive version of the Plasma Hold, designed to scramble and overload enemy mecha.

Gatling Anchor - Spinning the left arm up in a manner similar to the Broken Magnum, GaoRaiGar then launches it at an opponent, while keeping the limb attached via a current of Plasma Energy. Once it strikes a target, the Anchor then allows it to be reeled in for a follow-up attack, or manipulated in a manner similar to the Plasma Hold, though with much greater force.

Protect Spiral - This wall of force is essentially the same as the Protect Shade, but it serves the additional purpose of absorbing and negating most energy-based attacks in a manner similar to the Eraser Head, albeit on a smaller scale. The left arm spins during the barrier's creation, thus trapping the energy absorbed until such time as it can be released.

Plasma Storm - Once sufficient energy has been gathered with the Protect Spiral, it can then be released as a vortex of raw electromagnetic force, capable of even greater forms of EM manipulation than either the Plasma Hold or Gatling Anchor.

Broken Magnum - The signature offensive attack of the Gao series, the right arm is spun up to extreme velocity, then fired at an opponent as a highly effective kinetic missile.

Spiral Magnum - Slamming it's fists together, GaoRaiGar's two forearms spin in opposing directions, with the left arm wreathing the right in plasma energy. The right arm is then fired as per the Broken Magnum, but with far greater destructive effect.

Plasma Drill - Often used in conjunction with the Gatling Anchor, this weapon consists of a pair of segmented drills mounted on GaoRaiGar's knees that are charged with Plasma Energy. In battle, these drills are rammed into an opponent, with each segment spinning in opposing directions while simultaneously extending further into the target, ripping through it's armor with ease.

Radiant Rippers - Taking a page from Genesic GaoGaiGar's mecha-sized Will Knife, GaoRaiGar is capable of generating a pair of plasma-based energy blades from it's forearms, identical to the weapons traditionally carried by a Soldat in battle. These weapons possess even greater penetrative power than the Plasma Swords used by RaiGar, but require far greater energy consumption.

Phoenix Chakram - Detaching the Plasma Wing Boosters on it's back, GaoRaiGar combines them into a massive shuriken-like weapon, then utilizes the Plasma Hold to whip it about at high speeds, cleaving through multiple targets effortlessly.

Tesla Driver - In addition to being able to utilize all previous Driver toolsets, GaoRaiGar was also designed with this new tool, which was specially created to neutralize mechanical threats by delivering a point-blank EM pulse to a target.

Dimensional Vacuum - This bizarre new attachment was inspired by Alistair's constant experimentation with new ways to utilize ES Window technology, as well as his own personal bias towards creating additional defensive measures for GaoRaiGar. The tool creates a small, stable ES Vortex that can be used to absorb and redirect enemy firepower into a pocket of subspace where it is harmlessly dispersed. The tool can even be used to eliminate smaller enemy targets by banishing them to subspace as well, though as a 3G operative Alistair is understandably reluctant to use it against living targets in such a manner.

Alpha Strike - Mounted on GaoRaiGar's back, as well as on several additional points across it's body, are a series of maser and anti-meson cannons identical to those employed on the King J-Der series mechanoids. They can be fired separately as a means of defense against missiles and other such weapons, or fire-linked to deliver a single, massive burst of firepower to a group of targets.

Hell and Heaven - The signature hissatsu of the Gao series, GaoRaiGar focuses positively and negatively charged plasma into it's respective limbs, then clasps them together and rushes at a target with tremendous speed, tearing through any and all defenses with extreme force before re-emerging on the other side with it's core in-hand.

Silverion Lancer - This final weapon was designed by Alistair as his own unique take on the ultimate Gao weapon. The technique uses a massive spear, code-named "Gungnir" as it's means of use. It functions by splitting the plasma-charged head of the weapon into two parallel blades, much in the same design as a tuning fork, then drawing it back along the shaft, while deploying a second tip comprised entirely of plasma-charged Mirror Coating particles, which is similar in function to the stakes used by the Goldion Hammer. Hurling the spear at a target, the head is then released in a jackhammer-like fashion, shoving the two large blades into the target and grasping it's core safely, while the retractable shaft then pulls the core free. The other end contains a second blade, equipped with the same gravity shockwave-generating technology used be the original Goldion Hammer. Once a target's core is removed, this end is then plunged into the eviscerated enemy, dissolving it into light particles from the inside out.
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Liger MKII
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Demon Lord of the Round Table
Great Gurren Gang
Name: GaoLeoLan
Classification: D-Gem driven Yuusha Robo
Unit Type: Super Mechanoid
Manufacturer: Chasseur
Height: 32.0m
Weight: 598.8t
Accommodation: Pilot(s) Only, in D-Fusion Space apparatus
Construction: modular super monocoque frame
Powerplant: Hybrid Ul-tech/D-Drive Plasma Fusion reactor
Max Speed: Mach 3.1 Normal Mode; Mach 22 "Star Mode"
Special Features: Phantom Ring Effect Device x 2
Operator(s): Leo Kojima

Unit History: Following the end of the Shadow Conflict, several countries began work on their own Super Mechanoid in the event of another incident similar to the Shadow Conflict and Alpha Conflicts before. Britain, using data from the 3G Japan Branch's Genesic GaoGaiGar and GaoHyGar while working France's Chasseur, was the first country outside of Japan to develop such a machine.

Based heavily on Genesic GaoGaiGar, the base unit Aslan strongly resembles Galeon in appearance and performance except several key differences, such as the unicorn-like horn atop its forehead and lengthened fangs. Like Galeon, it transforms upon fusion with pilot Leo Kojima into LeoLan, which is geared heavily toward melee combat, as can be seen with its lengthened claws and the large broadsword-like Will Sword which is deployed from the horn on Aslan's forehead. Like its Genesic inspiration, LeoLan performs Final Fusion with five Gao Machines to become GaoLeoLan, all five Gao Machines based off famous British Machines: Vulcan Gao (Avro Vulcan Bomber), X-Gao (X-Craft Submarine), Bore Gao (Channel Tunnel Borer), C1 Gao (Challenger I MBT), C2 Gao (Challenger II MBT). While not nearly as strong as Genesic GaoGaiGar, its performance is much higher than the original GaoGaiGar and GaoFighGar.

Attack List:


Phantom Hold: Using the Phantom Ring Effect of the X-Gao, it unleashes a ring of energy to temporary bind an opponent.

Will Sword: The preferred weapon of Leo Kojima, its hilt is located within the horn of Aslan, and when deployed generates a sword made of solid D-Gem for slicing through whatever Leo pleases. The sword can also cause numerous effects, including inducing sleep or temporarily shutting down machinery--a reflection of its nature.

Protect Wall: Standard fare defensive/reflective barrier created by the X-Gao, but can now redirect projectile munitions as well in an appropriate direction, such as away from innocent bystanders or into other enemies.

Broken Phantom: Standard fare rocket punch, except has boosted offensive power from the Bore Gao and is highly maneuverable thanks to Phantom Ring and Thrust Vectoring. Its range and speed are also much greater than its counterparts.

Tank Knee: Like Drill Knee, but instead the target is struck with one of the C Gao's cannons, which fire repeatedly inside the target for maximum effect.

Hell and Heaven Vitas: Using the Bore and X Gao additional parts, this enhanced version of Hell and Heaven, like GaoRaiGar's, can tear through nearly every defense in its path, and can strike multiple opponents after forcing them into a line.

Unnamed Hissatsu: Similar in execution to Trump Card, it is a series of maneuvers designed to overwhelm an opponent. First GaoLeoLan uses Plasma Hold, then charges and uses Tank Knee on the opponent several times. It then launches the enemy into the sky with Broken Phantom. When it comes down, GaoLeoLan performs a slow vertical slash with the Will Sword followed by a blindingly quick horizontal slash, which removes the core or cockpit block of the machine without harming the pilot.
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Akujiki
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Forever "That Guy"
Yellow Squadron
Model Number: GF14-NJ
Code name: Gundam Sidehrayal (nicknamed "Lil' Warrior")
Unit type: Mobile Fighter
Nationality: Neo-Japan
First deployment: N/A
Accommodation: Pilot only, in 360-degree cockpit using Mobile Trace System
Dimensions: Head height 13.4 meters
Weight: Empty 6.1 tons; max gross 17.3 metric tons
Construction: Gundarium alloy super-ceramic composite rare metal hybrid
Powerplant: Ultracompact fusion reactor, power output rating unknown
Equipment and design features: N/A
Fixed Armaments: 2x Vulcan gun, fire-linked, mounted in head; 1x beam sword, stored in waist, hand-carried in use; 1x 'Monohoshizao'-type no-dachi mounted on hip, hand-carried in use; Many x Ofuda Charm, stored in wrists, thrown in use
Operator: Doji Himura

Unit History: The Sidehrayal was created in an advancement in technology by a coalition of Clan corporations. In a manner of speaking, the Sidehrayal was built entirely to further develop the Direct Motion Link systems utilized by the DGG series and begin the development of mecha for the Clans themselves.

It was originally a blank concept - they designed the machine in keeping with the idea of the upcoming peace-keeping function, the Gundam Fight, but did not design it for any particular loadout or style, fully aware that they had not chosen a pilot for this. They offered a tournament, and various warriors fought until Doji Himura stood at the center of the ring.

He did not ask for any changes, but instead commissioned the craftsmen to create a no-dachi for the machine, crafted out of the sturdiest materials with the finest smiths. The resulting blade was one of the finest, sharpest blades in existence, especially for one of such great size.

The unit is currently stored in a facility at one of the Neo-Japanese colonies awaiting the beginning of the Gundam Fight.

Attack List:

Iai - Can only be used when the blade is sheathed.
Giri - Can be used from a sheathed blade or unsheathed.

Imperial Iai: The World is Empty - Following a brief transfer of energy from the Sidehrayal to the Monohoshizao, the blade is unsheathed. The drawing process combined with the energy presents two effects: if the enemy is in melee attack range, the blade has gained an energy barrier around it that makes the blade cut more than usual. If the enemy is out of range, the draw has the secondary effect of creating a wave slash that continues on for several hundred meters before dissipating.

Lion Giri: Gentle Blade of Winter - With delicate precision, the Sidehrayal executes a pair of strikes at lightning-fast speeds. Both strikes are aimed at damaging an enemy rather than destroying it; as such, when Himura fights in attempts to capture rather than kill, he finds a great deal of use in this technique.

Crane Iai: One-Strike Blade - The traditional anime-esque one-slash sword draw. Moving at incredible speed, the Sidehrayal draws the Monohoshizao and flashes past the enemy, finishing at full extension.

Mantis Giri: Prayer's End - The Sidehrayal draws several Ofuda charms, and Himura chants a short prayer; afterwards, the Ofuda are thrown, caging the enemy and providing a barrier that briefly immobilizes them, allowing the Sidehrayal to make a swift vertical slash that completely bisects the enemy machine.

Lion Iai: First and Forsaken - Himura channels a dark ki into the Sidehrayal. The ki focuses itself in the Monohoshizao, and in the blinding draw, when the blade makes contact with the enemy, whether as a hit or parried, the dark ki transfers the force directly into the enemy pilot. First and Forsaken is generally a one-hit kill and as such Himura rarely uses it, along with the fact that generating dark ki is difficult for him.

Scorpion Giri: The Tail's Reach - The Sidehrayal flows energy into the Monohoshizao, receiving a similar effect to the The World is Empty iai, except that the reach is extended greatly - the blade can cut roughly one and a half times as far as the actual weapon's reach is.

Kakita Iai: Path Through Darkness - A double iaijutsu technique. The first blow is with the sheathed weapon, either to draw out the block or to lead with a strong disorienting body-blow. The second strike follows a sudden spin, whipping the blade from its sheathe (the sheathe, amazingly, does not move even with the blade being drawn) and making a second horizontal stroke lower on the body.

Kakita Giri: The Leaf on Water - The one cut that Himura has yet to master. It requires an incredible mastery of swordsmanship, the ability to cut a leaf floating on the water without the blade touching the water itself. This technique is used in the Sidehrayal to kill an enemy pilot without damaging the mecha itself, much like the First and Forsaken iai, but without the dark ki. Still, Himura's own beliefs generally restrict him from using the technique, as not only has he not mastered it, but such cold-hearted murder goes against his own values. He hopes to discover other uses for this cut.

