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| Check & mate; Hallo: CE VS Halo 2 | |
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| Tweet Topic Started: Jul 2 2005, 03:19 PM (245 Views) | |
| Z-mighty | Jul 2 2005, 03:19 PM Post #1 |
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Click me. |
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| ~Squall_Leonhart~ | Jul 2 2005, 08:23 PM Post #2 |
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I went and saw the Devil. Now it's your turn.
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wow I agree 100% with mark on that. Mark: A few things can be credited with the destruction of Halo 2's multiplayer. The biggest crime is Halo 2's weapon balancing which not only establishes a rigid game of rock-paper-scissors with the weapons and vehicles but also sucks out the necessity of skill. Without the equalization of Halo 1's pistol, most encounters in Halo 2 are won by the person that simply has the better weapon. You just have an SMG? Too bad, because your opponent is already dual wielding and can easily out-spam you (or they're cruising around with the skilless sword). And even if you are heavily equipped with an array of pea shooters, if someone rolls up to you in a vehicle your chances of survival are zero unless the pilot is an absolute idiot. On the other hand, a vehicle has little hope versus an on-foot soldier that's rocking a rocket launcher. The lock-on rocket makes certain that there's no fun in that encounter. There are a couple of obvious changes made to Halo 2 that cause these unbalances. The inclusion of the energy sword is one problem. The weapon requires zero skill to instantly frag any nearby enemies. No skill whatsoever and it trumps everything else in close range. The lock-on of the rocket launcher completely removes the skill and reward of shooting down a vehicle. Without any effort, anyone can take out a vehicle (whereas in Halo 1 it took a very well-aimed and well-timed shot to eliminate a moving target with a rocket). The less obvious changes include the weakened grenades and the exclusion of the pistol. In Halo 1, you could skillfully deal with an enemy in a vehicle as long as you had a grenade on hand. Skillfully drop the 'nade under the vehicle and watch it flip over to dump the driver out, letting you finish them off with a pistol shot or two. In Halo 2, grenades do nothing to vehicles (never mind the fact that it's harder for a driver to get dumped even when the vehicle tips over) which leaves on-foot soldiers no weapons with which to fend off ghost pilots. The absence of the pistol is another fault that less educated gamers might not realize. People love to complain that the pistol was unbalanced in Halo, but in truth it was nearly perfect. The pistol was not the best weapon in every situation but it was capable of dealing with every situation. There's no such equalizer in Halo 2 which is half the reason we've got this rock-paper-scissors, "I've got a better weapon than you" thing that ruins the game. In Halo 1, was a sniper rifle better at long range? Sure it was, but at the same time a skilled pistol wielder could defend himself against sniper fire. At short range, a shotgun was better than the pistol but that didn't leave the pistol carrier helpless—it was a battle that was left much more to skill than Halo 2's similar encounters. There's no weapon in Halo 2 that matches the pistol, giving you a useful tool in every situation, which leaves the success of battle up to weapon choice and not skillful playing. Plenty more problems exist in Halo 2: The ghost and scorpion were both made more powerful when they never needed to be (they were well balanced in Halo 1), auto-aiming is more extreme than it was before, combat is generally reduced to pray-and-spray (instead of skillful three-shot pistol duels), the banshee was introduced into multiplayer (and it's far from balanced), the shotgun blows, inaccurate sniping somehow scores headshots, and melee attacks track enemies—why? In short, it feels as though Halo 2 was dumbed down for the average idiot. Want to get good at Halo 2? No need to learn how to shoot. Just memorize where the rocket launcher is, learn how to whore the vehicles and you'll do just fine. |
GT:Ninjamaster907
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| JLEJ | Jul 3 2005, 05:12 PM Post #3 |
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Leader of The Escape
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Nice link |
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9:44 AM Jul 11