Phoenix Koukotsu: Heaven's Wing - Hyper Mode Only. Time seems to dilate and the Sidehrayal appears to move supernaturally fast. A flurry of unseen strikes by the Monohoshizao follow, spelling out the kanji Eien no Fushicho (Eternal Phoenix) with its manifold blows.

Kamigiri: Tsubame Gaeshi - Hyper Mode Only. The peak of Himura's swordfighting prowess granted him by Kojiro, the Tsubame Gaeshi is a nigh-impossible technique - three slashes from three directions at the same time. As a result, the strike itself is nearly impossible to dodge. It is the most devastating of Himura's entire arsenal.
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Yoshi6400
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Yoshi Warrior
Posted Image Posted Image Posted Image
Name: MSA-0011 Superior Gundam Unit 2
Unit type: Assault/Defense Heavy Transformable Mobile Suit
Overall height: 25.18 meters
Head height: 21.73 meters
Base weight: 38.4 tons
Full weight: 73.0 tons
Powerplant: Minovsky ultracompact fusion reactor x 3, power rating unknown, one in core block and one in each shoulder
Rocket thrusters: 24700 kg x 4, 11200 kg x 4
Maximum Acceleration: 1.97 G
Vernier thrusters/apogee motors: 15
Sensor radius: 20000 meters
Armor: Gundarium Zeta Alloy with Ceramic Composite
Armament: Variable Beam Smartgun x 1 (56 MW), attached to right hip hardpoint, additonal control handle attached to left hip hardpoint; 60mm Vulcan x 4, mounted in head; 60mm Vulcan x 4, mounted in tail stabilitor; Beam Cannon x 2 (12 MW), mounted on backpack; Beam Saber x 2, stored in knee binders; INCOM x 1 (3.8 MW), mounted in head; Prototype I-Field Generator x 2, mounted in shoulder armor, the two generators form a field large enough to protect the core block from beam fire.
Core Block System: FXA-08GB1.5 G-Core ver1.5
History: With the successful awakening of the original ALICE and her self-sacrifice to simultaneously save the pilot of Superior Gundam Unit 1 and stop a rebel attempt to make a space-drop attack on the United Nations, the Earth Federation began to continue research in the fesability of using tactical A.I. to assist pilots in combat situations. A year later, with the second Superior Gundam comissioned from Anaheim Electronics and the help of GGG, the Earth Federation managed to make ALICE mkII and housed her in the Core Fighter of the Mobile Suit.

The Superior Gundam Unit 2 is a Mobile Suit designed for use on either Earth or Space, forgoeing the bulky add-ons Extraordinary Superior (Ex-S) Gundam design. The only feature carried over from the Ex-S design is the Prototype I-Field Generator, split into two smaller generators in the shoulders, to protect the core block from beam fire. Also, Variable Speed Beam Rifle attributes have been added to the Beam Smartgun weapon.

In addition to the ability to transform into its Waverider form, the G-Curiser, the Superior gundam has a Core Block System. This system allows the Mobile Suit to split into three separate fighter units: The G-Attacker, G-Bomber, and G-Core. Each fighter has its own individual cockpit and the Superior Gundam can be controlled from any of these cockpits in combined form. In the case of multiple pilots, the cockpit of the G-Core is given priority unless manually overrided. In the situation where the mobile suit is split and there is only one pilot, the unmanned fighters are controlled by ALICE and combat data of all three fighters are kept in sync with short range laser communication. Caine prefers to pilot the Superior Gundam from the G-Core.

Posted Image
Name: MSA-0011[Bst] Superior Gundam Unit 2 Booster Unit Type
Unit type: Booster-equipped Heavy Transformable Mobile Suit
Overall height: 19.16 meters
Head height: 15.81 meters
Base weight: 82.18 tons
Full weight: 220.13 tons
Powerplant: Minovsky ultracompact fusion reactor x 3, power rating unknown, one in core block and one in each shoulder
Rocket thrusters: 267500 kg x 8
Maximum Acceleration: 9.72 G
Vernier thrusters/apogee motors: 16
Sensor radius: 20000 meters
Armor: Gundarium Zeta Alloy with Ceramic Composite
Armament: Variable Beam Smartgun x 1, attached to right leg booster hardpoint; 60mm Vulcan x 4, mounted in head; 60mm Vulcan x 4, mounted in tail stabilitor; Beam Cannon x 4, mounted on backpack; Beam Saber x 2, stored in recarge rack mounted on left leg booster hardpoint; INCOM x 1, mounted in head; Prototype I-Field Generator x 2, mounted in shoulder armor, the two generators form a field large enough to protect the core block from beam fire.
Core Block System: FXA-08GB1.5 G-Core ver1.5
History: The Superior Gundam Unit 2 with parts changed for higher performance in space. Rocket boosters fron the old Ex-S design have been fitted on the back of the Mobile Suit as well as in place of its legs.
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thegeorge613
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You are NOT the father!
Just got this approved by Lowe, so huzzah:

Model Number: ZGMF-5000S
Code Name: BAWOO Rusher
Unit Type: transformable assault mobile suit
Manufacturer: ZAFT
Operator: ZAFT
Accomodation: pilot only, in standard cockpit in torso
Dimensions: overall height 18 meters
Weight: max gross weight 73.2 metric tons
Construction: unknown
Powerplant: ultracompact energy battery, power output rating unknown
Equipment and design features: sensors, range unknown
Fixed armaments: 2 x MMI-GAU26 17.5 mm CIWS, fire-linked, mounted in head; 2 x MA-M970 "Vajra II" beam saber, stored on rear skirt armor, hand-carried in use; 2 x M85 twin-tube grenade launcher, mounted in forearms; 2 x MA-M976 "Revora" beam cannon, folded underneath hips, spread out in use; 2 x MA-7B "Super Fortis" beam cannon, mounted on backpack, operable in mobile armor mode only; MX-3007 aerodynamic beam carry shield, mounted on left arm, includes beam shield, MA-M071S shield-tip mounted long beam saber/beam gun, operable in both mobile suit mode and mobile armor mode
Optional hand armaments: MA-M237R beam rifle, can be mounted on underside of shield and used in mobile armor mode

Description: A new addition to ZAFT's New Millenium series of mobile suits, the BAWOO Rusher is a transformable, high-mobility MS along the lines of Orb's old Murasame. The BAWOO can transform into a jet/waverider like MA mode to reach battlefields quckly. The BAWOO is quite a well armed MS in itself, featuring grenade launchers, and 2 sets of beam cannons, one for MS mode, the other for MA mode. The BAWOO also carries a beam carry aerodynamic shield for added defense. The armamnets are rounded out with a set of beam sabers and a beam rifle.
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angry123
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Something something.
Model number: GF1-NN
Code name: Radiant Gundam
Unit type: Mobile Fighter
Nationality: Neo-Nigeria
First deployment: N/A
Accommodation: Pilot only, in 360 degree cockpit using Mobile Trace System and Core Lander
Dimensions: 17.4t
Weight: empty 7.0 metric tons; max gross 15.9 metric tons
Construction: Gundarium alloy super-ceramic composite rare metal hybrid
Powerplant: Ultracompact fusion reactor, power output rating unknown
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x beam sword, stored in hips, hand-carried in use, connects into beam spear; beam cloth, generated by hands;
Operator: Abeni Oni

Gundam Fight ability points:
Power: normal mode 25.06; super mode 22.05
Speed: normal mode 27.86; super mode 47.04
Offense: normal mode 33.85; super mode 52.83
Defense: normal mode 24.92; super mode 22.46
Search: normal mode 14.61; super mode 24.38
Adaptability: normal mode 23.52; super mode 24.95
Total: normal mode 159.76; super mode 193.83

Attack List:
Genwaku Jinkourai(Blinding Artificial Lightning) - A Defensive Techinque. A white aura emits from the cockpit of the Gundam, then to it's whole body and afterwards a blinding light emits from the Mobile Fight, opening an chance for attacking, or quickly escaping.
Jibeta Hari Waru(Bare Ground Beam Cut)- Channeling energy into the beam sabers, the user of the techinque slashes into the air, sending waves of energy flying out. When used with the beam spear, this techinque doubles in power, but is a bit slower
Lethal Web(Chishi Amimono) - Spinning around into a blur, the user of aforementioned techinque uses a beam cloth, to entangle an enemy with the beam cloth, as opening attack, or disabling an enemy
Kamaitachi(Cutting Wind) - A quick spinning slash with both beam sabers in an instant, cutting the area around the user to shreds.
Radiant Finger - Just like the predecessor techinque before it, it is the process of gathering energy to one's palms, attacking a vital part of an oppentent to destroy said part. It can also fire a general energy wave, if contact is not made.
Radiant Finger Spear- Using the previous technique, energy is channeled into the beam spear, increasing it's power and size massivly. The energy can be held inside of the weapon for a small amount of time, otherwise it will be wasted.
====================================
Mecha: GEAR Senshi Ryuujin (GEAR Warrior Dragon God)
Height: 24.5m /Visor Open: 25m
Weight: 314.2t /Full Weight: 384.3t
Output: 986MW (1,321,715 hp)
Drive RMP: 1,886rpm (Overdrive Clock Measuring)
Speed: 158.86km/h /Full speed: 1,235.63km/h
Pilots/Crew: Lee Tiamat/Mao Feilin
Powerplant: Hyper Dendoh Battery Mk 2.5 (Total length 5m, weight 20.4t and 6.5MV)
Notes: -Hyper Plasma Drive X4 (Basic Loading: A drive diameter 3.8m×2, LR and LL each drive diameter 4.4m)
-Alert Scan: Similar to Dendoh's Hyper Scan, that can find targets/enemies, scans and analyze their data for potential weakpoints. Stores data inside of GEAR Commanders

Unit History:Based on the GEAR Fighter Dendoh before it, GEARs scientists and mechanics rushed like mad, in attempts to replicate the machine when the original left for Planet Atlerica, to help fix the damage the Galfa had done. leaving them without a fighting machine to rally behind. They had finally managed to do so, making a GEAR that could surpass Dendoh's own abilities without any Data Weapons, but as the finishing touches were being made, the only blueprints were stolen from GEAR Europe and the lab was burnt down, leaving nothing left....

Working off what the left of the original plans, they managed to make another one, still better than basic Dendoh, but not as good as the stolen blueprints. Instead of attempting to replicate the Crash Ray like with the Original Plans, the Hyper Scan ability was replicated. Although, along with the stolen blueprints was a process of giving the GEAR unlimited ammounts of energy, the Hyper Dendoh Battery Mk II, but they replicated it was best as they could, Hyper Dendoh Battery Mk II.5, which made it so that even the Special Programs are no longer a drain on power. How this effects any Data Weapons however, is unknown. Due to Tiamat's unorthodox fighting and Feilin's basic own martial art training, the Program list has been filled with various motions that can be linked together in various ways.

PROGRAM LIST
Normal Programs (Command Install):
-Shippu Sanren Kyaku (Hurricane 3-Hit Kick): GEAR Senshi Ryuujin delivers a combination of three kicks in rapid succession.
-Gufuu Uzumakukyaku (Tornado Whirl Kick): Spinning swiftly, GEAR Senshi Ryuujin uses the momentum of the spin to land a hard kick.
-Senpuu Jiten Ken (Whirldwind Spin Fist): Spinning quickly, GEAR Senshi Ryuujin uses the momentum of the spin to land a solid punch.
-Metsu Shippu Gouwan (Destroying Hurricane Strong Arms): GEAR Senshi
Ryuujin clotheslines an enemy with one arm, and spins around, slamming it's other arm into them.
-Araarashii Ono Kyaku (Wild Axe Kick): Flipping over an enemy, it brings it's extended heel down upon them, and then follows and a pierceing kick after jumping off the enemy.
-Tenjou Bunkatsu Giri (Heaven/Earth Splitting Cut): Putting more power into one of it's arms, making it's turbine spin more than usual, GEAR Senshi Ryuujin spins around, before landing a devestating chop, crushing/slicing them open. This Command cannot be done in rapid succession, least GEAR Senshi Ryuujin damage itself.
-Tatsumaki Heijin (Dragon Coil Blade): Spinning madly into a circle that it
becomes a blur GEAR Senshi Ryuujin cuts though enemies with it's arms/legs, and leaves a powerful gale in it's wake.
Special Progams (SP# Command Install):
1-Senkou Raijin Geki(Flash Lightning Blade Attack): Same as the GEAR before it, the Hyper Plasma A-Drives charge up their electrical energy, as the GEAR spins in a circle shocking, if not destroying anything in it's wake.
2-Shinkuu Senpuu Rasen (Vacuum Whirlwind Screw): Uses this Special Command, to draw in enemies that aren't torn apart by the winds, for attacking.
3-Hadou Ryuushin Geki (Wave-Motion Dragon God Attack): Similar to the GEAR before it, a strong gale that rips into enemies.
4-Denjin Daijishinken (Electromagnetic Earthquake Fist): Charing the Hyper Plasma A-Drives, it collects a mass of energy in it's arms, and fires it at it's foe, exploding on contact. Also can be used to render the ground beneath it.

Full Armor Equipment: With the lack of Data Weapons at the time, as the GEAR before it, several weapons were made for Ryuujin to cover up for the time being, boosting it's offensive and defensive abilities all the same, and giving it more options to fight with. Unlike the Full Armor Option from the past, the speed was greatly increased with the invention of a high-speed attack mode. Taking an idea from the Galfa Machine Empire, using Ryuujin's Hyper Plasma Drives to power it, it was nicknamed 'Blue Vermillion'. Although, due to the bulk of the machine, it's agility has gone down quite aways. Also due to lack of resources, GEAR resorted to modifying 'borrowed' weapons from whatever they could find....
GEAR Mega Shield: A large shield mobile suit's unearthed from a mountain cycle. Repaired and refitted to Ryuujin's size, it's main claim to fame are the 6 points on the shield that fly off and create a large hexagon shaped barrier around it. It also has an offensive ability as well, to fire off a beam of the shield's insignia upon it. Due to it's power, however, in most cases, it's only limited up to 8 uses. In the 'Blue Vermillion' high-speed attack mode, it's mounted on the chest area, and can be used as such.
Electromagntic Launcher: A standard, yet powerful, railgun, that hangs over the right shoulder, and shifts to the middle of the top on the high speed attack mode. It's rounds fire at a rate of velocity of close to 3.9 kilometers per secound, and it's range is close to 4.6 kilometers. It only has 12 rounds of use before need of reloading however.
Field Lancer: A large spear used for piercing thoug enemy defences. It's strength is increased as it's channels energy from Ryuujin's Hyper Plasma Drives, allowing it to give electric blows to those that aren't cut in one blow. Cannot be used in the HSA-mode.
MRA-1651 Pallet Rifle: A lightweight 90mm semi-automatic rifle. It's range is up to 2.7 kilometers and fires about 800 rounds rounds a second, holding up to 1200 rounds. A spare ammo clip is held onto the pelvis compontant of the 'Blue Vermillion' On the HSA-Mode, it's mounted onto the head portion.
Chou Ryujinn Harken: 4 wired rocket anchors mounted on the chest area of the Blue Vermillion (upper chest area), used for helping make sharp turns due to it's lack of agility or as a general weapon. Fires at a speed of 40 meters per second, and the maximum line lenght is 560 meters. Due to it's construction, it can only be used up to ten times on a regular basis. Can also be fired in the HSA-mode
Beam Bow: A general beam rifle modified into a bow-like weapon. The modifications have made it's range and power (3.8 kilometers and cuts through basic armor like butter) suitable for use for Ryuujin, but it's ammo count is only 5-15 'bolts', depending how much power is put behind it. Strangely enough this weapon can be fired in the HSA-Mode as well, mounted onto the backside, but the accuracy falls.
Ryuujin Chainsword: A seemingly basic sword with the properties of a chainsaw, although it can toss the weapon like that of a grenade, the 'teeth' of the weapon showing on it's enemy. Due to this special feature, it can only last up to 7 swings at best.
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Raxtenko
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The Maleficent
Gertrude
Name: Tekkaman Harken
Classification: Radam enhanced Tekkaman
Unit Type: Tekkaman
Manufacturer: Radam
Height: 1.75m
Weight: Unknown
Accommodation: Pilot Only
Construction: Unkown
Powerplant: Tekset Crystal
Max Speed: Unknown, but exceeds speed of sound
Special Features: Tekk Lance, Volt Tekka
Operator(s): Arns Tremere

Unit History:

A typical Radam enhanced Tekkaman, in terms of speed, power, and armour but minus the brainwashing that would've turned her against her world. Tekkaman Harken is mostly coloured white, and black, with some gold and red trim on the arms, chest, shoulder, and head.

Can fire wrist mounted grappling spikes.

Attack List:

Tekk Harken Lancer: Similar to Grendaioh's Harken Lancer, in that it's is a staff that's mounted with two reverse crescent blades, with a wicked spike protruding out of the middle of each blade. Can be seperated. Good for slashing, piercing and throwing at stuff.

Tekk Harken Lancer Whirlwind: Using the grappling spikes, Tekkaman Harken latches on to both Tekk Lancers ultilizing them as medium ranged melee weapons.

Spazer Attack: Arns jumps off the Spazer and jets towards her foe, as the Nu Spazer unleashes beam shots and missiles. She smashes the Tekk Harken Lancer into the enemy and executes several stabs, and slashes, and jumps ou of the way as the beams and missiles connect.

Volt Tekka: A massive energy blast that's fired from the shoulder mounted cannons, coloured black.

Sub Unit:

Name: Nu Spazer
Classification: Support Unit
Unit Type: Support Unit
Manufacturer: Freed
Height: 0.5m
Weight: 1 ton
Accommodation: Pilot Only
Construction: Space Alloy Gren
Powerplant: Photonic Reactor
Max Speed: Mach 9, or Light Speed for intergalatic travel
Special Features: Spin Saucer X4
Operator(s): Arns Tremere

Unit History:

A support unit built to give Arns backup in battle. The Nu SPazer is controlled via telepathy, and is keyed to Arns brainwaves, making capture by another telepath useless and a waste of time. Despite it's saucer shape the Nu Spazer is highly manuverable and fast, and able to easily keep up with Arns in battle.

Attack List:

Desolator Shower: A close range spray of highly acidic fluid, fired from front mounted cannons.
Spin Saucer: Much like Grendaioh's beam blade saucers. Remote cutting weapons that are fired off of the Spazer's wings and expand to a greater size with nanomachines contained within.
Saucer Beam: Beam gatling cannons that are mounted on the saucers.
Missile Storm: A literal storm of missiles fired from four seperate launhcers that are mounted on the Spazer.
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NewtypeS3
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The Rejected Spartan
Magical Photography Studio Tour
Moved over from the Sign-Up topic:

Posted Image

Model Number: GMP-02
Code Name: MiniDizer Mk.II
Manufacturer: Planet Freed
Operator: Steve Naylor
First Deployment: Unknown
Accomodation: Pilot only, in standard cockpit mounted in head.
Unit Type: Mass-Produced Super Robot built to act as a part of Planet Freed's military against any possible threat.
Overall Height: 33 meters
Weight: 330 tons
Weapons:
Mjolnir Warhammer, hand-carried in use ('borrowed' from NERV)
Harken x2, hand-carried in use, stored in torso
Attacks:
Rocket Punch. The typical and possibly required rocket-propelled projectile punch.
Breast Fire. Also possibly required. Superheated plasma fired from the chest, capable of melting... things.
Cosmo Thunder. Similar to the Thunder attack from the Great Mazinger, elecrticity forms from the horns on the side of the MiniDizer's head - focusing on the pointer finger and fired from there.

Model Number: GMP-02s
Code Name: Neo Double Spazer
Manufacturer: Planet Freed
Operator: Steven Naylor, by remote control
First Deployment: Unknown
Accomodation: Attaches onto the back of the MiniDizer Mk.II
Unit Type: Support unit, also used to enable flight, and space travel capabilties.
Overal Length: 19 meters
Weight: 37 tons

Also note, NDS also contains a 'Drill' form and 'Marine' form, though it changes little in overall attack power.

---------------------------------

Model number: EVA-11'
Code name: Evangelion Unit-11
Unit type: Production-type Mobile Weapon
Manufacturer: Shadow-NERV
Operator(s): Robert King
First deployment: After Alpha
Accommodation: Pilot only, in ejectable entry plug in neck
Dimensions: Total height: 43.35 meters
Weight: 97 metric tons (Unarmed), 114 metric tons (Loaded)
Construction: Biomechanical skin/Tempered steel
Powerplant: Artificial S2 Engine,
Propulsion: 8 x small rocket thruster, unknown kg
Equipment and design features:
A.T. Field
Hardpoints for mounting HM-equipment, HW-equipment or F-equipment
Fixed armaments:
2 x Progressive Dagger, stored in shoulder armor
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Ideon
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wheeeee
Model Number: ABR-01
Codemane: Bloody I Custom
Manufacturer: Agwarda (original Garimoth Empire/Bunker)
Operator: Agwarda/Alpha Numbers
First Deployment: unknown
Accomodation: Pilot only, standard cockpit in torso or controlled internally from docked Bloody II
Unit Type: Customized Bunker Super Robot
Pilots: Blaze Falst, Kuya Amagi, Hitomi Chidou, Manami Mishio

Overall height: ~100 meters
Weight: ???
Special Equipment: EWAC, jamming equipment

History: After the explosion of the first new Dangaioh prototype, Blaze Falst pitched a secondary mech project: rebuilding and improving upon some of Bunker's other robot designs: most of which were not only more straightforward in function and construction than Tarsan's masterpiece, but had an ex-Bunker member who had piloted them and, in many cases, parts on hand from previous encounters. Blaze himself did most of the design work for the first two models, based off the machines he had originally hijacked and taken to Earth with him. The first, a redo of the massively sluggish Bloody I, received upgrades in the form of thrusters to hover over water and rough terrain, as well as electronic warfare equipment similar to (but less powerful than) that of Manami's Dangaioh Flail. It still commands an impressive array of missile launchers and massive claws, and now boasts a triple set of the fearsome Plasma Cannons the old Bloody I used. Its primary use is as a trainer machine for Agwarda's pilots, both as a target and as an exercise in flexible piloting. Should the need arise, though, the Bloody I is perfectly combat-worthy.

Attacks:

Missile Barrage: Missiles, missiles, and more missiles. Perfect for hitting small squads of units.
Charge: The Bloody I rushes in as best it can, ramming into and then swiping at its foe with its huge claws.
Plasma Cannon Array: The big energy gun of the old Bloody I, now in a triple arrangement for higher damage.

---------

Model Number: ABR-02B
Codename: Bloody II Blaze Custom
Manufacturer: Agwarda (original Garimoth Empire/Bunker)
Operator: Agwarda/Alpha Numbers
First Deployment: unknown
Accomodation: Pilot only, standard cockpit in torso
Unit Type: Customized Bunker Super Robot
Pilot: Blaze Falst

Overall height: ~30 meters
Weight: ???
Special Equipment: ESP Amplification Circuit [Velocity Trigger]

Defenses: Sword Cut, After-image

History: The second Bunker machine Blaze helped Agwarda retool for Earth's use was his own customized Bloody II. Fast and agile, it retained the Blood Swords mounted on each limb, as well as a pair of handheld blades stored on each hip, that could be combined into a double-ended lance if needed. The re-customized Bloody II also included boosters for high-speed atmospheric flight, as well as improved movement in space. At Blaze's insistence, Agwarda also installed an improved ESP Amplifier like the BlazeGear incorporated. While technically pilotable by anyone trained in Bunker-style machinery or similar Super Robots, Blaze is usually the only one who regularly does so, since he's the only pilot currently at Agwarda's disposal who can make use of its ESPer equipment, as well as the one most comfortable with its style of fighting (although the melee-happy Hitomi has done decently well in it on occasion.)

Attacks:

Bladed Kick - The same heel-sworded flying boot to the head the old Bloody II Custom used, now with more range and force behind it due to the added flight thrusters.
Lancer Boomerang - Combining the two Blood Lances together, the joined weapon is hurled at the enemy, spinning like a giant sawblade of doom.
Bloody Raid - The Bloody II's melee beatdown attack, a combination of strikes from all four limb-mounted Blood Swords, finished off with the handheld blades.
Heat Spiral Grinder - An improvement over his old armor-shredding attack, Blaze torpedoes into and past his enemy, spinning wildly, blades out and vibrating madly due to his own psychokinetic energy.
Trigger Assault - Blaze's trademark ultra-high-speed vibro-edged after-imaged final attack, rapidly slicing his opponent to ribbons with the Bloody II Custom's multitude of sharp objects. Should this attack kill his enemy, Blaze often ends the assault by impaling the unlucky victim on his blades, before ripping them completely apart.
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The Golux
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Part Magician, Part Logician, Part Idiot
FAITH
Unit Name: Jaohm Rei
Unit Type: B(+)-Class Masouki
Height: 28.4 Meters
Weight: 38.6 Tons
Pilot: Rally Astor
Weapons: Discutter, Caloric Missile, Beam Cannon, Hyper Railgun, Anti-Aircraft Laser, "Aerial Ace," "Mirager"

Jaohm Rei is a Masouki built in the form of the original Jaohm, but with Orichalcum armor replacing the Ceramic and slightly sleeker lines. When Rally Astor became its pilot, he had it repainted in his preferred color scheme of white, green, and black, and had the weapons loadout tweaked to his preferences. It maintains the original's high prana converter output, and is also blessed by Janok of the Haze.

Attacks:
Discutter: Summons a sword in a gust of wind, and attacks the enemy.
Caloric Missile: Fires a pair of missiles that weakly home in on the enemy.
Beam Cannon: Summons a powerful beam canon that fires a continuous stream
Hyper Railgun: Summons a Railgun that fires powerful shots
Anti-Aircraft Laser: a weak CIWS used against incoming missiles and lightly-armored units
Aerial Ace: Attacks with several ranged weapons at once, making it almost impossible to dodge
Mirager: Uses Janok's power to create multiple mirage images as it charges the target to slice them with the Discutter
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ZHRGG
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King of Awesomeness
Child of the Sun
Posted Image
(I went overboard flashy with this one, but hey, I'm not doing anything after this...)
Full Name: God -Shin- Gravion (ゴッド・新・グラヴィオン)
Name: Shin Gravion (新・グラヴィオン)
Classification: Shin Gravion Complete
Unit Type: Graviton Particle Driven Feena Form Combination Mechanoid (Giant death robot)
Manufacturer: Sandman
Height: ???
Weight: ??? (Gravitational Interference)
Construction: ???
Powerplant: ???
Max Speed: ???
Special Features: Feena Barrier
(With GS-Angel) Graviton Barrier, Jammer, Exterior Feena Generator
Operators: Koutetsu Jin (Main), Collet Isme (Main Support), Takamura Masaru (Support), Ren Aldeet (Support), Joline Haffen (Support)

Unit History:

(Shin Gravion) The first completed form of Shin Gravion without the GS-Angel. Its power was uncontrolled, and overwhelming to the point Jin was knocked unconscious within seconds, leading to Feena Break (Shin Gravion dismantling itself). After this incident, Sandman realized the power control could not be handled by anyone, and sealed off Shin Gravion's upper limits. As a side effect of the power going berserk, a deep trauma was implanted into Jin's brain, causing parts of it to automatically shut down during combat, and completely shutting down as a form of self-defense if Jin tried to remove the limiter.

(Shin Gravion/GS-Angel) The second form of Shin Gravion, with the extra chest parts and second backpack. The boost in maneuverability and addition of protection made it an even more lethal weapon than before. It gains new armaments, but they are limited in power due to the original limiter in place. It has not been removed yet, in fear that a berserk Gravion could cause much more damage to both sides than a mere skirmish should allow. As it is, this form is yet incomplete, as the pressure and stress put on the main pilot is incredible. The gattai can only be maintained for so long, before Jin must Feena Break.

Attack List:

*Shin Gravion will also retain all the attacks that the GranDivas have, other than Vic Viper's.

Graviton Beam (グラヴィトンビーム) - A beam is shot from the eyes and used to punch holes in armor, or just knock something back. Like Kaiser's G.Arc, it can reach outside the atmosphere.

Graviton Smasher Punch (グラヴィトンスマッシャ-パンチ) - The drills close up around the fists, are charged up, then fired in a one-two punch motion.

Graviton Turbo Smasher Punch (グラヴィトンターボスマッシャーパンチ) - Same as GSP, except Cross shifts into Grand (and vice versa), increasing the destructive power by an exponential amount.

Grand Cross Overdrive (グランドクロスオーバードライブ) - After anchoring the feet to the ground, Shin Gravion fires both fists simultaneously in a rotating fashion.

Graviton Crash (グラヴィトンクラッシュ) - A blade is formed on the knees and elbows (tonfas), and rammed directly into the enemy, forming a chain of slice and thrusts.

Zanjuutou (斬重刀) - The weaker replica of Choujuuken, this blade is usable by Shin Gravion even without GS-Angel. Unfortunately, it is too weak against larger, more potent enemies, and bears the risk of breaking every once in a while. Over a hundred metres long, ten metres wide and sharp to a point, it strikes fear into the hearts of many a ship captain.

Shin Choujuuken (新・超重剣) / Hoshi no Kiba (星の牙) - The new version of the original Choujuuken, summoned only by Shin Gravion with the GS-Angel. Dropping from the heavens, Gravion catches it and splits anything in two with a horizontal slash. Different slashes may be used depending on the ougi Jin is using.

Graviton Crusher (グラヴィトンクラッシャー) - The Graviton Arc is amplified by the GS-Angel chest parts, forming a homing gravity beam that captures its target, and crushes it smaller and smaller with Graviton particles, until it finally disappears.

Graviton Nova -Hold- (グラヴィトンノヴァ・ホールド) - Shin Gravion forms an external Feena field, used to hold its target in place. From there, it can unload any amount of ammunition and attacks as it likes, and finally leave it to be crushed, or slice it in half with Choujuuken.

Graviton Nova -Breaker- (グラヴィトン・ブレイカー) - An external Feena field is formed, and launched at the enemy. All that is caught within it is gathered together, crushed smaller and smaller, until the contained energy finally erupts and explodes, causing a mini Super Nova.


Posted Image
Name: Shin GranKaiser (新・グランカイザー)
Classification: Shin Gravion Gravitational Core Unit
Unit Type: Feena Form Generating Fighting Mechanoid
Manufacturer: Sandman
Height: 30m
Weight: ??? (Gravitational Interference)
Accommodation: One pilot, 360 Cockpit
Construction: ???
Powerplant: ???
Max Speed: ???
Special Features: Feena Form, Shin Choujuu Gasshin (新・超重合神)
Operator: Koutetsu Jin

Unit History: The core unit of Shin Gravion, SG-Kaiser boasts fighting abilities on par with conventional weaponry even by itself. Given great boost and agility, Kaiser is able to maneuver through any kind of enemy force, but put against weapons of greater, supernatural elements, it soon becomes overpowered. Rumored to be one of the lost Souseiki that Sandman made with Gran Sigma.

Attack List:

Feena Form (フィーナフォーム) - By generating a giant gravitational field, Kaiser disperses Graviton particles that allows GranDiva machines to merge with itself, forming Shin Gravion. It however also doubles as a lethal attack, mercilessly crushing any non-gravitationally adapted life forms and machines alike within its range.

Graviton Arc - A Graviton beam fired from the sphere in Kaiser's head. Like the old G.Arc, the power of this weapon can reach even outside the atmosphere of Earth and strike down a satellite.

Posted Image
Name: Shin GranDiva GS-Driller "Grand Cross" (新・グランディーヴァ GS-ドリーラー 「グランドクロス」)
Classification: Shin Gravion Gravitational Arm Unit
Unit Type: GranDiva-type Fighting Unit/Drilling-use
Manufacturer: Sandman
Dimensions: 7m x 5m x 5m
Weight: ??? (Gravitational Interference)
Accommodation: Two pilots
Construction: ???
Powerplant: ???
Max Speed: ???
Special Features: Underground
Operator: Ren Aldeet, Joline Haffen

Unit History: The drill units and hands of Shin Gravion. Able to split in half and go underground at will, Grand and Cross have different drills, and their functions differ as well. Grand has the normal drill type for puncturing enemy armor, whilst Cross has special blades that rip internals apart.

Attack List:

Drill Missiles

Top-mounted 300mm Shell Launcher

Drills

Posted Image
Name: Shin GranDiva GS-Air Fortress "Vic Viper" (新・グランディーヴァ GS-エアフォートレス 「ビック・バイパー」)
Classification: Shin Gravion Gravitational Leg Unit
Unit Type: GranDiva-type Air Fortress
Manufacturer: Sandman
Dimensions: 6m x 20m x 25m
Weight: ??? (Gravitational Interference)
Accommodation: One pilot, lots of passengers
Construction: ???
Powerplant: ???
Max Speed: ???
Special Features: Flight, VTOL
Operator: Takamura Masaru

Unit History: The legs, head parts and initial backpack of Shin Gravion. When combining, extra parts are purged until only the feet parts remain. Vic Viper bears a whole crap load of armaments by itself, but only a few of those are available to Shin Gravion, along with some extra weaponry that Vic Viper is not designed to use by itself. Side note: Masaru named it Vic Viper after the G-Gradius. Sandman is only relieved he didn't name it the alternative, Pop n' Twinbee. This was met with strong opposition from the entire crew.

Attack List:

Grand Dive - Forms a giant gravitational blade at the front of the plane, and smashes it into the enemy

Graviton Missiles

Graviton Rifle

Gravion Viper - Gravity whip

Graviton Vulcans

Graviton Laser

Graviton Crash - A giant blade for ramming...

Posted Image Shiny
Name: Shin GranDiva GS-Angel (新・グランディーヴァ GS-エンジェル)
Classification: Shin Gravion Gravitational Chest and Backpack Unit
Unit Type: GranDiva-type Flight Unit
Manufacturer: Sandman
Dimensions: 15m x 7m x 10m
Weight: ??? (Gravitational Interference)
Accommodation: One pilot
Construction: ???
Powerplant: ???
Max Speed: ???
Special Features: Flight, VTOL, Stealth, Optical Camouflage, Jamming, Graviton Barrier
Operator: Collet Isme

Unit History: The extra chest and back parts of Shin Gravion. While Shin Gravion does not need to combine with GS-Angel to function, its full power will never be drawn out. It is estimated to be at a hundredth of its real power, even at full output. GS-Angel provides Shin Gravion with its most powerful armaments, including the Shin Choujuuken, Graviton Crusher and Graviton Nova -Breaker-. It will also provide Shin Gravion with thrusters and the Graviton Barrier, giving it the ability to completely ignore friction, gravitational and magnetic pull.

Attack List:

Divine Cut - Using the Graviton Barrier, the GS-Angel is rammed into the enemy and slices it apart.

Graviton Laser

Graviton Missiles
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Shinigami Grahf
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The Fat Comet
Imperium of Man
( *Note: Billbine recolor thanks to Homeless, Fumetsu coloring thanks to EXE )

Posted Image

Code name: Billbine Tano Hagane Custom
Unit type: limited production transformable aura battler
Manufacturer: Kingdom of Na
Operator: Knights of Na
First deployment: unknown
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 6.9 meters
Weight: 8.6 Luft tons
Construction: unknown
Performance: cruising speed 298 rill; maximum speed 388 rill
Aura conversion performance: 1.0
Basic aura power: 16 aura
Maximum aura enhancer power: 22.9 aura
Fixed armaments: 6 x cable talon, mounted on hands and feet, sword, stored on backpack, hand-carried in use, 2 x aura shot cannon, mounted on backpack
Optional hand armaments: aura beam rifle/sword

History & Technical Information: The legendary Billbine, originally created customly for the Aura Warrior Shou Zama. Following the fall of the House of Drake and the Kingdom of Ku, the Billbine was refined by the Kingdom of Na's Aura Battler technicians and it was eventually rid of the problems that plagued the original piloted by Shou Zama. When civil war broke out over Byston Well, the Kingdom of Na put the Billbine in to limited production for its top Aura Warriors; the first of which was of course, Shou Zama. One of the top warriors to recieve one would be Tano Hagane, former Alliance Gundam pilot and ace pilot of the Shadow Conflict. Tano's model is the same as the rest produced for the aces of Na, the only difference being the striking blue color scheme; Tano's trademark.

Posted Image

Code name: Fumetsu
Unit type: custom-built high performance aura battler
Manufacturer: Kingdom of Na
Operator: Tano Hagane
First deployment: unknown
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 7.7 meters
Weight: 10.6 Luft tons
Construction: unknown
Performance: cruising speed 310 rill; maximum speed 402 rill
Aura conversion performance: 1.0
Basic aura power: 20 aura
Maximum aura enhancer power: 32.1 aura
Fixed armaments: 4 x cable talon, mounted on hands and feet, 2x flame sword, stored on hips, hand-carried in use, 2x 6 barrel revolving aura gatling, hidden behind chest plates, chest plates open when in use; 2x palm flame throwers, mounted in the palms of each hand
Optional hand armaments: aura shotgun, high power aura sniper rifle, aura beam rifle w/ aura beam bayonet

History & Technical Information: Like the Billbine before it years beforehand, Ciela Lapana could sense the coming storm that threatened Earth and its people; and therefore prepared a powerful sword for her chosen knight to weild. The Fumetsu was built through a conglomoration of the Na Kingdom's technical prowess and the Kingdom of Hojo's designs. Based upon the now elderly Ouka-ou design, piloted during one of Byston Well's first incursions in to Upper Earth, the Fumetsu is a dedicated update to the old design, including new weaponry to help the Ouka-ou succeed in middle-range, while it universally dominates at melee range. While a slight nothc above the Billbine in speed; the added offensive capabilities make the Fumetsu a strong opponent indeed, especially in the hands of a Aura Senshi like Tano Hagane...
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Posted Image HF
Member Avatar
Haropenter Prime

Name: MP Sol Tekkaman
Classification: Mass Produced Sol Tekkaman Unit
Unit Type: Artificial Mobility Suit
Manufacturer: Space Knights
Height: 2.4m
Weight: 8.5T
Accommodation: Pilot Only
Construction: Unknown
Powerplant: Phermion Reactor
Max Speed: Unknown
Special Features: Beam Coating (Small)
Operator(s): "Mesu"

Unit History: Based on the initial Sol Tekkaman 1 by Balzak and Marlo, the Sol Tekkaman units have been mass produced for large scale military purposes to fend off the Radam. One particular unit has been 'borrowed' by Mesu during a skirmish and has been in Space Knight's custody since then.

Armanent:

Arm Gun
Standard Issue arm-mounted laser.

Phermion Cannon
Shoulder-mounted cannon which fires Phermion rounds directly powered from the reactor.

Saw Knife
Knife-shaped chainsaw blade used for close combat.



Name: Tekkaman Scalpel
Classification: Radam-Type Tekkaman
Unit Type: Tekkaman
Manufacturer: Radam Plant
Height: 2.7m
Weight: Unknown
Accommodation: Pilot Only
Construction: Unknown
Powerplant: System Box
Max Speed: Unknown
Special Features: Tek-Lancer, Repair/Recharge
Operator(s): "Mesu"

Unit History:
Keeping the fact that he is a Tekkaman to himself, Mesu only keeps to his medical duties as he normally would in combat. Though during a skirmish which led most of his allies in danger, he rushes into combat in his mass-produced Sol-Tekkaman only to be shot down when his ammunition is depleted. But before the Sol Tekkaman explodes, Mesu Tek-Sets successfully from the wreckage for the first time and would aid his allies as Tekkaman Scalpel from then on.

Like Mesu, Tekkaman Scalpel's armanent resembles a combat medic and has the functions of one, particularly the Variable Voltekka which can be used for recovery of damage. In terms of appearance, it has the standard but jagged Tekkaman Exoskeleton design with the colour scheme of a certain fictional genius surgeon known for not having a licence.

Armanent:

Crush Intrude
A fast and continuous full bodied tackle with damage enhanced by small Voltekka output around body.

Knife Throw
Scalpel takes out a small array of knives and throws it at the target, inducing malfunctions on the target upon impact.

Tek-Lancer
A Tek-Lancer in the form of a lance-length Scalpel. As its user's name implies, the bladed part is relatively small but is extremely sharp.

Variable Voltekka
The energy is withdrawn from the inside of Scalpel's cloak and condenses on the Tek-Lancer. The Voltekka is discharged in a similar manner to Blaster Blade's Voltekka-Lancer.

Unlike standard Voltekka seen by other Tekkamen, Scalpel is capable of manipulating the output as an energy/matter source for recharging nearby allies or even repairing damaged parts (much like his combat-medic self).
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Kagato Kusenkuhyakujuku
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The Blade that Cuts Injustice
<_<
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Kayurin
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Almost as good as Lowe ^_^
Name: Dracolion
Classification: TLIAM - 015SE A
Unit Type: Prototype Space Exploration Armored Module
Manufacturer: Tesla Light Institute
Accommodation: Pilot, in standard cockpit in torso
Construction: Special Alloy\Composite ceramic on movable frame
Powerplant: Ultracompact Reactor
Special Features: Tesla Drive X2
Operator: Zephyr Hausen

Droid Form

Height: 22.3 meters
Weight: 27.4 tons
Max Speed: unknow
Armaments:

90mm GG Cannon: A pair of chest-mounted machine cannons. “GG” stands for “Gravity Guidance.”
x2 Claw Stakers: "Evolutions of the Revolver Bunker\Staker, resized with the use of a ultracompact Tesla RailDriver to power the stake... Originally intended to take samples on asteroids, one for each arm..."
x2 Missiles Rainstorms: "Micromissiles pods, stored on the back of the unit, each one stores 30 guided micromissiles... Originally intended to destroy asteroids"
x2 Ryu Blade: "A couple of katana like the Shishioh Blade, made by the same material with the only difference of being slightly longer... Originally intended to smash every nasty alien that refused pacific speech... We're good peoples at TLI, but this doesn't mean that we're idiots that everyone can bull around..."

Driver Form

Lenght: 24.3 meters
Weight: 27.4 tons
Max Speed: unknow

Armaments:

x2 90mm GG Cannon: The chest-mounted machine cannons turns to be the main fireweapon in Driver mode. “GG” stands for “Gravity Guidance.”
x2 Missiles Rainstorms: "Micromissiles pods, stored on the upper hull of the Driver form, each one stores 30 guided micromissiles... Originally intended to destroy asteroids"

Unit History:

Considered the heir of the Altarion, the Dracolion shares the same basic features of the first, able to switch from an umanoid Droid Form to a fighter Driver Form for space travel, having the high speed performances given by 2 Tesla Driver equipped, able to perform atmospheric exit and re-entry... On the other side it don't share the classical Lion series design, having some extetical features present in the Huckebein series, mainly to have a bettere walking capacity and freedom of movements in humanoid form... Dracolion is painted in a black\seagreen\white pattern with the white as main color... The opportunity of piloting the Dracolion was the main reason for wich Zephyr decided to return to pilot things other than train in simulators and some features like the head of the unit and the sharpened tips of the fingers were suggested by him...

Name: Cygnilion
Classification: TLIAM - 015SE B
Unit Type: Prototype Space Exploration Armored Module
Manufacturer: Tesla Light Institute
Accommodation: Pilot, in standard cockpit in upper hull
Construction: Special Alloy\Composite ceramic on movable frame
Lenght: 28.3 meters
Weight: 32.4 tons
Max Speed: unknow
Powerplant: Ultracompact Reactor
Special Features: Tesla Drive X2; High Performance Analyzing Units; High Range Sensors
Operator: Breeze Hausen

Armament:

x2 110mm GG Cannon: A pair of 110mm machine cannons. “GG” stands for “Gravity Guidance.”
x2 Rain Blastors: Long-range missiles pods stored on the upper hull of the Cygnilion, each pod stores 40 missiles.
x2 Heavy Railcannon: "A pair of gravity accellerating devices that are used to fire ultracompact beam spheres to the enemies."

Unit History:

Heir to Vegalion this is the twin unit of the Dracolion, this unit is meant to be a support to the Dracolion or combine into a more capable unit... The Cygnilion shows a Black\Gold\White pattern, white for the most, and was assigned to Breeze to test due to her superior skill with all the analysis sensors... The unit show the same serial number as the Dracolion, followed by a "B" (While Dracolion has an "A") due to the fact that the two units are intended as one...

Name: Guardlion
Classification: TLIAM - 015SE G
Unit Type: Prototype Space Exploration Combined Module
Manufacturer: Tesla Light Institute
Accommodation: Pilot, in standard cockpit in torso
Construction: Special Alloy\Composite ceramic on movable frame
Powerplant: Ultracompact Reactor
Special Features: Tesla Drive X2; High Performance Analyzing Units; High Range Sensors; Arm Shields X2
Operator: Zephyr Hausen - Breeze Hausen
Height: 27.3 meters
Weight: 59.8 tons
Max Speed: unknow

Armaments:

X2 Claw Punchers: "A couple of powered arms like in the Boxer Frame for the Huckebein, rather than punch those use their sharp ends to tear and rip metal."
2X Shield Chackram: "Beam bladed\wire guided chackram, stored in the Arm Shields.
x2 Rain Blastors: Long-range missiles pods stored on the upper hull\shoulders of the Guardlion, each pod stores 40 missiles.
x2 Hyper Railcannon: "The true power of the Heavy Railcannon that extends and use the power from the Dracolion unit to deliver an ultra compact fast sphere of high density plasma to the enemies. The arms of the Dracolion unit are used to take aim on enemies."

Unit History:

The combination of the Dracolion in Droid mode and the Cygnilion, this unit resemble the boxer frame due to the presence of two large arms with claw-like fingers... This combination add overall armor and a powerful ranged weapon to the Dracolion, helping to cover for some of the lacks of the unit... On the bad side the unit lose her flying capabilities and some maneuvrability in atmosphere...

Name: Cometlion
Classification: TLIAM - 015SE C
Unit Type: Prototype Space Exploration Combined Module
Manufacturer: Tesla Light Institute
Accommodation: Pilot, in standard cockpit in upper hull
Construction: Special Alloy\Composite ceramic on movable frame
Lenght: 40.3 meters
Weight: 59.8 tons
Max Speed: unknow
Powerplant: Ultracompact Reactor
Special Features: Tesla Drive X4; High Performance Analyzing Units; High Range Sensors
Operator: Zephyr Hausen - Breeze Hausen

Armament:

x2 90mm GG Cannon: A pair of 90mm machine cannons. “GG” stands for “Gravity Guidance.”
x2 Rain Blastors: Long-range missiles pods stored on the upper hull of the Cygnilion section, each pod stores 40 missiles.
x2 Heavy Railcannon: "A pair of gravity accellerating devices that are used to fire ultracompact beam spheres to the enemies."

Unit History:

The result of the combining of the Dracolion in Cruiser mode and the Cygnilion, the Cometlion is a poor armed unit considered the combining ones, but a really fast one due to simultaneous use of 4 Tesla Drivers to boost it... Its main purpose is to move fast, so the most of the energy output is conveyed to the drive system...
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Xion Asuka
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Damned maggots...
Savage Hammer
Name: Steyr Zellon

Pilots: Varuch Ben

Morale Changes:
Dodge Success -> +1
Attack Success -> +2
Dodge Fail -> +1
Attack Fail -> -1
Kill -> +5
Ally Defeat -> -2

Natural Skills: Potential, Counter

Seishin:
Hirameki / Alert (15)
Kasoku / Accelerate (20)
Hichuu / Lock-On (15)
Nekketsu / Hot Blood (40)
Choukugeki / Direct Attack (25)
Tamashi / Soul (55)

Seishin Points: 135

Statistics:
Melee -- 183 Defense -- 151
Shoot -- 197 Accuracy -- 250
Skill -- 180 Evade -- 268

Terrain Rating: A/A/B/A (Air/Land/Sea/Space)

---

Model Number: N/A
Codemane: Varuch Ben
Manufacturer: Ze Balmary Empire
Operator: Ze Balmary Empire / Alpha Numbers
First Deployment: unknown
Accomodation: Pilot only, standard cockpit in torso
Unit Type: Limited-production mobile weapon
Pilots: Steyr Zellon

Overall height: 21.4 meters
Weight: 57 metric tons.
Special Equipment: Deflect Field

History: The same unit as the tried and trusted machine solely utilized by the Golar Golem corps during the old Alpha War. It’s specifications and capabilities are very much similar like the other units, so it’s nothing special. However, due to the skills Steyr possesses, it can be a threat to those who underestimate it. He was allowed to keep his machine for his duties as a diplomat, and because it was the only machine he was familiar with. In many ways, though he is aligned with Empress Armana, he is still a Golar Golem at heart. As a small modification to his Varuch Ben, the unit was given a Deflect Field to make it more survivable in combat with stronger foes.

Attacks:

Aur Blade: The Varuch Ben charges forward, reaching into it's right shoulder and drawing a single Aur Blade, before driving it into the foe. Ripping it out, the machine slashes right, then left with it, before throwing away the Twin Wheel Buster. Drawing the other Aur Blade, the Varuch Ben makes a series of slashes at the foe, before stabbing both Aur Blades into them and using them to tear the foe in 2.

Katif Cannon: The Varuch Ben's eyes gleam, as it stomps forward, before aiming the Katif Cannon's. Locking onto the foe, the Varuch Ben launches a series of shots at the foe, before boosting at the target, dashing left and right and unleashing another barrage, followed by jumping into the air. Once the previous shots connect with the foe, the Varuch ben plows into the target with it's left foot, before performing a kick-flip with it's right, launching the target. As the target falls back to the ground (And before the Varuch Ben touches the ground), the machine unleashes one final barrage of Katif Cannon shots to decimate the remains.

Twin Wheel Buster: The signature weapon of the Golar Golems, the Varuch Ben's eyes change from green to red, as it draws it's Aur Blade with the right hand. Flying at the target, the Varuch Ben slashes right, then left, before driving the blade into the chest and ripping it upward to pull them up and force them back. Before they hit the ground, the machine unleashes a barrage of Katif Cannon blasts, before the real damage begins. Revving up the Twin Wheel buster, the Varuch Ben flies forward and slashes with the top wheel, before spinning around and nailing them with the other wheel. As soon as the hit the ground, the varuch Ben drives into them and promptly spins the weapon, slashing them violently with repeatedly with both wheels, before launching the top one to shove them back, before pulling them into the air.

If Dynamic Kill: The Varuch Ben turns around and walks back towards it's starting position, as the foe falls back down towards Earth. The Varuch Ben stops walking and pulls the trigger on the Twin Wheel Buster, launching the bottom wheel (Which is pointed behind the Varuch Ben) into the foe before they hit the ground, slashing into what remains of the target, before causing them to detonate violently.
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Lowe Gear
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SPIDERS GONNA SPIDE

Aw man, now I gotta make an SRW stats topic, too. XD

*hums giddily to self*
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Seraphil
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...
Eila
Name: Golyat (Originally Grungust Toushiki)
Classification: Grungust Fighting-Type Super Machine Cell Mutation
Unit Type: Thrudgelmir-type mech
Manufacturer: Divine Crusaders
Height: 49.6m
Weight: 382.1t
Accommodation: Pilot only, in Direct Motion Link(?) cockpit
Construction: really tough stuff?
Powerplant: really strong stuff?
Special Equipment: Super Machine Cells, provides regenerative abilities and enhanced formation for Faith
Top Speed:
Weaponry: SMC-enhanced large broadsword "Faith"
Operator: Sagrias Sirvault

Unit History: Originally the Grungust Toushiki. Transformed with SMC in the final stages of the last war, Sagrias Sirvault has kept the unit with her as she embarked on restoring the Divine Crusaders to their former glory, the Super Machine Cells affecting the mech a testament to Aeia Yhkym's ambition...

---

Name: RGC-36 Hrist
Classification: Multi-range assault machine
Unit Type: Valkyrie model, next generation
Manufacturer: unknown
Height: 22.4m
Weight: 240t
Accommodation: Pilot(s) Only, in standard cockpit
Construction: unknown
Powerplant: unknown
Special Equipment: MASS (Maximized Agility Stream Skids)
Max Speed: unknown
Weaponry: unknown
Operator(s): Reese Colton

Unit History: unknown
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Liger MKII
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Demon Lord of the Round Table
Great Gurren Gang
Model Number: RPT-015-8SP
Code Name: Wild Eisen Jaeger
Unit Type: Heavy Assault Personal Trooper
Manufacturer: Mao Industries
Height: 24.3 meters
Weight: Max Gross 94.2 tons
Accommodation: Pilot(s) Only, in standard cockpit in torso
Construction: Special Alloy\Composite ceramic on W+ frame
Powerplant: Ultracompact fusion reactor
Special Features: Anti-Beam Field
Operator(s): Arc Westland

Unit History: Designed as a Mass Production model of the Wild Wurger, the Wild Jaeger is in truth the culmination of over 15 years of steady development from Gespenst series (including units such as the original PTX-015, and units such as Alt Eisen and Stahlkrieger). Featuring advanced computer controls to correct its balancing issues, and a refined, far more efficient frame than its predecessors, it is a pleasant unit to fly compared to earlier machines and cost far less than earlier machines, making it easy to Mass Produce.

Following its design philosophy, it is designed to engage enemies in close combat and for this was armed with a variety of weapons to met the task. On its right arm a "Combination Crusher", which operates similarly to Alteisen's Revolving Stake and Wild Wuerger's Stag Beetle Crusher either separately or in combination. On the left, instead of a machine gun, it features a double barrel smooth-bore cannon, and a circle Zanber inherited from the PTX-005 Wild Schwein, another early PT predecessor. It also featured a Plasma Horn weapon, like its predecessor Alteisen Riese. These weapons give the Wild Jaeger excellent melee-to-close range capabilities, and combined with its high speed capability and its decent armor rating it can survive a pitched battle

Shortly after its production began, the Jacket Armor Concept featured in the Wild Wuerger but deemed unnecessary for the Jaeger was revisited. Taking advantage of the strong G+ frame, they were able to easily add approximately half of the Wild Jaeger's weight in armor and equipment including an Anti-Beam Field, two additional Boost Drives, and the devastating Claymore Avalance weapon of Alteisen Riese. The additional firepower and armor, at the cost of maneuverability, make the Wild Eisen Jaeger a suitable Heavy Assault Unit which bares a striking resemblance to the older Alteisen Riese.

Attacks/Weapons:

Smooth-bore Cannon: A double barreled cannon that delivers a devastating punch.

Circle Zanber: Mounted on the left arm, the Circle Zanber is an energy weapon taken from the Wildschwein, which serves as a counterpoint to the array of solid weapons it utilizes.

Plasma Horn: A plasma charged horn that can cut through most material, or be used to parry melee attacks.

Combination Crusher: As it names suggests, it's a combination of two weapons, the Stag Beetle Crusher of the Wild Wuerger and the Revolving Stake of Alteisen. It can be used either to crush an enemy, by flipping the claws forward, or retract the claws to use the stake--which is loaded via magazine unlike the original revolver mechanism. It can finally be used simultaneously, grabbing an opponent with the crusher to hold in place before smashing them with the stake.

Claymore Avalance: Just like the original Alteisen Riese's, launching titanium ball bearings each containing an explosive core which explode after penetrating enemy armor to deal further damage to the interior of the machine.


---


Model Number: RPT-016-10SP
Code Name: Wild Weiss Krähe
Unit Type: Transformable Heavy Assault Personal Trooper
Manufacturer: Mao Industries
Height: 22.3 meters
Weight: Max Gross 64.2 tons
Accommodation: Pilot(s) Only, in standard cockpit in torso
Construction: Special Alloy\Composite ceramic on W+ frame
Powerplant: Ultracompact fusion reactor
Special Features: Anti-Beam Coat, Hyper Jammer
Operator(s): Nobue Tonami

Unit History: Designed as a Mass Production model of the Wild Falken, the Wild Krähe is in truth the culmination of over 15 years of steady development from Gespenst series (including units such as the original PTX-016, and units such as Weiss Ritter and Eisenweiss). It also features a transformation ability, utilizing data from the PTX-006 Wild Raubiter which was incorporated into its variation of the G+ Frame. Included in the design are two Boost Drives, making the Wild Krähe an extraordinarily agile machine, easily moreso than any of its predecessors, and features a Hyper Jammer to make hitting the relatively lightly armored machine more difficult. Despite these features, like its partner unit, it is relatively inexpensive to produce and has an incredibly high cost-to-performance ratio.

For engaging enemies at long range, the Wild Krähe utilizes the Oxtongue Carbine, a smaller, more efficient version of the Wild Falken's Oxtongue Rifle that still retains its impressive range. It also possesses several launchers for devastating Multi-Trace Missiles which are usable in both PT and Flight Modes for taking out multiple enemies or as an Anti-Missile Defense. In the likely instance of melee combat, the Wild Krähe also comes equipped with two long beam Naginata, which can be used to still keep an enemy at range. For further assured self-defense, it comes with a Hyper Jammer which fools enemy sensors by creating double images for target sensors, and an Anti-Beam Coat.

Like with the Wild Jaeger, the Wild Krähe was also given the Jacket Armor treatment, and additional armor and equipment were added on to the machine to give it an enhanced Heavy Assault capability. Included in this layout were a beam cannon on the left arm (like Weissritter's), an additional Boost Drive, and two combinable "Slash Ripper" Remote Weapons that double as Knives for last-ditch defenses. As with the jacket armor of the Jaeger to Alteisen Riese, the Krähe's Jacket Armor bears a striking resemblance to Rein Weissritter and enhances its combat performance in the Heavy Assault Role considerably, however as long as it is in place, two of the Wild Weiss Krähe's Multi-Trace Missiles and its transformation ability are unusable. The unit of Nobue Tonami, aka "Nobu the Demon's Eye", is easily recognized through her preference of carrying two customized Oxtongue Carbines that can combine with each other.

Attacks/Weapons:

Beam Naginata: Long Bladed Beam sword, meant primarily as a last-ditch weapon against attackers within melee range.

Triple Beam Cannon: Identical to Weissritter's beam cannon, with slightly longer range.

Multi-Trace Missile: Micromissiles for multiple agile targets. Only two launchers can be used while Jacket Armor is in place.

Slash Ripper: Two Remote Weapons which can strike as flying blades or can be used to deflect fire. When separated, they can be used as individual throwing knives.

Oxtongue Carbine Custom: Compact version of the Oxtongue Rifle, but still retains the larger model's firepower. Two rifles are made specifically to Nobue Tonami's specifications. They have several modes of fire:

B-Mode: Solid Rounds

E-Mode: Energy Shots

C-Mode: Both Carbines can be split down the middle to separate the barrels and allow the weapons to be connected so to intersect one another, creating a Cross-shaped layout of the four barrels. Like the Howling Launcher X-Mode, they unleash a devastating beam.
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Ideon
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wheeeee
Posted Image

Model Number: None, originally. Blaze tagged it with GG-02 in a fit of spite.
Codename: BlazeGear
Manufacturer: Dr. Tarsan
Operator: Agwarda/Alpha Numbers
First Deployment: Shadow Mirror Conflict, NWC 199(?)
Accomodation: Pilot only, cockpit in torso
Unit Type: Custom Super Robot
Pilot: Blaze Falst

Overall height: ~60 meters
Weight: ???
Special Equipment: ESP Amplification Circuit [Velocity Trigger], Warp drive

Defenses: Sword Cut, After-image

History: Blaze's own Super Robot, from the end of the war with the Shadow Mirror. The last (but not greatest) creation of ex-Bunker scientist Dr. Tarsan, it was based off the plans for Gil Barg's own final weapon, tweaked to function with Blaze's ESP abilities, and then given to him for somewhat dubious reasons. After the war's end, Tarsan customized the 'Gear even more, giving it a different set of swords, adding swiveling arm blades like the Bloody IIs had, and reducing the strain of the ESP circuits on the pilot. He also painted it an obnoxious (to Blaze's taste) color scheme of black and silver, which Blaze redid as soon as humanly possible. Nowadays, the 'Gear spends most of its time in Agwarda's hangar; while it's not exactly locked down, Blaze is under threat of having the cost of whatever collateral damage he causes taken out of his section's part of the budget. And while Agwarda may not be the most cash-strapped agency on Earth, it's certainly not a charity case, either.

Attacks:

Plasma Gatlings: Triple-barreled rapid-fire energy cannons that pop out of either arm.

Gear Blades: A melee attack using both the arm blades and the remodeled swords.

Gatling Boost Knuckle: The BlazeGear launches its fists off at its enemy, which fire off Plasma Gatling shots as they close in. May or may not use the new arm blades, depending on how mean Blaze is feeling.

Plasma Smasher: Bigass chest cannon, usually hidden behind armor. Unlike the GilGear's old Mega Plasma Cannon, this model is actually a miniaturized high-energy particle collider, making up for shortened accelerator distance by using the pilot's own psychokinetic energy. Focusable to a degree, but usually used in a wider beam for small squads of units.

Pseudo-Psychic Zan: Charging the machine's swords with psychokinetic power, Blaze does a big slash-the-enemy-into-pieces attack like Dangaioh's own big hissatsu, only with twin blades. Has been known to 'borrow' Dangaioh's hissatsu music, too.

Vortex Gatling Knuckle: Much like Dangaioh's own Spiral Knuckle, with the added joys of Plasma Gatlings and arm blades. An armor-breaking attack, assuming it just doesn't drill right through whatever it's hitting.

Demolition Raid: The logical extension of Blaze's old hissatsus in the Bloody IIs: a massively high-speed after-image-generating ass-beat of doom. In this case, it ends with an overcharged point-blank Plasma Smasher right to the face. Known to blow things from orbit down to the surface, much like the GilGear's big cannon did.
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Raxtenko
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The Maleficent
Gertrude
Model Number: GF-02
Codename: Grendaioh
Manufacturer: Planet Freed
Operator: Planet Freed
First Deployment: Shadow Mirror Conflict, NWC 199(?)
Accomodation: Pilot only, cockpit in torso
Unit Type: Custom Super Robot
Pilot: Kaina Zathras

Overall height: 40 Meters
Weight: 340 Tonnes
Special Equipment: En Regen (Small)

Defenses: Sword Cut

Weapons: Lancer Harken X4, Nova Smasher

History: Kaina retained control of this unit despite having passd her title as Guardian to a worthy successor five years ago. In the intervening period she has swapped out the photonic reactor for a more potent one, installed new weapons systems and swapped out the old armor plating with better and stronger ones. Grendaioh retains use of the Omega Spazer, allowing for quick adaptation to any combat environment.

Grendaioh saw some action one year ago when it was deployed alno with the rest of the newly minted Freedian military, and a taskforce from Earth to repel a hostile invasion force that wished to replace the Vegans as the sole power in the Vegan Star Cluster.

It performed admirably, but has seen little action since then, staying locked up in a hangar, waiting the time when Kaina should need its services again.

Attacks:

Double Spazer Mode: The most frequently used mode, intended for high speed combat in the air, but is also well suited for ground and space combat.

Daioh Beam: A weak, relatively speaking, blast of photonic energy fired from the eyes.

Spiral Buster Punch: The traditional rocket propelled punch form the Mazinger family. The forearm mounts three bladed cuffs to the original Grendizer's one. The first folds over the fist into a drill, and the second deploy at 15 and 30 degree angles. The deployed cuffs spin in counter, clockwise and counterclockwise directions when fired and gouge into the target.

Photonic Buster Punch: A normal punch charged with photonic energy.

Cyclone Beam: A pair of beam weaposn mounted on the wings.

Disruption Storm: A purplish fog emitted from the Spazer. Scrambles sensors, and visual detection.

Hanjuuryoku Hurricane: Fired from the one of the V's that make up the chest piece, this beam has sufficeint the lifting capabilty to send a target straight into orbit from sea level.

Gravitic Blaster: Fired from the other "V". This weapon is in actuality the second function of the Hanjuuryoku Beam. A series of rapidly alternated bursts of strong and weak gravity can be fired from the chest, which causes the target to be ripped apart.

Lancer Harken: Mounted on the shoulders and hand carried in use. This weapon is a staff that sports two reverse crescent blades with an nasty spike protruding from the middle of the blade. Can be spun and thrown like Grendizer's orginal harken or hucked lke a spear.

Nova Smasher: A large morning star/spear combo. The weapon is broken down into a hilt and stored when not in use. A nanomachine solution can quickly assemble the weapon to its full length of 35 meters.

Cosmos Thunderstorm: Grendaioh calls lightning down from the heavens and concentrates the energy into its horns, and charging it with plasma, giving the attack a purplish hue and an added punch.

Ruination Destroyer: A massive blast of photonic energy that is fired from the combined weapon appartuses of both hands, and Grendaioh's chest. Grendaioh's second most powerful weapon.

Big Bang Blast: The very same weapon system pirated from studying the remains deceased Ouster Romke's machine: Grendkaiser. Activating the system overclocks the reactor and sheathes Grendaioh's body in Photonic energy. Grendaioh flies forth and rams the enemy repeatedly, sending them flying away, and finally discharging all the excess energy into a concentrated blast on the final ram.

Spazer Mode: Used mostly for Space Combat and faster than light travel. Its lack of meele weapons ensures that Kaina rarely ever uses this mode.

Weapons: Spin Saucers X4

Daioh Beam

Spiral Buster Punch

Spin Saucer: Kaina fires the four beam blade equipped saucers mounted on the Spazer's wings.

Saucer Beam: Kaina deploys the beam guns that are mounted on the saucers.

Photonic Buster Punch

Desolation Shower: A spray of highly acidic fluid fired from the omni directional cannons mounted on the Spazer.

Hanjuuryoku Hurricane

Gravitic Blaster

Cosmos Thunderstorm

Drill Spazer Mode: A land and subterranian combat mode.

Special Qualities: Burrow

Daioh Beam

Spazer Drill: These large drills fold over Grendaioh's arms, and can be launched as missles.

Hanjuuryoku Hurricane

Gravitic Blaster

Cosmos Thunderstorm

Marine Spazer Mode: A sleek underwater combat Spazer.

Weapons: Marine Harpoon X2

Spiral Buster Punch

Marine Torpedo Storm: A flurry of torpedos fired from the launchers mounted on the Spazer.

Marine Harpoon: A harpoon. Simple enough, no?

Hanjuuryoku Hurricane

Gravitic Blaster

Wailstrom Blast: A deadly cone of sound fired from two omni directional cannons.
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Posted ImageZero EXE
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GURLFRIEND

Name: Sizzler-X
Classification: Prototype Mass-Production Super Mechanoid
Unit Type: Super Mechanoid
Manufacturer: Buster Corps.
Height: 71.2 meters
Weight: 312 tons
Accommodation: Pilot only, 360 cockpit in torso.
Powerplant: Degeneration Reactor x 1
Special Features: Inertial Canceler Barrier
Operator: Yonko Kuroda

Unit History: Sealed within a bunker for over 10 years, this prototype for the next generation of Sizzler was only to be used by Yonko Kuroda. He has a eerie feel for the mech, knowing it inside and out only by looking at it. The cockpit uses the same system as the Gunbuster, allowing Yon to have superb control over it's hulking form.

Attacks:

Vulcan Storm: Using Machine Cannons in the forearms, Yon fires a hailstorm of artillery at the enemy.

Chain Lancer: Pulling a large lance from the back storage, a trio of spiked chains electrocutes the enemy while the Sizzler closes in and impales the enemy.

Plasma Fist: Energy surrounds the Sizzler's fists and Yon pummels the foe to pieces.

Sizzler Tomahawk: A large, heavy axe used with the original Sizzler. Cleaves the foe with ease.

Sizzler Beam: A powerful energy shot delivered from the Sizzler's chest. The Sizzler's signature attack.

Engetsu Inzauma Kick: A sheathe of energy encircles the Sizzler's leg and Yon backflips towards the foe. After getting enough inertia, he drives it's shin into the body of the enemy in an upside down roundhouse kick. Yon's signature technique.
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Kagato Kusenkuhyakujuku
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The Blade that Cuts Injustice
Name: (Shin) Daimos
Classification: Romance Super Robot
Unit Type: martial arts super robot
Manufacturer: Daimobic Labs
Height: 50m
Weight: 445 tons
Accommodation: Pilot(s) Only, direct motion-link cockpit
Construction: Super rare-hybrid alloy
Powerplant: Hybrid Daimolight/Nuclear fusion reactor
Max Speed: Mach 15 (17 after tweaking)
Special Features: Transform, Direct Motion-Link Control System, Daimolight Amplification System
Operator(s): Hongo Ichimonji

Weapons: 4 x Daimo Guns, mounted in crotch region; many x Daimo Darts, stored in knees; 2 x Daimo Rocket launcher, mounted in legs; 2 x Daimo Missile, mounted on back; 2 x Daimochucks, mounted on hips, form belt, hand-carried in use; Dai-Bo, halves stored in feet; 2 x Foot Blade, mounted in feet; Double Typhoon, turbines mounted in chest

Unit History: Daimobic Labs' next generation of Kung-Fu Super Robot. Built much like its original, (Shin) Daimos borrows some of its old weaponry while eliminating some and integrating a new fighting system; Daimolight Amplification. With this system (Shin) Daimos is able to channel the powerful Daimolight enery into parts of its body for devastating offensive power and speed. However, it takes someone with incredible martial arts talent to put it to use.

Addition: During the month of peace following defeat of Big Fire, Daimos was taken back into the shop and tweaked further by the professor, his team, and the Daimo pilots. It is now more energy efficient with a small boost of speed to aid in aerial battles.

Weapon Description/Attack List:

Daimo Guns: Two pairs of powerful machinecannons mounted in the crotchial region. Meant to deal with smaller, more maneuverable enemies/missiles.
Daimo Darts: Sharp darts that shoot up from (Shin) Daimos’s knees and are thrown for piercing damage.
Daimo Rockets: Rockets fired from (Shin) Daimos's legs. Meant to deal with smaller, more maneuverable enemies.
Daimo Missiles: Large cluster missiles launched from (Shin) Daimos's back. Meant to deal with smaller, more maneuverable enemies.
Daimochucks: A pair of nunchaku held in place around (Shin) Daimos’s waist like a belt.
Dai-Bo: Two mid-sized poles launch from (Shin) Daimos’s feet and combine to form a powerful Bo staff.
Foot Blade: An incredibly sharp blade mounted on the end of each of (Shin) Daimos’s feet. Add damage to kick attacks when extended.
Double Typhoon: (Shin) Daimos’s chest vents open to reveal two super-powerful turbines which spin at incredible speeds, creating a whirlwind to completely disorient the enemy or propel Phaibos forward at incredible speed.

Space Karate:

Daimo Kick: Can be performed after Doubler Typhoon. (Shin) Daimos leaps into the air and delivers a powerful Daimolight assisted kick to the enemy.
Hissatsu! Reppu Seikenzuki!: An Daimolight-enhanced uppercut of unrivalled power that splits an enemy in half. Its power is only magnified by use of Double Typhoon.


Hokuto Shinken:

Hokuto Bundan Kyaku! (North Star's Cutting Kick): The supercharged kick slices through even the toughest metal.
Ganzan Ryouzan Ha! (Mountain Split Fissure Wave): A powerful Daimolight-assisted chop that splits enemies from above.
Hokuto Hagan Ken! (North Star's Breaking Fist): (Shin) Daimos rears back and releases a powerful Daimolight-assisted punch that explodes the enemy from the inside.
Hokuto Gousho Ha! (North Star’s Rigid Palm Wave): (Shin) Daimos’s palm is charged with Daimolight and thrust forward discharging the energy in a wave.
Hissatsu! Hokuto Hyakuretsu Ken! (North Star’s Hundred Crack Fist): (Shin) Daimos’s hands become charged with Daimolight as it unleashes a devastating assault of 100 direct rapid-strikes, the last of which sends an extraordinary amount of Daimolight energy through the opponent.

---

Name: Phaibos
Classification: Romance Super Robot
Unit Type: martial arts super robot
Manufacturer: Daimobic Labs
Height: 50m
Weight: 445 tons (475 tons with booster)
Accommodation: Pilot(s) Only, direct motion-link cockpit
Construction: Super rare-hybrid alloy
Powerplant: Hybrid Daimolight/Nuclear fusion reactor
Max Speed: Mach 15 (17 after tweaking)/ Mach 22 with booster
Special Features: Transform, Direct Motion-Link Control System, Daimolight Amplification System, Phobos Booster (attaches on back)
Operator(s): Hayato Takeshi

Weapons: 4 x Phaibo Guns, mounted in crotch region; many x Phaibo Kunai, stored in shoulders; 2 x Phaibo Missile, mounted on back; Phaibo Chain, mounted around hips, form belt, hand-carried in us; 2 x Phai-Blade, stored in knees, can combine; 2 x Foot Blade, mounted in feet; Double Typhoon, 2 x turbines mounted in chest

Unit History: Daimobic Labs' next generation of Kung-Fu Super Robot. Built much like its original, Phaibos borrows some of its old weaponry while eliminating some and integrating a new fighting system; Daimolight Amplification. With this system Phaibos is able to channel the powerful Daimolight enery into parts of its body for devastating offensive power and speed. However, it takes someone with incredible martial arts talent to put it to use.

Addition: During the month of peace following defeat of Big Fire, Phaibos was taken back into the shop and tweaked further by the professor, his team, and the Daimo pilots. It is now more energy efficient with a small boost of speed to aid in aerial battles. In addition, a special booster, the Phobos Booster, was developed and equipped to the unit to better exploit Barm pilot Hayato's affinity for the sky, making it much faster and incredibly maneuverable in the air.

Weapon Description/Attack List:

Phaibo Guns: Two pairs of powerful machinecannons mounted in the crotchial region. Meant to deal with smaller, more maneuverable enemies/missiles.
Phaibo Kunai: Sharp throwing knives that shoot out from Phaibos’s shoulders and are thrown for piercing damage.
Phaibo Missiles: Large cluster missiles launched from Phaibos's back. Meant to deal with smaller, more maneuverable enemies.
Phaibo Chain: A bladed/weighted chain held in place around Phaibos’s waist like a belt. Can slice, bash, or entangle enemies.
Phai-Blades: Two mid-sized blades launch from Phaibos’s knees and can combine to form a powerful double-edged sword or double-ended sword.
Foot Blade: An incredibly sharp blade mounted on the end of each of Phaibos’s feet. Add damage to kick attacks when extended.
Double Typhoon: Phaibos’s chest vents open to reveal two super-powerful turbines which spin at incredible speeds, creating a whirlwind to completely disorient the enemy or propel Phaibos forward at incredible speed.

Space Karate:

Daimo Kick: Can be performed after Doubler Typhoon. Phaibos leaps into the air and delivers a powerful Daimolight assisted kick to the enemy.
Hissatsu! Reppu Seikenzuki!: An Daimolight-enhanced uppercut of unrivalled power that splits an enemy in half. Its power is only magnified by use of Double Typhoon.

Nanto Seiken:

Nanto Kaitou Ha! (South Star's Sharp Sword Wave!): [Crimson Crane Style] Phaibos’s fingers are charged with Daimolight and waved through the air discharging the energy in an X-wave. Can also be charged into Phai-Blades.
Nanto Rekkyaku Zanjin! (South Star’s Furious Beheading Kick!): [White Heron Style] Using the form of the White Heron, Phaibos unleashes a decapitating whirlwind of kicks before finally splitting the enemy in half.
Hissatsu! Nanto Roku Sei Ken! (Six Stars of the Southern Dipper Fist!): The index, middle, and ring finger on each of Phaibos's hands become supercharged with Daimolight as it thrusts them through its opponent, the attack blowing through the other side.
Nanto Hakurou-Ken Ougi: Yuugen Shou! (South Star's White Heron Secret Technique: Alluring Illusion Palm!): [White Heron Style] The entirety of Phaibos's body is engulfed in Daimolight, allowing it to leave after-images as it quickly circles the enemy and delivers a series of devastating attacks at rapid pace.
Nanto Suicho-Ken Ougi: Hishou Hakurei! (South Star’s Swan Fist Secret Technique: Soaring White Loveliness!): [Swan Style] Can be used after Double Typhoon. As it gracefully leaps into the air, Phaibos's fingers are charged with Daimolight allowing it beautifully slice its enemy to pieces.
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Shinigami Grahf
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The Fat Comet
Imperium of Man
Here's Solem's unit, as well as Junko's Super Robot.

Model Number: VR-03S
Code name: Poltergeist // also known as the Devil's Gespenst
Unit Type: Experimental System XN use mobile weapon
Manufacturer: Shadow Mirror
Operator: Solem Targe
Accomodation: pilot only, in Direct Motion Link cockpit in chest
Dimensions: overall height 34 meters
Weight: max gross weight 154 tons
Construction: unknown
Powerplant: unknown

History & Technical: One of the 'great three'; three machines built by the Shadow Mirror to be the mascot, or trademarks of their forces, the Poltergeist was made after the Zweizergain and the Vysaga; never to be able to fielded during the Shadow Mirror's attack on the Alpha Numbers' Earth thanks to Vindel Mauser's defeat. The Poltergeist was destined to fall in to the hands of the Numbers as the Shadow Mirror fell - unless Tano Hagane hadn't commendeered it, that is.

As the Shadow Mirror's dark remnants were put out like fires, one base in particular would be defended Tano Hagane and Hassan Staal. The attacking party, consisting of such powerful machines as Shin Getter. Hassan Staal would die defending the base, but Tano would abandon his 'friend', leaving him to investigate the base, and stealing its treasure - the Poltergeist. Created by Vindel Mauser to be a sign of victory for the Shadow Mirror, it shares the appearance with the Shadow Mirror's main weapon - the Gespenst. Albeit much taller and beefed up, the Poltergeist shows its origins clearly.

Created as a test-bed for miniturizing and possibly mass producing the fabled XN System, the Poltergeist is one of the last remaining vestiges of the 'black technology'. While it lacks the ability to freely travel through the multiverse as its full powered brother; the Poltergeist can make short distance teleportations, as well as distort the immediate area's matter using the system. But, due to its instability, Tano Hagane, now named Solem Targe, rarely uses the XN System; deciding to only use it as a last resort.

Attacks/Armaments

Jet Smash Magnum - A hugely more powerful version of the normal Gespenst's 'Jet Magnum'. The Poltergeist's use of this attack at full power has been said to possibly be strong enough to destroy a small mountain. A variation of this move can be done with uses both of the Poltergeist's arms for ultimate damage.

Mega Slash Rippers - Another upgraded version of the Gespenst's weaponry. Enlarged Slash Rippers can not only work as they originally do on Gespensts, but the Poltergeist's version can be held and used as melee weapons, throwing weapons. For extra cutting power against thoser with thicker armor, the blades can open just slightly, enough to emit a cutting beam for extra slicing power.

Mega Blaster Cannon S - Once again, another upgraded weapon. This time taken from the prototype Gespenst S series, a high energy output cannon installed in the belly of the Poltergeist can be opened and fired. Usually drawing its energy from the underused power plant meant for the XN System, the range and power of this weapon is off the charts.

Sword of Könige - A massive sword akin to the Vysaga summoned from the depths of a void using the miniature XN System's power.

Gun of Königinnen - A giant gravity cannon, summoned from the void by System XN.

Shield of Prinzen - A defensive mantaeu similiar to Vysaga's.

Staff of Prinzessinnen - A longstaff weapon; extendable for unknown lengths for long range melee combat; summoned from the void.

- - -

Name: Medusa A
Classification: Photon Empowered Femme Super Robot
Unit Type: all-range combat super robot
Manufacturer: Photon Laboratories
Height: 25m
Weight: 21t
Accommodation: Pilot only, in Medusa Pilder in head
Construction: Super-Alloy New Zα
Powerplant: Photonic Reactor
Max Speed: Running speed 375 kilometers/hour // Mach 5 w/ Medusa Scrander/Sexy Booster
Special Features: Medusa Scrander Flight Unit, Sexy Booster Flight Booster Unit
Operator: Junko Hoshino

Historical & Technical: An evolution of the Venus/Aphrodite/Diana/etc. robots created by the Photon Labs, the Medusa A was created with the power of Mazinkaiser in mind. Unsatisfied with being simple eye candy support units, in conjunction with the heads of the Photon Laboratories, Jun Hono specifically designed this machine. Though designed by and able to pilot it, Jun handed off the test piloting duties to Junko Yoshino, a former street rat trusted by both she and her husband Testuya. This prototype Medusa; not yet to the specs Jun envisioned, is still quite a powerful machine, on par with and possibly even slightly ahead of the power of Tesuya's Great Mazinger that uses elements of both the Great and normal Mazinger Z... as well as a smattering of design elements from the numerous previous Femme Robos.

Appearance: The appearance of the Medusa A is similiar to that of the Venus from the Mazinkaiser OVA, replacing the odd cowboy hat with a flowing stream of realistic red hair. Its coloring is closest to that used by Minerva X. It also uses a booster unit similiar to Great Mazinger's, jokingly referred to as the 'Sexy Booster' by Junko... a name which fit, and became its officiall designation.

Attacks -

Koushiryoku Beam (Photonic Beam) - A pair of eye beams fired from the eyes.

Stone Gaze - A debilitating attack from the eyes. Sending a quick, powerful electric pulse at the enemy, the Medusa A can disable a part of, or, depending on the output, the entire body of an enemy for a small amount of time.

Rocket Punch - A generic rocket punch attack, akin to Mazinger Z.

Great Arm Cutter - Sprouts blades from the forearms, for extra melee damage.

Great Leg Cutter - Sprouts blades from sides of the legs, for extra kicking damage.

Snake Gatling - Like the mythical creature the robot is named after, the Medusa A's flowing hair strands can be solidified, raised, and used as gatling guns, firing bursts of Photonic beam energy at the enemy.

Lightning Crash - An attack similiar to Great Mazinger's 'Thunder Break'; wherein Medusa releases the enegy needed to stimulate the natural process to create lightning. The edges of the Medusa Scrander are used to channel striking lightning; whereupon the Medusa directs the energy at a enemy through her hands.

Breast Drill Missile - A pair of chest missiles fired from Medusa's torso. In mid-flight the tips turn in to drilling weapons; letting the missile drill itself deeper in to the enemy before finally exploding, causing greater damage.

Breast Inferno - Akin to Mazinger Z and Minerva X, Medusa's chest plates can act as giant heat sinks, which could also release the stored thermal energy in a powerful blast.

Breast Drill Inferno - Medusa A's ultimate attack, which combines the Breast Drill Missile and Breast Inferno. Firing the missiles, they drill in to the enemy then release a huge amount of heat energy within the opponent or object struct. Not as area-destructive as the normal Drill Missile, but far more damaging and potent to organic enemies and the like.

Attacks w/ Sexy Booster -

Seductive Toss - Twirling Medusa's body, Junko throws the Booster like a boomerang.

Thundering Impalement - Charging up the Booster by using the 'Lightning Crash', the Medusa A flies headlong towards the enemy before discharging the Booster, sending it crashing in to the enemy; impaling them, and electrifying them before finally going up in a brilliant explosion.

Medusa Pilder Attacks

Medusa Laser - A generic beam attack.

Medusa Missile - Fires a number of missiles at the enemy.
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ZHRGG
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King of Awesomeness
Child of the Sun
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Full Name: God -Nouvelle- Gravion (ゴッド・ヌーヴェール・グラヴィオン)
Name: Nouvelle Gravion (ヌーヴェール・グラヴィオン)
Classification: Nouvelle Gravion Complete
Unit Type: Graviton Particle Driven Reah Form Combination Mechanoid (Giant death robot 2)
Manufacturer: Sandman, Feena, Zeravire
Height: ???
Weight: ??? (Gravitational Interference)
Construction: ???
Powerplant: ???
Max Speed: ???
Special Features:
Reah Barrier
Graviton Barrier
Exterior Reah Generator
Operators: Feena, Clones

Unit History:

(Nouvelle Prototype)
The sister project to Shin Gravion, the Nouvelle was developed by Feena and Sandman together. Unlike Shin, Nouvelle does not have a base form. It was built as an experiment to see whether the complete form could be held permanently instead of having to Break once the Graviton particles became unstable. However, the core eventually went berserk and the incomplete Nouvelle went missing during an outdoor test.

(Nouvelle Complete)
Then incomplete form filled by Zeravire parts, with Feena stabilizing the core. The biggest weakness of the Gravion series, the need to Break because of the instability, has been overcome, but at a large cost. The Nouvelle belongs to the Zeravire, and with it, Feena.

Attack List:

Phantom Crush Overdrive (ファントムクラッシュオーバードライブ) - Like the Grand Cross, the fists are fired in a rotating manner. However, Nouvelle's version uses graviton blades on the side for extra damage done to the inside of the enemy once the fists penetrate the armor.

Graviton Impact (グラヴィトンインパクト) - Unlike Shin Gravion's obsession with melee fighting styles, the Nouvelle instead boasts four Variable Graviton cannons on its arms. They can be used as normal cannons or used as tonfas for melee defense.

Graviton Breaker (グラヴィトンブレイカー) - The sister weapon of the Zanjuutou, the Breaker is a giant drill used for wreaking havoc. And just like the Zanjuutou, it's massive size guarantees a one hit kill, or at least, a mortally wounded victim. Can be fired off as a missile, or directly rammed into the enemy.

Nouvelle Dieu Gravitationnel Foret (ヌーヴェール・ディウグラヴィタチョンネールフォレー) - The sister weapon to the Choujuuken, an even larger drill than the Breaker. Summoned from the ground by Feena, and slammed into the enemy.

Graviton Nova -prise- (グラヴィトンノヴァ・プリーゼ)

Graviton Nova -extrémité- (グラヴィトンノヴァ・エクストゥレミーティ)

---

*shoves*
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